public void CreateLobby(string lobbyType, bool trainingLobby) { InTrainingLobby = trainingLobby; Program.GameStarted = false; if (!SteamCore.SteamIsConnected()) { SteamCore.SetOfflineMode(true); } if (SteamMatches.InLobby()) { try { SteamMatches.LeaveLobby(); } catch { } } ; SteamMatches.CreateLobby(OnCreateLobby, StringToLobbyType(lobbyType)); }
void Test_CreateLobby() { SteamMatches.CreateLobby(Test_OnCreateLobby, SteamMatches.LobbyType_Public); }