public static void StencilOpAMD(StencilFaceDirection face, UInt32 value) { Debug.Assert(Delegates.pglStencilOpValueAMD != null, "pglStencilOpValueAMD not implemented"); Delegates.pglStencilOpValueAMD((Int32)face, value); CallLog("glStencilOpValueAMD({0}, {1})", face, value); DebugCheckErrors(); }
public static void ActiveStencilFaceEXT(StencilFaceDirection face) { Debug.Assert(Delegates.pglActiveStencilFaceEXT != null, "pglActiveStencilFaceEXT not implemented"); Delegates.pglActiveStencilFaceEXT((Int32)face); LogFunction("glActiveStencilFaceEXT({0})", face); DebugCheckErrors(null); }
public static void ActiveStencilFaceEXT(StencilFaceDirection face) { Debug.Assert(Delegates.pglActiveStencilFaceEXT != null, "pglActiveStencilFaceEXT not implemented"); Delegates.pglActiveStencilFaceEXT((int)face); LogCommand("glActiveStencilFaceEXT", null, face); DebugCheckErrors(null); }
public static void StencilOpAMD(StencilFaceDirection face, UInt32 value) { Debug.Assert(Delegates.pglStencilOpValueAMD != null, "pglStencilOpValueAMD not implemented"); Delegates.pglStencilOpValueAMD((Int32)face, value); LogCommand("glStencilOpValueAMD", null, face, value); DebugCheckErrors(null); }
public static void ActiveStencilFaceEXT(StencilFaceDirection face) { Debug.Assert(Delegates.pglActiveStencilFaceEXT != null, "pglActiveStencilFaceEXT not implemented"); Delegates.pglActiveStencilFaceEXT((Int32)face); LogFunction("glActiveStencilFaceEXT({0})", face); DebugCheckErrors(null); }
public partial void StencilOpSeparate([Flow(FlowDirection.In)] StencilFaceDirection face, [Flow(FlowDirection.In)] StencilOp sfail, [Flow(FlowDirection.In)] StencilOp dpfail, [Flow(FlowDirection.In)] StencilOp dppass);
public partial void ActiveStencilFace([Flow(FlowDirection.In)] StencilFaceDirection face);
public partial void StencilOpValue([Flow(FlowDirection.In)] StencilFaceDirection face, [Flow(FlowDirection.In)] uint value);
public static void StencilOpSeparate(StencilFaceDirection face, StencilOp sfail, StencilOp dpfail, StencilOp dppass) { Debug.Assert(Delegates.pglStencilOpSeparate != null, "pglStencilOpSeparate not implemented"); Delegates.pglStencilOpSeparate((Int32)face, (Int32)sfail, (Int32)dpfail, (Int32)dppass); LogFunction("glStencilOpSeparate({0}, {1}, {2}, {3})", face, sfail, dpfail, dppass); DebugCheckErrors(null); }
public static void StencilMaskSeparate(StencilFaceDirection face, UInt32 mask) { Debug.Assert(Delegates.pglStencilMaskSeparate != null, "pglStencilMaskSeparate not implemented"); Delegates.pglStencilMaskSeparate((Int32)face, mask); LogFunction("glStencilMaskSeparate({0}, {1})", face, mask); DebugCheckErrors(null); }
public static void StencilFuncSeparate(StencilFaceDirection face, StencilFunction func, Int32 @ref, UInt32 mask) { Debug.Assert(Delegates.pglStencilFuncSeparate != null, "pglStencilFuncSeparate not implemented"); Delegates.pglStencilFuncSeparate((Int32)face, (Int32)func, @ref, mask); CallLog("glStencilFuncSeparate({0}, {1}, {2}, {3})", face, func, @ref, mask); DebugCheckErrors(); }
public abstract void ActiveStencilFace([Flow(FlowDirection.In)] StencilFaceDirection face);
public abstract void StencilOpValue([Flow(FlowDirection.In)] StencilFaceDirection face, [Flow(FlowDirection.In)] uint value);