/// <summary>
 /// 匹配对应的设备号,完成手柄模型的设置
 /// </summary>
 /// <param name="device"></param>
 /// <param name="index"></param>
 void DeviceActive(SteamVR_TrackedObject device, uint index)
 {
     SteamVR_TrackedObject.EIndex eIndex = (SteamVR_TrackedObject.EIndex)Enum.Parse(typeof(SteamVR_TrackedObject.EIndex), "Device" + index);
     device.index = eIndex;
     device.GetComponentInChildren <SteamVR_RenderModel>().index = eIndex;
     device.gameObject.SetActive(true);
 }