public GetTouch ( EVRButtonId buttonId ) : bool | ||
buttonId | EVRButtonId | |
return | bool |
void FixedUpdate() { device = SteamVR_Controller.Input ((int)trackedObj.index); if (device.GetTouch (SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log ("You are holding 'touch' on the trigger"); } if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchDown on the trigger"); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchUp on the trigger"); } if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'press' on the trigger"); } if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated PressDown on the trigger"); } if (device.GetPressUp(SteamVR_Controller.ButtonMask.Touchpad)) { Debug.Log("You activated PressUp on the touchpad"); sphere.transform.position = Vector3.zero; sphere.GetComponent<Rigidbody>().velocity = Vector3.zero; sphere.GetComponent<Rigidbody>().angularVelocity = Vector3.zero; } }
// Update is called once per frame void Update() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Touchpad)) { touchLast = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x; } if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad)) { touchCurrent = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x; distance = touchCurrent - touchLast; touchLast = touchCurrent; swipeSum += distance; if (!hasSwipedRight) { if (swipeSum > 0.5f) { swipeSum = 0; SwipeRight(); hasSwipedRight = true; hasSwipedLeft = false; } } if (!hasSwipedLeft) { if (swipeSum < -0.5f) { swipeSum = 0; SwipeLeft(); hasSwipedLeft = true; hasSwipedRight = false; } } } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad)) { swipeSum = 0; touchCurrent = 0; touchLast = 0; hasSwipedLeft = false; hasSwipedRight = false; } if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad)) { //Spawn object currently selected by menu SpawnObject(); } }
void fixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { } //Activated PressUp on the TouchPad if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad)) { sphere.transform.position = Vector3.zero; sphere.GetComponent <Rigidbody>().velocity = Vector3.zero; sphere.GetComponent <Rigidbody>().angularVelocity = Vector3.zero; } }
void FixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with while holding down Touch"); //ShipMovement.movementSpeed += .01f; } else { Debug.Log("You have collided with while holding down Touch"); //ShipMovement.movementSpeed -= .01f; } }
protected override void InputSystemUpdateRightHandler(WandRight group) { base.InputSystemUpdateRightHandler(group); if (rightController.GetTouch(touchPad)) { var moveEvent = new PlayerMoveEvent(); moveEvent.movement = rightController.GetAxis(touchPad) * Time.deltaTime; Publish(moveEvent); } if (rightController.GetPressDown(touchPad)) { Publish(new JumpEvent()); } }
void OnTriggerStay(Collider col) { if (device == null) { return; } // Grab a single object if (device.GetTouch(triggerButton) && (col.attachedRigidbody != null) && (grabbedObject == null)) { if (!col.attachedRigidbody.isKinematic) { grabbedObject = col.gameObject; Debug.Log("grabbedObject: " + grabbedObject.name); col.attachedRigidbody.isKinematic = true; grabbedObject.transform.SetParent(gameObject.transform); TriggerAudio grabbedTriggerScript = grabbedObject.GetComponent <TriggerAudio> (); if (grabbedTriggerScript != null) { grabbedTriggerScript.MakeContact(); } } else if (col.gameObject.name.Contains("door") || col.gameObject.name.Contains("lamp_head")) { grabbedObject = col.gameObject; Debug.Log("grabbedObject: " + grabbedObject.name); DoorBehavior doorScript = grabbedObject.GetComponent <DoorBehavior>(); doorScript.GrabDoor(gameObject); } } // // Release/toss an object // if ((col.gameObject == grabbedObject) && device.GetTouchUp (triggerButton)) { // // if (grabbedObject.name.Contains ("door")) { // DoorBehavior doorScript = grabbedObject.GetComponent<DoorBehavior>(); // doorScript.ReleaseDoor (); // grabbedObject = null; // } else { // grabbedObject.transform.SetParent (null); // col.attachedRigidbody.isKinematic = false; // tossObject (col.attachedRigidbody); // grabbedObject = null; // } // } }
