private static void SyncStat(Stat stat, ref float field, bool write)
 {
     if (write)
     {
         SteamUserStats.SetStat(SteamAchievementMap.StatToSteam(stat), (int)field);
         return;
     }
     SteamUserStats.GetStat(SteamAchievementMap.StatToSteam(stat), out int pData);
     field = pData;
 }
 private static void SyncStat(Stat stat, ref int field, bool write)
 {
     if (write)
     {
         SteamUserStats.SetStat(SteamAchievementMap.StatToSteam(stat), field);
     }
     else
     {
         SteamUserStats.GetStat(SteamAchievementMap.StatToSteam(stat), out field);
     }
 }