private static void PrintSteamVRSettings() { SteamVR_Settings settings = SteamVR_Settings.instance; if (settings == null) { LogWarning("SteamVR Settings are null."); return; } LogDebug("SteamVR Settings:"); LogDebug(" actionsFilePath: " + settings.actionsFilePath); LogDebug(" editorAppKey: " + settings.editorAppKey); LogDebug(" activateFirstActionSetOnStart: " + settings.activateFirstActionSetOnStart); LogDebug(" autoEnableVR: " + settings.autoEnableVR); LogDebug(" inputUpdateMode: " + settings.inputUpdateMode); LogDebug(" legacyMixedRealityCamera: " + settings.legacyMixedRealityCamera); LogDebug(" mixedRealityCameraPose: " + settings.mixedRealityCameraPose); LogDebug(" lockPhysicsUpdateRateToRenderFrequency: " + settings.lockPhysicsUpdateRateToRenderFrequency); LogDebug(" mixedRealityActionSetAutoEnable: " + settings.mixedRealityActionSetAutoEnable); LogDebug(" mixedRealityCameraInputSource: " + settings.mixedRealityCameraInputSource); LogDebug(" mixedRealityCameraPose: " + settings.mixedRealityCameraPose); LogDebug(" pauseGameWhenDashboardVisible: " + settings.pauseGameWhenDashboardVisible); LogDebug(" poseUpdateMode: " + settings.poseUpdateMode); LogDebug(" previewHandLeft: " + settings.previewHandLeft); LogDebug(" previewHandRight: " + settings.previewHandRight); LogDebug(" steamVRInputPath: " + settings.steamVRInputPath); }
static void Update() { bool show = (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) && PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) || (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) || (!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) || (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) || (!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) || (!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) || (!EditorPrefs.HasKey(ignore + fullscreenMode) && PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) || (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) || (!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) || // (!EditorPrefs.HasKey(ignore + colorSpace) && // PlayerSettings.colorSpace != recommended_ColorSpace) || (!EditorPrefs.HasKey(ignore + stereoscopicRendering) && PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering) || #if !UNITY_5_0 (!EditorPrefs.HasKey(ignore + virtualRealitySupported) && PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported) || #endif forceShow; if (show) { window = GetWindow <SteamVR_Settings>(true); window.minSize = new Vector2(320, 440); //window.title = "SteamVR"; } EditorApplication.update -= Update; }
static void Update() { bool show = (!EditorPrefs.HasKey(ignore + buildTarget) && EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) || (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) && PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) || (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) || (!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) || (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) || (!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) || (!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) || (!EditorPrefs.HasKey(ignore + fullscreenMode) && PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) || (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) || (!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) || (!EditorPrefs.HasKey(ignore + colorSpace) && PlayerSettings.colorSpace != recommended_ColorSpace) || #if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) (!EditorPrefs.HasKey(ignore + gpuSkinning) && PlayerSettings.gpuSkinning != recommended_GpuSkinning) || #endif #if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) && PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) || #endif #if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) (!EditorPrefs.HasKey(ignore + stereoscopicRendering) && PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering) || #endif #if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1) (!EditorPrefs.HasKey(ignore + virtualRealitySupported) && PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported) || #endif forceShow; if (show) { window = GetWindow<SteamVR_Settings>(true); window.minSize = new Vector2(320, 440); //window.title = "SteamVR"; } #if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) // Switch to native OpenVR support. var updated = false; if (!PlayerSettings.virtualRealitySupported) { PlayerSettings.virtualRealitySupported = true; updated = true; } var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevices(BuildTargetGroup.Standalone); var hasOpenVR = false; foreach (var device in devices) if (device.ToLower() == "openvr") hasOpenVR = true; if (!hasOpenVR) { string[] newDevices; if (updated) { newDevices = new string[] { "OpenVR" }; } else { newDevices = new string[devices.Length + 1]; for (int i = 0; i < devices.Length; i++) newDevices[i] = devices[i]; newDevices[devices.Length] = "OpenVR"; updated = true; } UnityEditorInternal.VR.VREditor.SetVREnabledDevices(BuildTargetGroup.Standalone, newDevices); } if (updated) Debug.Log("Switching to native OpenVR support."); var dlls = new string[] { "Plugins/x86/openvr_api.dll", "Plugins/x86_64/openvr_api.dll" }; foreach (var path in dlls) { if (!File.Exists(Application.dataPath + "/" + path)) continue; if (AssetDatabase.DeleteAsset("Assets/" + path)) Debug.Log("Deleting " + path); else { Debug.Log(path + " in use; cannot delete. Please restart Unity to complete upgrade."); } } #endif EditorApplication.update -= Update; }
