/* * Disable and enable UI, enable cursor, deactivate the tattoo hand and the stencil. * Called in Update(), or from a button press. */ protected virtual void FinishTheDrawing() { progressText.GetComponent <Animator>().SetTrigger("Trans"); finishedText.GetComponent <Animator>().SetTrigger("Trans"); Cursor.visible = true; Cursor.lockState = CursorLockMode.None; Camera.main.GetComponent <CameraFollow>().enabled = false; moveHandRotate.gameObject.SetActive(false); finishedPressed = true; StartCoroutine(LerpCameraToPos(nextCameraTarget)); gradientImg.GetComponent <Animator>().SetTrigger("FullWhite"); AudioManager.instance.PlayFinishedSound(); curStencil.GetComponent <MeshRenderer>().enabled = false; curStencil.DeactivateChildren(); }