public bool HasMw2OrMw3(long steamId)
        {
            SteamIdentity        identity     = SteamIdentity.FromSteamID(steamId);
            GetOwnedGamesBuilder gamesBuilder = SteamWebAPI.General().IPlayerService().GetOwnedGames(identity);

            try
            {
                GetOwnedGamesResponse response = gamesBuilder.GetResponse();
                if (response != null && response.Data != null)
                {
                    if (response.Data.Games != null)
                    {
                        var mw2AndMw3 = response.Data.Games.FirstOrDefault(x => x.AppID == 10180 || x.AppID == 42690);
                        if (mw2AndMw3 != null)
                        {
                            return(true);
                        }
                    }
                }
            }
            catch (Exception)
            {
            }

            return(false);
        }
 /// <summary>
 ///     Get player level.
 /// </summary>
 /// <param name="identity">The identity of the player.</param>
 /// <returns></returns>
 public GetSteamLevelBuilder GetSteamLevel(SteamIdentity identity)
 {
     return(new GetSteamLevelBuilder(new GetSteamLevelRequest(this.Key)
     {
         SteamID = identity.SteamID
     }));
 }
示例#3
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        static void populateGameOwnedTable(SqlConnection conn, SteamIdentity person)
        {
            //POPULATE GameOwned TABLE
            //define sql command

            string gameOwnedStatement = "INSERT INTO GameOwned(steamId, gameId, playTimeTwoWeek, playTimeForever) VALUES(@SteamId, @GameId, @PlayTimeTwoWeek, @PlayTimeForever)";

            SqlCommand gameOwnedCommand = new SqlCommand(gameOwnedStatement, conn);

            gameOwnedCommand.Parameters.Add("@SteamId", SqlDbType.BigInt);
            gameOwnedCommand.Parameters.Add("@GameId", SqlDbType.Int);
            gameOwnedCommand.Parameters.Add("@PlayTimeTwoWeek", SqlDbType.Int);
            gameOwnedCommand.Parameters.Add("@PlayTimeForever", SqlDbType.Int);

            //get all the games owned
            var gameOwnedInfo = SteamWebAPI.General().IPlayerService().GetOwnedGames(person).GetResponse();

            //cycle through the returned data and execute each command
            foreach (var gameOwned in gameOwnedInfo.Data.Games)
            {
                gameOwnedCommand.Parameters["@SteamId"].Value         = person.SteamID;
                gameOwnedCommand.Parameters["@GameId"].Value          = gameOwned.AppID;
                gameOwnedCommand.Parameters["@PlayTimeTwoWeek"].Value = gameOwned.PlayTime2Weeks.TotalMinutes;
                gameOwnedCommand.Parameters["@PlayTimeForever"].Value = gameOwned.PlayTimeTotal.TotalMinutes;

                gameOwnedCommand.ExecuteNonQuery();
            }
        }
 /// <summary>
 ///     Get owned games for player.
 /// </summary>
 /// <param name="identity">The identity of the player.</param>
 /// <returns></returns>
 public GetOwnedGamesBuilder GetOwnedGames(SteamIdentity identity)
 {
     return(new GetOwnedGamesBuilder(new GetOwnedGamesRequest(this.Key)
     {
         SteamID = identity.SteamID
     }));
 }
示例#5
0
 /// <summary>
 ///     User group data.
 /// </summary>
 /// <param name="identity">The identity of the user to retrieve a user group list for.</param>
 /// <returns></returns>
 public GetUserGroupListBuilder GetUserGroupList(SteamIdentity identity)
 {
     return(new GetUserGroupListBuilder(new GetUserGroupListRequest(this.Key)
     {
         SteamID = identity.SteamID
     }));
 }
示例#6
0
        }//end of getAllData

        static void populatePlayerTable(SqlConnection conn, SteamIdentity person)
        {
            //POPULATE PLAYER TABLE
            //define sql command
            string playerStatement = "INSERT INTO Player(steamId, personName, profileURL, lastLogOff) VALUES(@SteamId, @PersonName, @ProfileURL, @LastLogOff)";

            SqlCommand playerCommand = new SqlCommand(playerStatement, conn);

            playerCommand.Parameters.Add("@SteamId", SqlDbType.BigInt);
            playerCommand.Parameters.Add("@PersonName", SqlDbType.VarChar, 30);
            playerCommand.Parameters.Add("@ProfileURL", SqlDbType.VarChar, 75);
            playerCommand.Parameters.Add("@LastLogOff", SqlDbType.DateTime);

            //get the game info on the currently defined player
            var playerInfo = SteamWebAPI.General().ISteamUser().GetPlayerSummaries(person).GetResponse();

