private void StopClient()
 {
     try
     {
         _zeroConfig?.Stop();
         _zeroConfig = null;
         NowPlayingUpdater.Stop();
         StatusUpdater.Stop();
         _mpMessageHandler.UnsubscribeFromMessages();
     }
     catch (Exception ex)
     {
         ServiceRegistration.Get <ILogger>().Error("WifiRemote: Failed to stop server", ex);
     }
 }
示例#2
0
        private async void PerformRefinementIteration(ProcessingOptionsMPARefine options)
        {
            bool DoMultiProcess = true;

            #region Create worker processes

            int        NDevices    = GPU.GetDeviceCount();
            List <int> UsedDevices = Options.MainWindow.GetDeviceList();

            WorkerWrapper[] Workers       = new WorkerWrapper[GPU.GetDeviceCount()];
            string[]        WorkerFolders = new string[Workers.Length];
            string[]        WorkerLogs    = new string[Workers.Length];

            foreach (var gpuID in UsedDevices)
            {
                WorkerFolders[gpuID] = System.IO.Path.Combine(ActivePopulation.FolderPath, "refinement_temp", $"worker{gpuID}");
                Directory.CreateDirectory(WorkerFolders[gpuID]);
            }

            if (DoMultiProcess)
            {
                foreach (var gpuID in UsedDevices)
                {
                    Workers[gpuID] = new WorkerWrapper(gpuID);
                    Workers[gpuID].SetHeaderlessParams(new int2(2),
                                                       0,
                                                       "float");

                    WorkerLogs[gpuID] = System.IO.Path.Combine(ActivePopulation.FolderPath, "refinement_temp", $"worker{gpuID}", "run.out");
                }
            }

            #endregion

            var Progress = await this.ShowProgressAsync("Preparing for refinement – this will take a few minutes per species", "");

            Progress.SetIndeterminate();

            int ItemsCompleted = 0;
            int ItemsToDo      = ActivePopulation.Sources.Select(s => s.Files.Count).Sum();

            long PinnedMemoryLimit = 1 << 30;

            string[] CurrentlyRefinedItems = new string[GPU.GetDeviceCount()];

            System.Timers.Timer StatusUpdater = null;
            if (DoMultiProcess)
            {
                StatusUpdater          = new System.Timers.Timer(1001);
                StatusUpdater.Elapsed += (s, e) =>
                {
                    lock (CurrentlyRefinedItems)
                    {
                        StringBuilder StatusMessage = new StringBuilder();

                        foreach (var gpuID in UsedDevices)
                        {
                            if (CurrentlyRefinedItems[gpuID] == null)
                            {
                                continue;
                            }

                            try
                            {
                                string ItemMessage = File.ReadLines(WorkerLogs[gpuID]).Last();
                                StatusMessage.Append(CurrentlyRefinedItems[gpuID] + ": " + ItemMessage + "\n");
                            }
                            catch { }
                        }

                        Dispatcher.Invoke(() => Progress.SetMessage(StatusMessage.ToString()));
                    }
                };
            }

            try
            {
                await Task.Run(() =>
                {
                    Dispatcher.InvokeAsync(() => Progress.SetMessage($"Figuring out memory capacity..."));
                    WorkerWrapper[] MemoryTesters = Helper.ArrayOfFunction(i => new WorkerWrapper(0), 4);
                    try
                    {
                        int Tested = 0;
                        while (true)
                        {
                            long ChunkSize  = (long)1 << 30; // 1 GB
                            long IncreaseBy = (long)1 << 31; // 2 GB
                            MemoryTesters[Tested % MemoryTesters.Length].TryAllocatePinnedMemory(Helper.ArrayOfConstant(ChunkSize, (int)(IncreaseBy / ChunkSize)));

                            PinnedMemoryLimit += IncreaseBy;
                            Tested++;
                        }
                    }
                    catch
                    {
                        PinnedMemoryLimit = PinnedMemoryLimit * 15 / 100; // Take 15% of that limit because Windows is weird
                    }
                    foreach (var item in MemoryTesters)
                    {
                        item.Dispose();
                    }

                    if (DoMultiProcess)
                    {
                        Dispatcher.InvokeAsync(() => Progress.SetMessage($"Preparing refinement requisites..."));

                        Helper.ForEachGPUOnce(gpuID =>
                        {
                            Workers[gpuID].MPAPreparePopulation(ActivePopulation.Path);
                        }, UsedDevices);

                        foreach (var species in ActivePopulation.Species)
                        {
                            species.PrepareRefinementRequisites(true, 0);
                        }
                    }
                    else
                    {
                        foreach (var species in ActivePopulation.Species)
                        {
                            Dispatcher.InvokeAsync(() => Progress.SetMessage($"Preprocessing {species.Name}..."));

                            species.PrepareRefinementRequisites();
                        }
                    }

                    GPU.CheckGPUExceptions();

                    Dispatcher.InvokeAsync(() => Progress.SetTitle("Performing refinement"));

                    Image.PrintObjectIDs();
                    if (true)
                    {
                        foreach (var source in ActivePopulation.Sources)
                        {
                            //break;
                            Dispatcher.InvokeAsync(() => Progress.SetMessage($"Loading gain reference for {source.Name}..."));

