示例#1
0
 // Use this for initialization
 void Start()
 {
     //audioSource.Pause();
     audioClips  = animalsClips.GetAudioClips(type);
     anim        = GetComponent <Animator>();
     move        = GetComponent <Move>();
     followCurve = GetComponent <FollowCurve>();
     followPath  = GetComponent <SteeringFollowPath>();
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        move    = GetComponent <Move>();
        nav     = GetComponent <SteeringFollowNavMeshPath>();
        pathnav = GetComponent <SteeringFollowPath>();

        if (nav.enabled && target2 != false && this.gameObject.name != "SimpleCitizens_Grandma_White")
        {
            nav.enabled = false;
        }
        if (!nav.enabled && target2 != false)
        {
            nav.enabled = true;
        }
    }