// Update is called once per frame void Update() { #if UNITY_STANDALONE_WIN SteamVR_Controller.Device device = SteamVR_Controller.Input((int)controller.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad)) { cursorsize = (device.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0) [0] + 1) * 0.1f; cursor.transform.localScale = new Vector3(cursorsize, cursorsize, cursorsize); } #endif }
void onTriggerStay(Collider col) { if ((fixedJoint == null) && (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger))) { fixedJoint = col.gameObject.AddComponent <FixedJoint>(); fixedJoint.connectedBody = rigidBodyAttachPoint; } else if ((fixedJoint != null) && (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger))) { GameObject go = fixedJoint.gameObject; Rigidbody rigidBody = go.GetComponent <Rigidbody>(); Object.Destroy(fixedJoint); fixedJoint = null; } }
protected override void CheckForButtonInput(KeyValuePair <ButtonGesture, Action> binding) { SteamVR_Controller.Device device = SteamVR_Controller.Input(m_controllerNumber); switch (binding.Key.ButtonAction) { case ButtonAction.OnPressDown: if (device.GetPressDown(m_buttonBindings[binding.Key])) { binding.Value(); } break; case ButtonAction.OnPress: if (device.GetPress(m_buttonBindings[binding.Key])) { binding.Value(); } break; case ButtonAction.OnPressUp: if (device.GetPressUp(m_buttonBindings[binding.Key])) { binding.Value(); } break; case ButtonAction.OnTouchDown: if (device.GetTouchDown(m_buttonBindings[binding.Key])) { binding.Value(); } break; case ButtonAction.OnTouch: if (device.GetTouch(m_buttonBindings[binding.Key])) { binding.Value(); } break; case ButtonAction.OnTouchUp: if (device.GetTouchUp(m_buttonBindings[binding.Key])) { binding.Value(); } break; } }
protected virtual void SwitchButtonAction(KeyValuePair <ButtonGesture, ulong> binding) { SteamVR_Controller.Device device = SteamVR_Controller.Input(m_controllerNumber); switch (binding.Key.ButtonAction) { case ButtonAction.OnPressDown: if (device.GetPressDown(binding.Value)) { m_buttonEvents[binding.Key](); } break; case ButtonAction.OnPress: if (device.GetPress(binding.Value)) { m_buttonEvents[binding.Key](); } break; case ButtonAction.OnPressUp: if (device.GetPressUp(binding.Value)) { m_buttonEvents[binding.Key](); } break; case ButtonAction.OnTouchDown: if (device.GetTouchDown(binding.Value)) { m_buttonEvents[binding.Key](); } break; case ButtonAction.OnTouch: if (device.GetTouch(binding.Value)) { m_buttonEvents[binding.Key](); } break; case ButtonAction.OnTouchUp: if (device.GetTouchUp(binding.Value)) { m_buttonEvents[binding.Key](); } break; } }
//Either navigation or menu activation private void handleTouchpads() { if (device.GetTouch(TOUCHPAD)) { if (isNavigationController) { if (enableMovement) { movement.enablePointer(true); movement.aimFrom(viveController.transform); } } else { menu.enable(); } } if (device.GetPressDown(TOUCHPAD)) { if (isNavigationController) { if (enableMovement) { movement.moveToPointer(); } } else { this.onMenuPress(); } } if (device.GetTouchUp(TOUCHPAD)) { if (isNavigationController) { if (enableMovement) { movement.enablePointer(false); } } else { menu.disable(); } } }
//called for every frame void FixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { //Debug.Log("holding down touch trigger"); } if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { //Debug.Log("activated touch down"); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { //Debug.Log("activated touch up"); } }
void OnTriggerStay(Collider col) { Debug.Log("You have collided with " + col.name + " and activated OnTriggerStay"); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with " + col.name + " while holding down touch."); col.attachedRigidbody.isKinematic = true; //makes it so the sphere is not being affected by the physics system col.gameObject.transform.SetParent(this.gameObject.transform); // attaches the sphere to the controller } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have released touch while colliding with " + col.name); col.attachedRigidbody.isKinematic = false; col.gameObject.transform.SetParent(null); // removes the controller as parent } }