                            Image[] GainRefs = new Image[GPU.GetDeviceCount()];

                            try
                            {
                                if (DoMultiProcess)
                                {
                                    Helper.ForEachGPUOnce(gpuID =>
                                    {
                                        if (!string.IsNullOrEmpty(source.GainPath))
                                        {
                                            Workers[gpuID].LoadGainRef(source.GainPath,
                                                                       source.GainFlipX,
                                                                       source.GainFlipY,
                                                                       source.GainTranspose);
                                        }
                                        else
                                        {
                                            Workers[gpuID].LoadGainRef("", false, false, false);
                                        }
                                    }, UsedDevices);
                                }
                                else
                                {
                                    Image GainRef = source.LoadAndPrepareGainReference();
                                    if (GainRef != null)
                                    {
                                        GainRefs = Helper.ArrayOfFunction(i => GainRef.GetCopy(), GPU.GetDeviceCount());
                                    }
                                }
                            }
                            catch
                            {
                                throw new Exception($"Could not load gain reference for {source.Name}.");
                            }

                            if (DoMultiProcess)
                            {
                                StatusUpdater.Start();
                            }

                            #region Load all items and determine pinned memory footprint for each of them

                            List <Movie> AllItems = source.Files.Select(pair => source.IsTiltSeries ? new TiltSeries(source.FolderPath + pair.Value) :
                                                                        new Movie(source.FolderPath + pair.Value)).ToList();

                            Dictionary <Movie, long> ItemFootprints = new Dictionary <Movie, long>();
                            foreach (var item in AllItems)
                            {
                                ItemFootprints.Add(item, item.MultiParticleRefinementCalculateHostMemory(options, ActivePopulation.Species.ToArray(), source));
                            }

                            AllItems.Sort((a, b) => ItemFootprints[a].CompareTo(ItemFootprints[b]));

                            #endregion

                            long OverallFootprint = 0;

                            Queue <DeviceToken> Devices = new Queue <DeviceToken>();
                            for (int d = UsedDevices.Count - 1; d >= 0; d--)
                            {
                                Devices.Enqueue(new DeviceToken(UsedDevices[d]));
                            }

                            int NTokens     = Devices.Count;
                            bool IsCanceled = false;

                            // A modified version of Helper.ForEachGPU()
                            int NDone = 0;
                            while (AllItems.Count > 0)
                            {
                                if (IsCanceled)
                                {
                                    break;
                                }

                                //if (NDone++ < 200)
                                //{
                                //    AllItems.RemoveAt(AllItems.Count - 1);
                                //    continue;
                                //}

                                //if (NDone++ > 20)
                                //    break;

                                while (Devices.Count <= 0)
                                {
                                    Thread.Sleep(5);
                                }

                                DeviceToken CurrentDevice = null;
                                Movie CurrentItem         = null;

                                while (CurrentItem == null)
                                {
                                    int ItemID = AllItems.Count - 1;
                                    lock (Devices)  // Don't want OverallFootprint to change while checking
                                        while (ItemID >= 0 && OverallFootprint + ItemFootprints[AllItems[ItemID]] > PinnedMemoryLimit)
                                        {
                                            ItemID--;
                                        }

                                    // No suitable item found and there is hope more memory will become available later
                                    if (ItemID < 0 && OverallFootprint > 0)
                                    {
                                        Thread.Sleep(5);
                                        continue;
                                    }

                                    // Either item can fit, or there is no hope for more memory later, so try anyway
                                    if (ItemID < 0 && OverallFootprint == 0)
                                    {
                                        ItemID = AllItems.Count - 1;
                                    }
                                    ItemID      = Math.Max(0, ItemID);
                                    CurrentItem = AllItems[ItemID];
                                    AllItems.Remove(CurrentItem);

                                    lock (Devices)
                                    {
                                        CurrentDevice     = Devices.Dequeue();
                                        OverallFootprint += ItemFootprints[CurrentItem];
                                    }

                                    break;
                                }

                                Thread DeviceThread = new Thread(() =>
                                {
                                    int GPUID = CurrentDevice.ID;
                                    GPU.SetDevice(GPUID);

                                    if (DoMultiProcess)
                                    {
                                        lock (CurrentlyRefinedItems)
                                            CurrentlyRefinedItems[GPUID] = CurrentItem.Name;

                                        Workers[GPUID].MPARefine(CurrentItem.Path,
                                                                 WorkerFolders[GPUID],
                                                                 WorkerLogs[GPUID],
                                                                 options,
                                                                 source);

                                        lock (CurrentlyRefinedItems)
                                            CurrentlyRefinedItems[GPUID] = null;
                                    }
                                    else
                                    {
                                        Dispatcher.InvokeAsync(() => Progress.SetTitle($"Refining {CurrentItem.Name}..."));

                                        CurrentItem.PerformMultiParticleRefinement(WorkerFolders[GPUID], options, ActivePopulation.Species.ToArray(), source, GainRefs[GPUID], (s) =>
                                        {
                                            Dispatcher.InvokeAsync(() =>
                                            {
                                                Progress.SetMessage(s);
                                            });
                                        });

