示例#1
0
        public GameObject CreateBoid(Vector3 position, GameObject prefab)
        {
            GameObject boid;

            boid     = (GameObject)SteeringManager.Instantiate(prefab);
            boid.tag = "boid";
            boid.AddComponent <SteeringBehaviours>();
            boid.transform.position = position;

            return(boid);
        }