            //cycle through the returned data and execute each command
            foreach (var player in playerInfo.Data.Players)
            {
                playerCommand.Parameters["@SteamId"].Value    = person.SteamID;
                playerCommand.Parameters["@PersonName"].Value = player.PersonaName;
                playerCommand.Parameters["@ProfileURL"].Value = player.ProfileUrl;
                playerCommand.Parameters["@LastLogOff"].Value = player.LastLogOff;

                playerCommand.ExecuteNonQuery();
            }
        }
示例#7
0
        }         //end main function

        static void getAllData(SqlConnection conn)
        {
            SteamWebAPI.SetGlobalKey("00E30769A6BA27CB7804374A82DBD737");

            //create steam identity
            SteamIdentity[] steamID = new SteamIdentity[] { SteamIdentity.FromSteamID(76561198047886273), //colin
                                                            SteamIdentity.FromSteamID(76561198065588383), //brenden
                                                            SteamIdentity.FromSteamID(76561198018133285), //john
                                                            SteamIdentity.FromSteamID(76561197983072534),
                                                            SteamIdentity.FromSteamID(76561197996591065),
                                                            SteamIdentity.FromSteamID(76561197999979429),
                                                            SteamIdentity.FromSteamID(76561198009844144) };
            populateGameTable(conn);
            foreach (var player in steamID)
            {
                populatePlayerTable(conn, player);
                populateGameOwnedTable(conn, player);
                populateAchievementTable(conn, player);
                populateAchievementOwnedTable(conn, player);
                populateFriendsHaveTable(conn, player);
            }

            //close sql connection and exit
            conn.Close();
            Console.WriteLine("press enter to exit");
            Console.ReadLine();
        }//end of getAllData
        public BanType GetBanType(long steamId)
        {
            SteamIdentity        identity       = SteamIdentity.FromSteamID(steamId);
            GetPlayerBansBuilder summaryBuilder = SteamWebAPI.General().ISteamUser().GetPlayerBans(identity);

            try
            {
                GetPlayerBansResponse response = summaryBuilder.GetResponse();
                if (response != null && response.Players != null)
                {
                    GetPlayerBansResponsePlayer player = response.Players.FirstOrDefault();
                    if (player != null)
                    {
                        if (player.VACBanned)
                        {
                            // Ignore MW2/3 vac bans
                            bool hasMw2OrMw3 = HasMw2OrMw3(steamId);
                            return(hasMw2OrMw3 ? BanType.None : BanType.VAC);
                        }
                        else if (player.CommunityBanned)
                        {
                            return(BanType.Community);
                        }
                    }
                }
            }
            catch (Exception)
            {
            }

            return(BanType.None);
        }
        public TimeSpan IsCsgoInstalled(long steamId)
        {
            SteamIdentity        identity     = SteamIdentity.FromSteamID(steamId);
            GetOwnedGamesBuilder gamesBuilder = SteamWebAPI.General().IPlayerService().GetOwnedGames(identity);

            try
            {
                GetOwnedGamesResponse response = gamesBuilder.GetResponse();
                if (response != null && response.Data != null)
                {
                    if (response.Data.Games != null)
                    {
                        var csgo = response.Data.Games.FirstOrDefault(x => x.AppID == 730);
                        if (csgo != null)
                        {
                            return(csgo.PlayTimeTotal);
                        }
                    }
                }
            }
            catch (Exception)
            {
            }

