private static bool UseSkill(string command, Variable[] vars, bool quiet, bool force) { if (vars.Length == 0) { throw new RunTimeError("Usage: skill ('skill name'/'last')"); } int skillId = 0; if (World.Player.LastSkill != -1) { skillId = World.Player.LastSkill; } if (vars[0].AsString() == "last") { Client.Instance.SendToServer(new UseSkill(World.Player.LastSkill)); } else if (SkillHotKeys.UsableSkillsByName.TryGetValue(vars[0].AsString().ToLower(), out skillId)) { Client.Instance.SendToServer(new UseSkill(skillId)); World.Player.LastSkill = skillId; } if (skillId == (int)SkillName.Stealth && !World.Player.Visible) { StealthSteps.Hide(); } return(true); }
private static void OnHotKey(ref object state) { int sk = (int)state; ClientCommunication.SendToServer(new UseSkill(sk)); if (World.Player != null) { World.Player.LastSkill = sk; } if (sk == (int)SkillName.Stealth && !World.Player.Visible) { StealthSteps.Hide(); } //if ( Macros.MacroManager.AcceptActions ) // Macros.MacroManager.Action( new Macros.UseSkillAction( sk ) ); }
private static void OnHotKey(ref object state) { int sk = (int)state; Client.Instance.SendToServer(new UseSkill(sk)); if (World.Player != null) { World.Player.LastSkill = sk; } if (sk == (int)SkillName.Stealth && !World.Player.Visible) { StealthSteps.Hide(); } SkillTimer.Start(); }
private static bool UseSkill(string command, Variable[] vars, bool quiet, bool force) { if (vars.Length == 0) { throw new RunTimeError("Usage: skill ('skill name'/'last')"); } int skillId = 0; if (World.Player.LastSkill != -1) { skillId = World.Player.LastSkill; } if (vars[0].AsString() == "last") { Client.Instance.SendToServer(new UseSkill(World.Player.LastSkill)); } else if (Skills.SkillsByName.TryGetValue(vars[0].AsString(), out SkillInfo skill)) { if (skill.IsAction) { Client.Instance.SendToServer(new UseSkill(skill.Index)); World.Player.LastSkill = skill.Index; } else { CommandHelper.SendWarning(command, $"Skill '{vars[0].AsString()}' is not usable. Available usable skills: {string.Join(", ", Skills.GetUsableSkillNames())}", quiet); } } else { CommandHelper.SendWarning(command, $"Skill '{vars[0].AsString()}' not found. Available usable skills: {string.Join(", ", Skills.GetUsableSkillNames())}", quiet); } if (skillId == Skills.StealthIndex && !World.Player.Visible) { StealthSteps.Hide(); } return(true); }