// Update is called once per frame void Update() { if ((device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) && (grabbedGameObject = checkSphereAroundHand(transform.position, maxDistanceToGrab)) != null && isGrabbing == false) { //grab //do something to grabbedGameObject isGrabbing = true; startGrabbing(grabbedGameObject); } else if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger) && grabbedGameObject != null && isGrabbing) { //drop or throw isGrabbing = false; dropOrThrow(grabbedGameObject); } }
void OnTriggerStay(Collider col) { Debug.Log("You have collided with " + col.name + " and activated OnTriggerStay"); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger) && col.tag == "Chest") { Debug.Log("You have collided with " + col.name + " while holding down Touch"); col.attachedRigidbody.isKinematic = true; col.gameObject.transform.SetParent(gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger) && col.tag == "Chest") { Debug.Log("You have collided with " + col.name + " while holding down Touch"); col.gameObject.transform.SetParent(null); col.attachedRigidbody.isKinematic = false; } }
void ControlScoreBoard() { if (!isJointed && device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { isJointed = true; fixedJoint.connectedBody = hitInfo.rigidbody; device.TriggerHapticPulse(2500); } else if (isJointed) { lineRenderer.material.color = jointedColor; reticle.GetComponentInChildren<Image>().color = jointedColor; if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { isJointed = false; fixedJoint.connectedBody = null; device.TriggerHapticPulse(2500); } else if (device.GetPress(SteamVR_Controller.ButtonMask.Touchpad)) //ScoreBoardの遠近 { fixedJoint.connectedBody = null; var diffVector = hitInfo.point - hitInfo.transform.position; hitInfo.transform.position = transform.position - diffVector + transform.forward * Mathf.Clamp(hitInfo.distance + device.GetAxis().y * 0.05f, 0.5f, lineLength * 0.8f); hitInfo.transform.localScale = originalScaleScore * hitInfo.distance * 0.6f; fixedJoint.connectedBody = hitInfo.rigidbody; } else if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad)) //ScoreBoardの回転 { if(prevAxis_x != 0) { fixedJoint.connectedBody = null; hitInfo.transform.rotation = hitInfo.transform.rotation * Quaternion.AngleAxis((device.GetAxis().x - prevAxis_x) * 20f, Vector3.up); if (Vector3.Angle(-transform.forward, hitInfo.normal) < 50) prevRotation = hitInfo.transform.rotation; else if(Vector3.Angle(-transform.forward, hitInfo.normal) > 65) //回転制限 hitInfo.transform.rotation = prevRotation; fixedJoint.connectedBody = hitInfo.rigidbody; } prevAxis_x = device.GetAxis().x; } else if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad)) { prevAxis_x = 0f; } } }
void OnTriggerStay(Collider col) { Debug.Log("You have collided with " + col.name + " and Activated onTriggerStay"); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with " + col.name + " while on touch"); col.attachedRigidbody.isKinematic = true; col.gameObject.transform.SetParent(gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are Activated touchup the Trigger " + col.name + " while on touch"); col.gameObject.transform.SetParent(null); col.attachedRigidbody.isKinematic = false; tossObject(col.attachedRigidbody); } }
void OnTriggerStay(Collider col) { Debug.Log("You have collided with " + col.name + " and activated OnTriggerStay"); if (fixedJoint == null && device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { fixedJoint = col.gameObject.AddComponent <FixedJoint> (); fixedJoint.connectedBody = rigidBodyAttachPoint; } else if (fixedJoint != null && device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { GameObject go = fixedJoint.gameObject; //this should be the sphere Rigidbody rb = go.GetComponent <Rigidbody>(); //collided object Object.Destroy(fixedJoint); fixedJoint = null; tossObject(rb); } }
