// redraw all particles private void redraw(double limit) { StdDraw.clear(); for (int i = 0; i < particles.length; i++) { particles[i].draw(); } StdDraw.show(); StdDraw.pause(20); if (t < limit) { pq.insert(new Event(t + 1.0 / HZ, null, null)); } }
private void redraw(double num) { StdDraw.clear(); for (int i = 0; i < this.particles.Length; i++) { this.particles[i].draw(); } StdDraw.show(20); if (this.t < num) { this.pq.insert(new CollisionSystem.Event(this.t + (double)1f / this.hz, null, null)); } }