示例#1
0
    // Creates a new stem segment with this stem as its parent
    public Stem AddStemSegment(int age, float pitch, float yaw, float roll)
    {
        Stem stemClone = Instantiate <Stem>(stemPrefab, transform.position, transform.rotation);

        stemClone.Init(this.transform, transform.GetChild(0).localScale.y * 2, stemPrefab, age, pitch, yaw, roll);
        return(stemClone);
    }
示例#2
0
文件: Signal.cs 项目: Hawk777/iecc8
        /// <summary>
        /// Initializes the stem and heads.
        /// </summary>
        protected override void InitUI()
        {
            MainViewModel vm = DataContext as MainViewModel;

            if (vm != null)
            {
                Stem.Init(SignalObject);
                for (byte i = 0; i != SignalObject.Heads; ++i)
                {
                    SignalHead head = new SignalHead(SignalObject, i, vm.BlinkClockSource);
                    HeadObjects.Add(head);
                }
            }
            else
            {
                Stem.Init(null);
                SignalHead head = new SignalHead(null, 0, null);
                HeadObjects.Add(head);
            }

            Grid g = new Grid();

            {
                RowDefinition r = new RowDefinition();
                r.Height = new GridLength(0.0, GridUnitType.Auto);
                g.RowDefinitions.Add(r);
            }
            for (int i = 0; i != HeadObjects.Count + 1; ++i)
            {
                ColumnDefinition c = new ColumnDefinition();
                c.Width = new GridLength(0.0, GridUnitType.Auto);
                g.ColumnDefinitions.Add(c);
            }
            for (int i = 0; i != HeadObjects.Count; ++i)
            {
                SignalHead head = HeadObjects[i];
                g.Children.Add(head);
                Grid.SetColumn(head, i);
            }
            g.Children.Add(Stem);
            Grid.SetColumn(Stem, HeadObjects.Count);
            Content = g;

            Grid.SetColumnSpan(this, HeadObjects.Count + 1);
        }