/// <summary> /// Should get called when the definitions get updated from Steam. /// </summary> private void onDefinitionsUpdated(SteamInventoryDefinitionUpdate_t obj) { LoadDefinitions(); UpdatePrices(); if (OnDefinitionsUpdated != null) { OnDefinitionsUpdated.Invoke(); } }
void OnSteamInventoryDefinitionUpdate(SteamInventoryDefinitionUpdate_t pCallback) { Debug.Log("[" + SteamInventoryDefinitionUpdate_t.k_iCallback + " - SteamInventoryDefinitionUpdate]"); }