void Awake() { steeringEvade = GetComponent <SteeringEvade>(); steeringWander = GetComponent <SteeringWander>(); steeringPursue = GetComponent <SteeringPursue>(); kinematicFaceMovement = GetComponent <KinematicFaceMovement>(); }
// Start is called before the first frame update void Start() { wander = GetComponent <SteeringWander>(); seek = GetComponent <SeekTarget>(); shoot = GetComponent <Shoot>(); patrol = GetComponent <PatrolAgent>(); flee = GetComponent <Flee>(); }