            return(TimeSpan.Zero);
        }
示例#10
0
 /// <summary>
 ///     Returns the user stats for game.
 /// </summary>
 /// <param name="appID">AppID that we're getting achievements for.</param>
 /// <param name="identity">Identity of user.</param>
 /// <returns></returns>
 public GetUserStatsForGameBuilder GetUserStatsForGame(int appID, SteamIdentity identity)
 {
     return(new GetUserStatsForGameBuilder(
                new GetUserStatsForGameRequest(this.Key)
     {
         AppID = appID, SteamID = identity.SteamID
     }));
 }
示例#11
0
 /// <summary>
 ///     Returns the current number of players for an app.
 /// </summary>
 /// <param name="appID">AppID that we're getting achievements for.</param>
 /// <param name="identity">Identity of user.</param>
 /// <returns></returns>
 public GetPlayerAchievementsBuilder GetPlayerAchievements(int appID, SteamIdentity identity)
 {
     return(new GetPlayerAchievementsBuilder(
                new GetPlayerAchievementsRequest(this.Key)
     {
         AppID = appID, SteamID = identity.SteamID
     }));
 }
 /// <summary>
 ///     Lists items in a player's backpack.
 ///     <param name="identity">The identity of the user the backpack will be retrieved for.</param>
 /// </summary>
 public GetPlayerItemsBuilder GetPlayerItems(SteamIdentity identity)
 {
     return(new GetPlayerItemsBuilder(
                new GetPlayerItemsRequest(this.Key, this.AppID)
     {
         SteamID = identity.SteamID
     }));
 }
示例#13
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 /// <summary>
 ///     User friend list.
 /// </summary>
 /// <param name="identity">The identity of the user to retrieve a list for.</param>
 /// <param name="relationship">Filter by a given role.</param>
 /// <returns></returns>
 public GetFriendListBuilder GetFriendList(SteamIdentity identity, RelationshipType relationship)
 {
     return(new GetFriendListBuilder(
                new GetFriendListRequest(this.Key)
     {
         SteamID = identity.SteamID, Relationship = relationship
     }));
 }
 /// <summary>
 ///     Get badge progress for player.
 /// </summary>
 /// <param name="identity">The identity of the player.</param>
 /// <returns></returns>
 public GetCommunityBadgeProgressBuilder GetCommunityBadgeProgress(SteamIdentity identity)
 {
     return(new GetCommunityBadgeProgressBuilder(
                new GetCommunityBadgeProgressRequest(this.Key)
     {
         SteamID = identity.SteamID
     }));
 }
 /// <summary>
 ///     Stats about a particular player within a tournament.
 ///     <param name="identity">SteamIdentity.</param>
 /// </summary>
 public GetTournamentPlayerStatsBuilder GetTournamentPlayerStats(SteamIdentity identity)
 {
     return(new GetTournamentPlayerStatsBuilder(
                new GetTournamentPlayerStatsRequest(this.Key, this.AppID)
     {
         AccountID = identity.AccountID
     }));
 }
示例#16
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        public static void testFunction(string _parameter, Channel _channel, DiscordClient _client, User _user)
        {
            var    steamIdentity   = SteamIdentity.FromSteamID(Convert.ToInt64(_parameter));
            string steamUserVanity = SteamWebAPI.General().ISteamUser().ResolveVanityURL(_parameter).GetResponseString();
            string friendsList     = SteamWebAPI.General().ISteamUser().GetFriendList(steamIdentity, RelationshipType.Friend).GetResponseString(RequestFormat.XML);

            _channel.SendMessage(steamUserVanity);
            _channel.SendMessage("Steam ID: " + friendsList);
        }
示例#17
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 public async Task <TeamSelectedSteamIdentity[]> FindAllFrom(SteamIdentity steamIdentity)
 {
     return((await _liteDb.LiteDatabaseAsync
             .GetCollection <TeamSelectedSteamIdentity>("TeamSelectedSteamIdentity")
             .Include(x => x.SteamIdentity)
             .Include(x => x.SteamIdentity.LiteDbUser)
             .Include(x => x.Team)
             .FindAsync(x => x.SteamIdentity.Id == steamIdentity.Id)).ToArray());
 }
 private void CreateAndInitializeATeamWithAMember(out LiteDbUser user, out SteamIdentity steamIdentity,
                                                  out Team team)
 {
     user          = ServerSelectedModServiceTests.InsertUserAndSteamIdentity(_steamIdentityService, _userManager);
     steamIdentity = _steamIdentityService.FindAll().GetAwaiter().GetResult().First();
     team          = CreateTeam(_teamService);
     _teamSelectedSteamIdentityService.Insert(new TeamSelectedSteamIdentity
     {
         Team          = team,
         SteamIdentity = steamIdentity,
         RoleOverwrite = ""
     });
 }
        private static SteamIdentity CrawlSteamIdentity(ExternalLoginInfo info)
        {
            var steamIdentity = new SteamIdentity();

            if (info.Principal.HasClaim(c => c.Type == ClaimTypes.NameIdentifier))
            {
                steamIdentity.Id = info.Principal.FindFirstValue(ClaimTypes.NameIdentifier).Split("/").Last();
            }
            if (info.Principal.HasClaim(c => c.Type == ClaimTypes.Name))
            {
                steamIdentity.Name = info.Principal.FindFirstValue(ClaimTypes.Name);
            }

            return(steamIdentity);
        }
示例#20
0
        public static void Init(long steamID)
        {
            if (steamID == 0)
            {
                IsSteamProfile = false;
                return;
            }

            SteamWebAPI.SetGlobalKey("1E5E3956484C372C2D9AE6D58EFA4F69");
            var appListResponse = SteamWebAPI.General().ISteamApps().GetAppList().GetResponse();

