示例#1
0
        private void Update()
        {
            bool flag = !this._heldStorage || this._heldStorage.UsedSlots.Count > 0;

            if (this._nextSteal < Time.realtimeSinceStartup)
            {
                if (TheForest.Utils.Input.GetButtonAfterDelay("Take", 0.5f, false))
                {
                    this._nextSteal = Time.realtimeSinceStartup + 5f;
                    LocalPlayer.Sfx.PlayWhoosh();
                    if (this._entity.isAttached && this._entity.source != LocalPlayer.Entity.source)
                    {
                        StealItem stealItem = StealItem.Create(this._entity.source);
                        stealItem.thief  = LocalPlayer.Entity;
                        stealItem.robbed = this._entity;
                        stealItem.Send();
                    }
                    else
                    {
                        ItemStorage componentInParent = this._entity.GetComponentInParent <ItemStorage>();
                        if (componentInParent)
                        {
                            bool useAltWorldPrefab = LocalPlayer.Inventory.UseAltWorldPrefab;
                            LocalPlayer.Inventory.UseAltWorldPrefab = true;
                            for (int i = 0; i < componentInParent.UsedSlots.Count; i++)
                            {
                                LocalPlayer.Inventory.AddItem(componentInParent.UsedSlots[i]._itemId, componentInParent.UsedSlots[i]._amount, componentInParent.UsedSlots[i]._itemId != LocalPlayer.Inventory._defaultWeaponItemId, false, componentInParent.UsedSlots[i]._properties);
                            }
                            LocalPlayer.Inventory.FixMaxAmountBonuses();
                            if (this._entity.isAttached)
                            {
                                BoltNetwork.Destroy(componentInParent.gameObject);
                            }
                            else
                            {
                                UnityEngine.Object.Destroy(componentInParent.gameObject);
                            }
                            LocalPlayer.Inventory.UseAltWorldPrefab = useAltWorldPrefab;
                        }
                    }
                    this._sheenIcon.SetActive(false);
                    this._pickupIcon.SetActive(false);
                    base.gameObject.SetActive(false);
                    base.enabled = false;
                }
                else if (!this._pickupIcon.activeSelf != flag || this._sheenIcon.activeSelf)
                {
                    this._sheenIcon.SetActive(false);
                    this._pickupIcon.SetActive(flag);
                }
            }
            else if (this._pickupIcon.activeSelf || this._sheenIcon.activeSelf != flag)
            {
                this._sheenIcon.SetActive(flag);
                this._pickupIcon.SetActive(false);
            }
        }
示例#2
0
 private void Update()
 {
     if (this._nextSteal < Time.realtimeSinceStartup)
     {
         if (TheForest.Utils.Input.GetButtonAfterDelay("Take", 0.5f))
         {
             this._nextSteal = Time.realtimeSinceStartup + 5f;
             LocalPlayer.Sfx.PlayWhoosh();
             if (this._entity.isAttached && this._entity.source != LocalPlayer.Entity.source)
             {
                 StealItem stealItem = StealItem.Create(this._entity.source);
                 stealItem.thief  = LocalPlayer.Entity;
                 stealItem.robbed = this._entity;
                 stealItem.Send();
             }
             else
             {
                 ItemStorage componentInParent = this._entity.GetComponentInParent <ItemStorage>();
                 if (componentInParent)
                 {
                     bool useAltProjectile = LocalPlayer.Inventory.UseAltProjectile;
                     LocalPlayer.Inventory.UseAltProjectile = true;
                     for (int i = 0; i < componentInParent.UsedSlots.Count; i++)
                     {
                         LocalPlayer.Inventory.AddItem(componentInParent.UsedSlots[i]._itemId, componentInParent.UsedSlots[i]._amount, true, false, (WeaponStatUpgrade.Types)(-2));
                         if (componentInParent.UsedSlots[i]._maxAmountBonus > 0)
                         {
                             LocalPlayer.Inventory.SetMaxAmountBonus(componentInParent.UsedSlots[i]._itemId, componentInParent.UsedSlots[i]._maxAmountBonus);
                         }
                     }
                     if (this._entity.isAttached)
                     {
                         BoltNetwork.Destroy(componentInParent.gameObject);
                     }
                     else
                     {
                         UnityEngine.Object.Destroy(componentInParent.gameObject);
                     }
                     LocalPlayer.Inventory.UseAltProjectile = useAltProjectile;
                 }
             }
             this._sheenIcon.SetActive(false);
             this._pickupIcon.SetActive(false);
             base.gameObject.SetActive(false);
         }
         else if (!this._pickupIcon.activeSelf)
         {
             this._sheenIcon.SetActive(false);
             this._pickupIcon.SetActive(true);
         }
     }
     else if (this._pickupIcon.activeSelf)
     {
         this._sheenIcon.SetActive(true);
         this._pickupIcon.SetActive(false);
     }
 }
示例#3
0
 public override void OnEvent(StealItem evnt)
 {
