private void FindOutermostController(bool isLeft)
        {
            Vector outermostLocalPos = new Vector(isLeft ? -0.1F : 0.1F, 0, 0);

            for (int i = 0; i < Passer.OpenVR.k_unMaxTrackedDeviceCount; i++)
            {
                if (SteamDevice.GetDeviceClass(i) != Passer.ETrackedDeviceClass.Controller)
                {
                    continue;
                }

                Passer.ETrackedControllerRole role = Passer.OpenVR.System.GetControllerRoleForTrackedDeviceIndex((uint)i);
                if ((isLeft && role == Passer.ETrackedControllerRole.LeftHand) ||
                    (!isLeft && role == Passer.ETrackedControllerRole.RightHand))
                {
                    trackerId = i;
                    return;
                }

                Vector sensorLocalPos = Rotation.Inverse(SteamDevice.GetRotation(0)) * (SteamDevice.GetPosition(i) - SteamDevice.GetPosition(0)); // 0 = HMD

                if ((isLeft && sensorLocalPos.x < outermostLocalPos.x && role != Passer.ETrackedControllerRole.RightHand) ||
                    (!isLeft && sensorLocalPos.x > outermostLocalPos.x) && role != Passer.ETrackedControllerRole.LeftHand)
                {
                    trackerId         = i;
                    outermostLocalPos = sensorLocalPos;
                }
            }
        }
        public override void UpdateComponent()
        {
            if (SteamDevice.status == Status.Unavailable)
            {
                status = Status.Unavailable;
            }

            if (SteamDevice.GetConfidence(trackerId) == 0)
            {
                status             = SteamDevice.IsPresent(trackerId) ? Status.Present : Status.Unavailable;
                positionConfidence = 0;
                rotationConfidence = 0;
                gameObject.SetActive(false);
                return;
            }

            status = Status.Tracking;
            Vector3    localSensorPosition = Target.ToVector3(SteamDevice.GetPosition(trackerId));
            Quaternion localSensorRotation = Target.ToQuaternion(SteamDevice.GetRotation(trackerId));

            transform.position = trackerTransform.TransformPoint(localSensorPosition);
            transform.rotation = trackerTransform.rotation * localSensorRotation;

            positionConfidence = SteamDevice.GetConfidence(trackerId);
            rotationConfidence = SteamDevice.GetConfidence(trackerId);
            gameObject.SetActive(true);

            FuseWithUnityCamera();
        }
示例#3
0
        public override void StartTracker(HumanoidControl _humanoid)
        {
            humanoid = _humanoid;

            if (humanoid.headTarget.unityVRHead.enabled && UnityVRDevice.xrDevice == UnityVRDevice.XRDeviceType.OpenVR)
            {
                enabled = true;
            }

            if (!enabled || UnityVRDevice.xrDevice != UnityVRDevice.XRDeviceType.OpenVR)
            {
                return;
            }

            TraditionalDevice.gameControllerEnabled = false;
            // Game controllers interfere with SteamVR Controller Input ... :-(

            SteamDevice.Start();

            AddTracker(humanoid, "SteamVR");

            SteamDevice.onNewSensor += OnNewSensor; // trackerId => ViveTracker.NewViveTracker(humanoid, trackerId);
#if hVIVETRACKER
            Debug.Log("Detecting Vive Tracker positions.\nMake sure the Vive HMD is looking in the same direction as the user!");
#endif
        }
示例#4
0
        public void StartTracker()
        {
            if (!enabled || UnityVRDevice.xrDevice != UnityVRDevice.XRDeviceType.OpenVR)
            {
                return;
            }

            TraditionalDevice.gameControllerEnabled = false;
            // Game controllers interfere with SteamVR Controller Input ... :-(

            SteamDevice.Start();
        }
示例#5
0
        public override void UpdateTracker(bool showRealObjects)
        {
            if (subTrackerId == -1)
            {
                return;
            }

            bool isPresent = IsPresent();

            if (!isPresent)
            {
                return;
            }

            gameObject.SetActive(showRealObjects);

            transform.localPosition = Target.ToVector3(SteamDevice.GetPosition(subTrackerId));
            transform.localRotation = Target.ToQuaternion(SteamDevice.GetRotation(subTrackerId));
        }
        public override void UpdateComponent()
        {
            if (SteamDevice.status == Status.Unavailable)
            {
                status = Status.Unavailable;
            }

            //if (trackerId < 0)
            //    FindOutermostController(isLeft);

            if (SteamDevice.GetConfidence(trackerId) == 0)
            {
                status             = SteamDevice.IsPresent(trackerId) ? Status.Present : Status.Unavailable;
                positionConfidence = 0;
                rotationConfidence = 0;
                gameObject.SetActive(false);
                return;
            }

            status = Status.Tracking;
            Vector3    localSensorPosition = Target.ToVector3(SteamDevice.GetPosition(trackerId));
            Quaternion localSensorRotation = Target.ToQuaternion(SteamDevice.GetRotation(trackerId));

            transform.position = trackerTransform.TransformPoint(localSensorPosition);
            transform.rotation = trackerTransform.rotation * localSensorRotation;

            positionConfidence = SteamDevice.GetConfidence(trackerId);
            rotationConfidence = SteamDevice.GetConfidence(trackerId);
            gameObject.SetActive(true);

            Passer.VRControllerState_t controllerState = new Passer.VRControllerState_t();
            var  system = Passer.OpenVR.System;
            uint controllerStateSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(Passer.VRControllerState_t));
            bool newControllerState  = system.GetControllerState((uint)trackerId, ref controllerState, controllerStateSize);

            if (system != null && newControllerState)
            {
                UpdateInput(controllerState);
            }
        }
示例#7
0
        public override void UpdateTracker()
        {
            if (!enabled || UnityVRDevice.xrDevice != UnityVRDevice.XRDeviceType.OpenVR)
            {
                status = Status.Unavailable;
                return;
            }

            status = SteamDevice.status;

            SteamDevice.Update();

            deviceView.position    = Target.ToVector(trackerTransform.position);
            deviceView.orientation = Target.ToRotation(trackerTransform.rotation);

            bool showRealObjects = humanoid == null ? true : humanoid.showRealObjects;

            if (hmd != null)
            {
                hmd.UpdateComponent();
            }
            foreach (SubTracker subTracker in subTrackers)
            {
                subTracker.UpdateTracker(showRealObjects);
            }
            foreach (SteamVrControllerComponent controller in controllers)
            {
                controller.UpdateComponent();
            }
#if hVIVETRACKER
            foreach (ViveTrackerComponent viveTracker in viveTrackers)
            {
                viveTracker.UpdateComponent();
            }
#endif
        }
示例#8
0
 public override void Calibrate()
 {
     SteamDevice.ResetSensors();
 }
示例#9
0
        public override bool IsPresent()
        {
            bool isPresent = SteamDevice.IsPresent(subTrackerId);

            return(isPresent);
        }