private void Awake() { // Only one instance of SteamManager at a time! if (s_instance != null) { Destroy(gameObject); return; } s_instance = this; // We want our SteamManager Instance to persist across scenes. DontDestroyOnLoad(gameObject); if (!Packsize.Test()) { Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this); } try { // If Steam is not running or the game wasn't started through Steam, SteamAPI_RestartAppIfNecessary starts the // Steam client and also launches this game again if the User owns it. This can act as a rudimentary form of DRM. // Once you get a Steam AppID assigned by Valve, you need to replace AppId_t.Invalid with it and // remove steam_appid.txt from the game depot. eg: "(AppId_t)480" or "new AppId_t(480)". // See the Valve documentation for more information: https://partner.steamgames.com/documentation/drm#FAQ if (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid)) { Application.Quit(); return; } } catch (System.DllNotFoundException e) { // We catch this exception here, as it will be the first occurence of it. Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + e, this); Application.Quit(); return; } m_StatsAndAchievements = gameObject.AddComponent<SteamStatsAndAchievements>(); m_Leaderboards = gameObject.AddComponent<SteamLeaderboards>(); // Initialize the SteamAPI, if Init() returns false this can happen for many reasons. // Some examples include: // Steam Client is not running. // Launching from outside of steam without a steam_appid.txt file in place. // https://partner.steamgames.com/documentation/example // Under: Common Build Problems // https://partner.steamgames.com/documentation/bootstrap_stats // At the very bottom // If you're running into Init issues try running DbgView prior to launching to get the internal output from Steam. // http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx m_bInitialized = SteamAPI.Init(); if (!m_bInitialized) { Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this); return; } }
void Update() { if (playerObj == null) { playerObj = GameObject.FindGameObjectWithTag("Player"); } else { //Debug.Log("HERE1 " + playerObj.transform.position + ", " + transform.position + ", " + portalDist + ", Triggered/Fading: " + triggered + ", " + xa.fadingOut); if (Vector3.Distance(playerObj.transform.position, transform.position) < portalDist) { if (!triggered) { triggered = true; xa.allowPlayerInput = false; xa.hasCheckpointed = false; Time.timeScale = 1; FreshLevels.Type levelType = FreshLevels.GetTypeOfCurrentLevel(); if (!isSecretExit) { Fresh_Saving.SaveLevelDeaths(levelType, za.deaths); Fresh_Saving.SaveLevelTime(levelType, fa.speedrunTime); FrFuncs.Qc_ReportLevelTime(levelType, fa.speedrunTime, "noGhostData"); SteamLeaderboards.SendPBToSteam(levelType, fa.speedrunTime); } //Update unlocked levels (lvlNum) NodeController.WonLevel(levelType); xa.re.cleanLoadLevel(Restart.RestartFrom.RESTART_FROM_MENU, FreshLevels.GetStrNameForType(gotoLvl)); } } } }