     if (BoltNetwork.isServer && evnt.robbed != LocalPlayer.Entity)
     {
         StealItem stealItem = StealItem.Create(evnt.robbed.source);
         stealItem.thief  = evnt.thief;
         stealItem.robbed = evnt.robbed;
         stealItem.Send();
     }
     else if (evnt.robbed == LocalPlayer.Entity)
     {
         if (!LocalPlayer.Inventory.IsRightHandEmpty())
         {
             ItemStorageProxy component = LocalPlayer.Inventory.RightHand._held.GetComponent <ItemStorageProxy>();
             if (component)
             {
                 for (int i = 0; i < component._storage.UsedSlots.Count; i++)
                 {
                     PlayerAddItem playerAddItem = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                     playerAddItem.Player = evnt.thief;
                     playerAddItem.ItemId = component._storage.UsedSlots[i]._itemId;
                     playerAddItem.Amount = component._storage.UsedSlots[i]._amount;
                     playerAddItem.Send();
                 }
                 component._storage.Close();
                 component._storage.UsedSlots.Clear();
                 component._storage.UpdateContentVersion();
                 component.CheckContentVersion();
             }
             else
             {
                 PlayerAddItem playerAddItem = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                 playerAddItem.Player = evnt.thief;
                 playerAddItem.ItemId = LocalPlayer.Inventory.RightHand._itemId;
                 playerAddItem.Send();
                 LocalPlayer.Inventory.UnequipItemAtSlot(Item.EquipmentSlot.RightHand, false, false, false);
             }
         }
     }
     else if (evnt.robbed.source == LocalPlayer.Entity.source)
     {
         ItemStorage component2 = evnt.robbed.GetComponent <ItemStorage>();
         if (component2)
         {
             for (int j = 0; j < component2.UsedSlots.Count; j++)
             {
                 PlayerAddItem playerAddItem2 = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                 playerAddItem2.Player = evnt.thief;
                 playerAddItem2.ItemId = component2.UsedSlots[j]._itemId;
                 playerAddItem2.Amount = component2.UsedSlots[j]._amount;
                 playerAddItem2.Send();
             }
             BoltNetwork.Destroy(component2.gameObject);
         }
     }
 }
示例#4
0
 public override void OnEvent(StealItem evnt)
 {
     if (BoltNetwork.isServer && evnt.robbed != LocalPlayer.Entity)
     {
         StealItem stealItem = StealItem.Create(evnt.robbed.source);
         stealItem.thief  = evnt.thief;
         stealItem.robbed = evnt.robbed;
         stealItem.Send();
     }
     else if (evnt.robbed == LocalPlayer.Entity)
     {
         if (!LocalPlayer.Inventory.IsRightHandEmpty())
         {
             ItemStorageProxy component = LocalPlayer.Inventory.RightHand._held.GetComponent <ItemStorageProxy>();
             if (component)
             {
                 for (int i = 0; i < component._storage.UsedSlots.Count; i++)
                 {
                     PlayerAddItem playerAddItem = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                     playerAddItem.Player = evnt.thief;
                     playerAddItem.ItemId = component._storage.UsedSlots[i]._itemId;
                     playerAddItem.Amount = component._storage.UsedSlots[i]._amount;
                     component._storage.UsedSlots[i]._properties.Fill(playerAddItem);
                     playerAddItem.Send();
                     Item item = ItemDatabase.ItemById(playerAddItem.ItemId);
                     if (item.MatchType(Item.Types.Weapon))
                     {
                         EventRegistry.Achievements.Publish(TfEvent.Achievements.SharedWeapon, null);
                     }
                     else if (item.MatchType(Item.Types.Edible))
                     {
                         EventRegistry.Achievements.Publish(TfEvent.Achievements.SharedEdible, null);
                     }
                 }
                 component._storage.Close();
                 component._storage.UsedSlots.Clear();
                 component._storage.UpdateContentVersion();
                 component.CheckContentVersion();
             }
             else
             {
                 PlayerAddItem playerAddItem = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                 playerAddItem.Player = evnt.thief;
                 playerAddItem.ItemId = LocalPlayer.Inventory.RightHand._itemId;
                 LocalPlayer.Inventory.RightHand.Properties.Fill(playerAddItem);
                 playerAddItem.Send();
                 LocalPlayer.Inventory.UnequipItemAtSlot(Item.EquipmentSlot.RightHand, false, false, false);
             }
         }
     }
     else if (evnt.robbed.source == LocalPlayer.Entity.source)
     {
         ItemStorage component2 = evnt.robbed.GetComponent <ItemStorage>();
         if (component2)
         {
             for (int j = 0; j < component2.UsedSlots.Count; j++)
             {
                 PlayerAddItem playerAddItem2 = PlayerAddItem.Create(GlobalTargets.OnlyServer);
                 playerAddItem2.Player = evnt.thief;
                 playerAddItem2.ItemId = component2.UsedSlots[j]._itemId;
                 playerAddItem2.Amount = component2.UsedSlots[j]._amount;
                 playerAddItem2.Send();
             }
             BoltNetwork.Destroy(component2.gameObject);
         }
     }
 }