private void DefaultEvent(EventHandler<SteamEvent> steamEvent, SteamEvent e) { EventHandler<SteamEvent> handler = steamEvent; if (handler != null) { handler(this, e); } }
private void DefaultEvent(EventHandler <SteamEvent> steamEvent, SteamEvent e) { EventHandler <SteamEvent> handler = steamEvent; if (handler != null) { handler(this, e); } }
protected virtual void OnFriendStateChange(SteamEvent e) { DefaultEvent(FriendStateChange, e); }
protected virtual void OnTyping(SteamEvent e) { DefaultEvent(Typing, e); }
protected virtual void OnLogon(SteamEvent e) { DefaultEvent(Logon, e); }
protected virtual void OnNewMessage(SteamEvent e) { DefaultEvent(NewMessage, e); }
protected virtual void OnSteamGuard(SteamEvent e) { DefaultEvent(SteamGuard, e); }