示例#1
0
        static void Main(string[] args)
        {
            // Init Curses
            Curses.InitScr();
            Stdscr.Blocking = false;
            Curses.Echo     = false;
            Keyboard.Init();
            Stdscr.Keypad = true;
            if (Curses.HasColors)
            {
                Curses.StartColor();
                for (short i = 1; i < 8; ++i)
                {
                    Curses.InitPair(i, color_table[i], Colors.BLACK);
                }
            }
            // Init world.
            StateMachine.Switch(new IntroState());
            bool      running = true;
            Stopwatch time    = new Stopwatch();

            time.Start();
            long spillover = 0;

            while (running)
            {
                if (time.ElapsedMilliseconds + spillover > 100)
                {
                    Keyboard.UpdateKeys();
                    if (Keyboard.KeyDown(27))
                    {
                        running = false;
                    }
                    StateMachine.Update(100);
                    Keyboard.Reset();
                    // Game render
                    StateMachine.Draw();
                    Stdscr.Move(Curses.Lines - 1, Curses.Cols - 1);
                    Stdscr.Refresh();

                    spillover = (time.ElapsedMilliseconds + spillover) - 100;
                    time.Restart();
                }
            }
            // Game end!
            Curses.EndWin();
        }
示例#2
0
 private static void MyRefresh()
 {
     Curses.NapMs(DELAYSIZE);
     Stdscr.Move(Curses.Lines - 1, Curses.Cols - 1);
     Stdscr.Refresh();
 }