            AppList = appListResponse.Data.Apps;
            SteamID = steamID;
            User    = SteamIdentity.FromSteamID(steamID);
        }
        public async Task <IActionResult> AddSteamIdentity(SteamIdentity steamIdentity)
        {
            var exist = await _steamIdentityService.FindOne(steamIdentity.Id);

            if (exist != null)
            {
                return(BadRequest("This steamId already exist and your only allow to add not to edit!"));
            }

            //security so that the LiteDbUser not can be set here
            steamIdentity.LiteDbUser = null;
            await _steamIdentityService.Insert(steamIdentity);

            //Handle more stuff can be seen in model
            return(await Index());
        }
示例#22
0
        public List <string> getFriends(long steamID)
        {
            SteamWebAPI.SetGlobalKey("2E063F9BD27D3C9AED847FAB0D876E01");
            var name    = SteamIdentity.FromSteamID(steamID);
            var game    = SteamWebAPI.General().ISteamUser().GetFriendList(name, RelationshipType.All).GetResponse();
            var friends = SteamWebAPI.General().ISteamUser().GetFriendList(name, RelationshipType.All).GetResponse();

            List <string> result = new List <String>();

            List <String> friendNames = new List <string>();

            foreach (var friend in friends.Data.Friends)
            {
                var level = SteamWebAPI.General().IPlayerService().GetSteamLevel(friend.Identity).GetResponse();
                result.Add(friend.Identity.SteamID + " is level: " + level.Data.PlayerLevel.ToString());
            }
            return(result);
        }
        public async Task <IActionResult> EditOwnSteamIdentity()
        {
            var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
            var bla    = await _steamIdentityService.FindOne(new ObjectId(userId));

            if (bla == null)
            {
                bla = new SteamIdentity
                {
                    LiteDbUserId = userId,
                    LiteDbUser   = (await _userService.FindAll()).FirstOrDefault(x => x.Id == new ObjectId(userId))
                }
            }
            ;
            //Handle more stuff can be seen in model

            ViewBag.IsOwnSteamIdentity = true;

            return(View("SteamIdentity", bla));
        }
示例#24
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        static void populateAchievementOwnedTable(SqlConnection conn, SteamIdentity person)
        {
            //POPULATE ACHIEVEMENT OWNED TABLE
            //define sql command
            string achievementStatement = "INSERT INTO AchievementOwned(playerId, gameId, name) VALUES(@PlayerId, @GameId, @Name)";

            SqlCommand achievementCommand = new SqlCommand(achievementStatement, conn);

            achievementCommand.Parameters.Add("@PlayerId", SqlDbType.BigInt);
            achievementCommand.Parameters.Add("@GameId", SqlDbType.Int);
            achievementCommand.Parameters.Add("@Name", SqlDbType.VarChar, 50);
            //get all the games owned
            var gameOwnedInfo = SteamWebAPI.General().IPlayerService().GetOwnedGames(person).GetResponse();

            //cycle through the returned data and execute each command
            foreach (var gameOwned in gameOwnedInfo.Data.Games)
            {
                //get the achievement info on the currently defined player
                var achievementInfo = SteamWebAPI.General().ISteamUserStats().GetPlayerAchievements(gameOwned.AppID, person).GetResponse();

                //the try for see if there Achievements
                try
                {
                    //cycle through the returned data and execute each command
                    foreach (var achievement in achievementInfo.Data.Achievements)
                    {
                        achievementCommand.Parameters["@PlayerId"].Value = person.SteamID;
                        achievementCommand.Parameters["@GameId"].Value   = gameOwned.AppID;
                        achievementCommand.Parameters["@Name"].Value     = achievement.APIName;


                        achievementCommand.ExecuteNonQuery();
                    }
                }
                catch
                {
                    //Console.WriteLine("can't");
                }
            }
        }
        protected override GetTeamInfoByTeamIDResponseTeam Create(Type objectType, JObject jsonObject)
        {
            var team = new GetTeamInfoByTeamIDResponseTeam();

            team.TeamID      = long.Parse(jsonObject["team_id"].ToNullableString());
            team.Name        = jsonObject["name"].ToNullableString();
            team.Tag         = jsonObject["tag"].ToNullableString();
            team.TimeCreated = long.Parse(jsonObject["time_created"].ToNullableString()).ToDateTime();
            team.Rating      = jsonObject["rating"].ToNullableString();
            team.Logo        = long.Parse(jsonObject["logo"].ToNullableString());
            team.LogoSponsor = long.Parse(jsonObject["logo_sponsor"].ToNullableString());
            team.CountryCode = jsonObject["country_code"].ToNullableString();
            team.Url         = jsonObject["url"].ToNullableString();
            team.GamesPlayedWithCurrentRoster =
                int.Parse(jsonObject["games_played_with_current_roster"].ToNullableString());
            team.AdminIdentity =
                SteamIdentity.FromAccountID(long.Parse(jsonObject["admin_account_id"].ToNullableString()));
            team.PlayerIdentities = new List <SteamIdentity>();
            team.Leagues          = new List <GetTeamInfoByTeamIDResponseLeague>();

