public async Task GetGlobalAchievementPercentagesForAppAsync_Should_Succeed() { var response = await steamInterface.GetGlobalAchievementPercentagesForAppAsync(440); Assert.NotNull(response); Assert.NotNull(response.Data); }
public HashSet <IAchievement> GetAchievements(uint appId) { var i = new SteamUserStats(_apiKey); var achievementsTask = i.GetSchemaForGameAsync(appId); HashSet <IAchievement> achievements = new HashSet <IAchievement>(); var response = achievementsTask.Result.Data; if (response.AvailableGameStats == null || response.AvailableGameStats.Achievements == null) { return(new HashSet <IAchievement>()); } IReadOnlyCollection <SchemaGameAchievementModel> resultList = response.AvailableGameStats.Achievements; foreach (SchemaGameAchievementModel a in resultList) { IAchievement ach = new Achievement(a.DisplayName, a.Description, a.Icon, a.Name); achievements.Add(ach); } var globalPercentageTask = i.GetGlobalAchievementPercentagesForAppAsync(appId); foreach (GlobalAchievementPercentageModel globalAchievementPercentageModel in globalPercentageTask.Result.Data) { IAchievement achievement = achievements.FirstOrDefault(a => a.InternalShortName == globalAchievementPercentageModel.Name); if (achievement != null) { achievement.GlobalCompletionPercentage = globalAchievementPercentageModel.Percent; } } return(achievements); }