示例#1
0
        public void TestStepActive()
        {
            float expected = 1;
            float actual   = step.Activate(1, 0);

            Assert.AreEqual(expected, actual);
        }
示例#2
0
    // must have parent!
    public void GotoNextStep(Player player)
    {
        var step = transform.parent.GetComponent <Step>();

        if (step != null)
        {
            step.Deactivate(player);
        }
        else
        {
            transform.parent.gameObject.SetActive(false);
        }
        NextStep.gameObject.SetActive(true);
        NextStep.Activate(player);
    }