// Update is called once per frame void Update() { device = SteamVR_Controller.Input((int)controller.index); //If finger is on touchpad if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad)) { //Read the touchpad values touchpad = device.GetAxis(EVRButtonId.k_EButton_SteamVR_Touchpad); // Handle movement via touchpad if (touchpad.y > 0.2f || touchpad.y < -0.2f) { // Move Forward player.transform.position += player.transform.forward * Time.deltaTime * (touchpad.y * speed); // Adjust height to terrain height at player positin //playerPos = player.transform.position; //playerPos.y = Terrain.activeTerrain.SampleHeight(player.transform.position); //player.transform.position = playerPos; } if (touchpad.x > 0.2f || touchpad.x < -0.2f) { // Move Forward player.transform.position += player.transform.right * Time.deltaTime * (touchpad.x * speed); } // handle rotation via touchpad /*if (touchpad.x > 0.3f || touchpad.x < -0.3f) * { * player.transform.Rotate(0, touchpad.x * sensitivityX, 0); * }*/ //Debug.Log ("Touchpad X = " + touchpad.x + " : Touchpad Y = " + touchpad.y); } if (device.GetHairTriggerDown()) { player.transform.rotation = Quaternion.identity; } }
// Update is called once per frame void Update() { foreach (Hand hand in player.hands) { SteamVR_Controller.Device controller = hand.controller; if (controller != null) { if (controller.GetTouch(SteamVR_Controller.ButtonMask.Touchpad)) { Vector2 axis0 = controller.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0); player.gameObject.transform.position += (hand.transform.right * axis0.x + hand.transform.forward * axis0.y) * flySpeed * Time.deltaTime; } } } }
void OnTriggerStay(Collider col) { //print("Collided with " + col.name); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { col.attachedRigidbody.isKinematic = true; col.gameObject.transform.SetParent(gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { col.gameObject.transform.SetParent(null); col.attachedRigidbody.isKinematic = false; TossObject(col.attachedRigidbody); } }
void OnTriggerStay(Collider col) { Debug.Log("You have collided with" + col.name + " and activated onTriggerStay"); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with" + col.name + "While holding down touch"); col.attachedRigidbody.isKinematic = true; col.gameObject.transform.SetParent(this.gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have released Touch while colliding with" + col.name); col.gameObject.transform.SetParent(null); col.attachedRigidbody.isKinematic = false; tossObject(col.attachedRigidbody); } }
void FixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'Touch' on the Trigger"); } if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchDown on the Trigger"); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchUp on the Trigger"); } if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'Press' on the Trigger"); } if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated PressDown on the Trigger"); } if (device.GetPressUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated PressUp on the Trigger"); } if (device.GetPressUp(SteamVR_Controller.ButtonMask.Touchpad)) { Debug.Log("You activated PressUp on the Touchpad"); main.l_go_PlayerUnits.Add(GameObject.Instantiate(prefabSphere).GetComponent <PickUpableObject>()); main.l_go_PlayerUnits[main.l_go_PlayerUnits.Count - 1].main = main; //sphere.transform.position = Vector3.zero; //sphere.GetComponent<Rigidbody>().velocity = Vector3.zero; //sphere.GetComponent<Rigidbody>().angularVelocity = Vector3.zero; } }
private void OnTriggerStay(Collider col) //col is collider the the contorler has collided with { Debug.Log("You have collided with " + col.name + "and activated OnTriggerStay"); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with " + col.name + "while holding down Touch"); col.attachedRigidbody.isKinematic = true; //so physics doesn't affect it while holding it col.gameObject.transform.SetParent(this.gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have released Touch while colliding with" + col.name); col.gameObject.transform.SetParent(null); col.attachedRigidbody.isKinematic = false; tossObject(col.attachedRigidbody); } }
void OnTriggerStay(Collider other) { if (other.tag == "key") { if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("Object grabbed"); other.attachedRigidbody.isKinematic = true; other.gameObject.transform.SetParent(gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("Object dropped"); other.attachedRigidbody.isKinematic = false; other.gameObject.transform.SetParent(null); } } }
void OnTriggerStay(Collider col) { Debug.Log("You collided with " + col.name + " and activated OnTriggerStay."); if (dev.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with " + col.name + " while holding down Touch"); col.gameObject.transform.SetParent(gameObject.transform); // refers to the controllers } if (dev.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You have collided with " + col.name + " while holding down Touch"); col.gameObject.transform.SetParent(null); // refers to the controllers } }