static void Update() { bool show = (!EditorPrefs.HasKey(ignore + buildTarget) && EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) || (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) && #if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) || #else PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) || #endif (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && #pragma warning disable CS0618 // Type or member is obsolete PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) || #pragma warning restore CS0618 // Type or member is obsolete (!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) || (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) || (!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) || (!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) || (!EditorPrefs.HasKey(ignore + fullscreenMode) && #pragma warning disable CS0618 // Type or member is obsolete PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) || #pragma warning restore CS0618 // Type or member is obsolete (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) || #if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) (!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) || #endif (!EditorPrefs.HasKey(ignore + colorSpace) && PlayerSettings.colorSpace != recommended_ColorSpace) || (!EditorPrefs.HasKey(ignore + gpuSkinning) && PlayerSettings.gpuSkinning != recommended_GpuSkinning) || #if false (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) && PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) || #endif forceShow; if (show) { window = GetWindow <SteamVR_Settings>(true); window.minSize = new Vector2(320, 440); //window.title = "SteamVR"; } if (SteamVR_Preferences.AutoEnableVR) { // Switch to native OpenVR support. var updated = false; if (!PlayerSettings.virtualRealitySupported) { PlayerSettings.virtualRealitySupported = true; updated = true; } #if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevices(BuildTargetGroup.Standalone); #else var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Standalone); #endif var hasOpenVR = false; foreach (var device in devices) { if (device.ToLower() == "openvr") { hasOpenVR = true; } } if (!hasOpenVR) { string[] newDevices; if (updated) { newDevices = new string[] { "OpenVR" }; } else { newDevices = new string[devices.Length + 1]; for (int i = 0; i < devices.Length; i++) { newDevices[i] = devices[i]; } newDevices[devices.Length] = "OpenVR"; updated = true; } #if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) UnityEditorInternal.VR.VREditor.SetVREnabledDevices(BuildTargetGroup.Standalone, newDevices); #else UnityEditorInternal.VR.VREditor.SetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Standalone, newDevices); #endif } if (updated) { Debug.Log("Switching to native OpenVR support."); } } var dlls = new string[] { "Plugins/x86/openvr_api.dll", "Plugins/x86_64/openvr_api.dll" }; foreach (var path in dlls) { if (!File.Exists(Application.dataPath + "/" + path)) { continue; } if (AssetDatabase.DeleteAsset("Assets/" + path)) { Debug.Log("Deleting " + path); } else { Debug.Log(path + " in use; cannot delete. Please restart Unity to complete upgrade."); } } EditorApplication.update -= Update; }
static void Update() { bool show = (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) || (!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) || (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) || (!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) || (!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) || (!EditorPrefs.HasKey(ignore + fullscreenMode) && PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) || (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) || (!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) || (!EditorPrefs.HasKey(ignore + colorSpace) && PlayerSettings.colorSpace != recommended_ColorSpace) || (!EditorPrefs.HasKey(ignore + stereoscopicRendering) && PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering) || #if UNITY_5_1 (!EditorPrefs.HasKey(ignore + virtualRealitySupported) && PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported) || #endif forceShow; if (show) { window = GetWindow<SteamVR_Settings>(true); window.minSize = new Vector2(320, 440); //window.title = "SteamVR"; } EditorApplication.update -= Update; }