public void View_System() { Rotate_To_Default(); rotator.enabled = true; for (int i = 0; i < orbits.Length; i++) { Stellar_Orbit item = orbits[i]; item.View(); item.Set_View_Rotation(); } currentState = ringState.SYSTEM; }
public void Check_System() { rotator.enabled = false; Rotate_To_Default(); for (int i = 0; i < orbits.Length; i++) { Stellar_Orbit item = orbits[i]; item.View(); item.Set_Check_Rotation(); } currentState = ringState.STAR; }