// Update is called once per frame void fixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'Touch' on the Trigger."); } if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchDown on the Trigger."); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated TouchUp on the Trigger."); } }
// Update is called once per frame void Update() { SteamVR_Controller.Device device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { GameObject line = new GameObject(); currLine = line.AddComponent <LineRenderer> (); currLine.SetWidth(0.1f, 0.1f); numClicks = 0; } else if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { currLine.SetVertexCount(numClicks + 1); Vector3 pos = trackedObj.transform.position; currLine.SetPosition(numClicks, pos); numClicks++; } }
protected override void InputSystemUpdateLeftHandler(WandLeft group) { base.InputSystemUpdateLeftHandler(group); if (leftController.GetTouch(touchPad)) { var moveEvent = new RigMoveEvent(); moveEvent.movement = leftController.GetAxis(touchPad) * Time.deltaTime; Publish(moveEvent); } if (leftController.GetPressDown(menuButton)) { Publish(new MenuEvent()); } if (!leftController.GetPress(triggerButton) && grabbedGameObject != null) { grabbedGameObject.transform.SetParent(null); } }
void FixedUpdate() { device = SteamVR_Controller.Input((int)trackedObj.index); if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'Touch' on the trigger"); } if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated 'TouchDown' on the trigger"); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated 'TouchUp' on the trigger"); } if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You are holding 'Press' on the trigger"); } if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated 'PressDown' on the trigger"); } if (device.GetPressUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("You activated 'PressUp' on the trigger"); } if (device.GetPressUp(SteamVR_Controller.ButtonMask.Touchpad)) { Debug.Log("You activated 'PressUp' on the TouchPad"); sphere.transform.position = Vector3.zero; var sphereRigidBody = sphere.GetComponent <Rigidbody>(); sphereRigidBody.velocity = Vector3.zero; sphereRigidBody.angularVelocity = Vector3.zero; } }
void OnTriggerStay(Collider col) { if (device.GetTouch(SteamVR_Controller.ButtonMask.Grip) && col.gameObject.tag == "Keyboard") { foreach (Rigidbody rb in keyRigidbodies) { rb.isKinematic = true; } col.transform.SetParent(this.gameObject.transform); } if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Grip) && col.gameObject.tag == "Keyboard") { foreach (Rigidbody rb in keyRigidbodies) { rb.isKinematic = false; } col.transform.SetParent(null); } }
public override void OnUpdate() { var i = -1; if ((int)trackedObj.index > i++) { device = SteamVR_Controller.Input((int)trackedObj.index); switch (menuType) { case setMenuType.getPress: var padDown = device.GetTouchUp(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padDown) { Fsm.Event(sendEvent); } storeResult.Value = padDown; break; case setMenuType.getPressUp: var padDownUp = device.GetPressUp(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padDownUp) { Fsm.Event(sendEvent); } storeResult.Value = padDownUp; break; case setMenuType.getPressDown: var padDownDown = device.GetPressDown(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padDownDown) { Fsm.Event(sendEvent); } storeResult.Value = padDownDown; break; case setMenuType.getTouch: var padTouch = device.GetTouch(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padTouch) { Fsm.Event(sendEvent); } storeResult.Value = padTouch; break; case setMenuType.getTouchUp: var padTouchUp = device.GetTouchUp(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padTouchUp) { Fsm.Event(sendEvent); } storeResult.Value = padTouchUp; break; case setMenuType.getTouchDown: var padTouchDown = device.GetTouchDown(SteamVR_Controller.ButtonMask.ApplicationMenu); if (padTouchDown) { Fsm.Event(sendEvent); } storeResult.Value = padTouchDown; break; } } }