public void Initialize() { _manager = StepManager.GetInstance(_world); _stateManager = StateManager.GetInstance(_world); _cacheManager = CachedComponentsManager.GetInstance(); _gameElements = GameObject.FindGameObjectWithTag(AppConstants.GameElementsTag); _drawAudio = GameObject.FindObjectOfType <AudioSource>(); SaveSettings.OnLoaded += OnSettingsLoaded; SaveSettings.Load(); }