            var playerAccountIDs = jsonObject.Properties().Where(x => x.Name.Contains("player_"));

            foreach (var playerAccountID in playerAccountIDs)
            {
                team.PlayerIdentities.Add(
                    SteamIdentity.FromAccountID(long.Parse(playerAccountID.Value.ToNullableString())));
            }

            var leagueIDs = jsonObject.Properties().Where(x => x.Name.Contains("league_id"));

            foreach (var leagueID in leagueIDs)
            {
                team.Leagues.Add(new GetTeamInfoByTeamIDResponseLeague
                {
                    LeagueID = long.Parse(leagueID.Value.ToNullableString())
                });
            }

            return(team);
        }
示例#26
0
        public static bool DoIHaveDayZ(long steamId)
        {
            SteamWebAPI.SetGlobalKey("26DF222A39656E4F4B38BA61B7E57744");

            var me =
                SteamIdentity.FromSteamID(steamId);

            var myGames =
                SteamWebAPI
                .General()
                .IPlayerService()
                .GetOwnedGames(me)
                .GetResponse().Data
                .Games;

            if (myGames != null && myGames.Any(g => g.AppID == DayZAppId))
            {
                return(true);
            }

            return(false);
        }
示例#27
0
        static void populateFriendsHaveTable(SqlConnection conn, SteamIdentity person)
        {
            string friendStatement = "INSERT INTO FriendHave(friendOne, friendTwo, friendSince) VALUES(@FriendOne, @FriendTwo, @FriendSince)";

            SqlCommand friendCommand = new SqlCommand(friendStatement, conn);

            friendCommand.Parameters.Add("@FriendOne", SqlDbType.BigInt);
            friendCommand.Parameters.Add("@FriendTwo", SqlDbType.BigInt);
            friendCommand.Parameters.Add("@FriendSince", SqlDbType.DateTime);

            //get all the games owned
            var friendInfo = SteamWebAPI.General().ISteamUser().GetFriendList(person, RelationshipType.Friend).GetResponse();

            //cycle through the returned data and execute each command
            foreach (var friend in friendInfo.Data.Friends)
            {
                friendCommand.Parameters["@FriendOne"].Value   = person.SteamID;
                friendCommand.Parameters["@FriendTwo"].Value   = friend.Identity.SteamID;
                friendCommand.Parameters["@FriendSince"].Value = friend.FriendSince;

                friendCommand.ExecuteNonQuery();
            }
        }
        public string GetName(long steamId)
        {
            SteamIdentity             identity       = SteamIdentity.FromSteamID(steamId);
            GetPlayerSummariesBuilder summaryBuilder = SteamWebAPI.General().ISteamUser().GetPlayerSummaries(identity);

            try
            {
                GetPlayerSummariesResponse response = summaryBuilder.GetResponse();
                if (response != null && response.Data != null)
                {
                    GetPlayerSummariesResponsePlayer player = response.Data.Players.FirstOrDefault();
                    if (player != null)
                    {
                        return(player.PersonaName);
                    }
                }
            }
            catch (Exception)
            {
            }

            return("");
        }
        public void FindFriends(long steamId)
        {
            SteamIdentity        identity      = SteamIdentity.FromSteamID(steamId);
            GetFriendListBuilder friendBuilder = SteamWebAPI.General().ISteamUser().GetFriendList(identity, RelationshipType.Friend);

            try
            {
                var response = friendBuilder.GetResponse();
                if (response != null && response.Data != null)
                {
                    List <Friend> friends = response.Data.Friends.ToList();

                    foreach (Friend friend in friends)
                    {
                        _queue.Push(friend.Identity.SteamID);
                    }

                    Console.WriteLine("Found friends for {0} (found {1}), queue: {2}", steamId, friends.Count, _queue.Count);
                }
            }
            catch (Exception)
            {
            }
        }
示例#30
0
 public async Task <string> Insert(SteamIdentity steamIdentity)
 {
     return(await _liteDb.LiteDatabaseAsync.GetCollection <SteamIdentity>("SteamIdentity")
            .InsertAsync(steamIdentity));
 }