                                        CurrentItem.SaveMeta();

                                        GPU.CheckGPUExceptions();
                                    }

                                    Dispatcher.Invoke(() =>
                                    {
                                        ItemsCompleted++;

                                        Progress.Maximum = ItemsToDo;
                                        Progress.SetProgress(ItemsCompleted);
                                    });

                                    lock (Devices)
                                    {
                                        Devices.Enqueue(CurrentDevice);
                                        OverallFootprint -= ItemFootprints[CurrentItem];
                                    }
                                })
                                {
                                    Name = $"ForEachGPU Device {CurrentDevice.ID}"
                                };

                                DeviceThread.Start();
                            }

                            while (Devices.Count != NTokens)
                            {
                                Thread.Sleep(5);
                            }

                            if (DoMultiProcess)
                            {
                                StatusUpdater.Stop();
                            }

                            source.Commit();
                        }
                    }

                    Image.PrintObjectIDs();

                    Dispatcher.InvokeAsync(() => Progress.SetTitle("Finishing refinement"));

                    if (DoMultiProcess)
                    {
                        Dispatcher.InvokeAsync(() => Progress.SetMessage("Saving intermediate results"));

                        Helper.ForEachGPUOnce(gpuID =>
                        {
                            Workers[gpuID].MPASaveProgress(WorkerFolders[gpuID]);
                            Workers[gpuID].Dispose();
                        }, UsedDevices);

                        Dispatcher.InvokeAsync(() => Progress.SetMessage("Gathering intermediate results"));

                        ActivePopulation.GatherRefinementProgress(UsedDevices.Select(gpuID => WorkerFolders[gpuID]).ToArray());

                        foreach (var folder in WorkerFolders)
                        {
                            try
                            {
                                Directory.Delete(folder, true);
                            }
                            catch { }
                        }
                    }

                    foreach (var species in ActivePopulation.Species)
                    {
                        Dispatcher.InvokeAsync(() => Progress.SetMessage($"Reconstructing and filtering {species.Name}..."));

                        species.FinishRefinement();
                        species.Commit();
                    }

                    ActivePopulation.Save();
                });
            }
            catch (Exception exc)
            {
                await Progress.CloseAsync();

                await this.ShowMessageAsync("Oopsie", "Something went wrong during refinement. Sorry! Here are the details:\n\n" +
                                            exc.ToString());
            }

            await Progress.CloseAsync();
        }
示例#3
0
        private async void PerformRefinementIteration(ProcessingOptionsMPARefine options)
        {
            bool DoMultiProcess = true;

            #region Create worker processes

            int        NDevices    = GPU.GetDeviceCount();
            List <int> UsedDevices = Options.MainWindow.GetDeviceList();

            WorkerWrapper[] Workers       = new WorkerWrapper[GPU.GetDeviceCount()];
            string[]        WorkerFolders = new string[Workers.Length];
            string[]        WorkerLogs    = new string[Workers.Length];

            foreach (var gpuID in UsedDevices)
            {
                WorkerFolders[gpuID] = System.IO.Path.Combine(ActivePopulation.FolderPath, "refinement_temp", $"worker{gpuID}");
                Directory.CreateDirectory(WorkerFolders[gpuID]);
            }

            if (DoMultiProcess)
            {
                foreach (var gpuID in UsedDevices)
                {
                    Workers[gpuID] = new WorkerWrapper(gpuID);
                    Workers[gpuID].SetHeaderlessParams(new int2(2),
                                                       0,
                                                       "float");

                    WorkerLogs[gpuID] = System.IO.Path.Combine(ActivePopulation.FolderPath, "refinement_temp", $"worker{gpuID}", "run.out");
                }
            }

            #endregion

            var Progress = await this.ShowProgressAsync("Preparing for refinement – this will take a few minutes per species", "");

            Progress.SetIndeterminate();

            int ItemsCompleted = 0;
            int ItemsToDo      = ActivePopulation.Sources.Select(s => s.Files.Count).Sum();

            string[] CurrentlyRefinedItems = new string[GPU.GetDeviceCount()];

            System.Timers.Timer StatusUpdater = null;
            if (DoMultiProcess)
            {
                StatusUpdater          = new System.Timers.Timer(1001);
                StatusUpdater.Elapsed += (s, e) =>
                {
                    lock (CurrentlyRefinedItems)
                    {
                        StringBuilder StatusMessage = new StringBuilder();

                        foreach (var gpuID in UsedDevices)
                        {
                            if (CurrentlyRefinedItems[gpuID] == null)
                            {
                                continue;
                            }

                            try
                            {
                                string ItemMessage = File.ReadLines(WorkerLogs[gpuID]).Last();
                                StatusMessage.Append(CurrentlyRefinedItems[gpuID] + ": " + ItemMessage + "\n");
                            } catch { }
                        }

                        Dispatcher.Invoke(() => Progress.SetMessage(StatusMessage.ToString()));
                    }
                };
            }

            try
            {
                await Task.Run(() =>
                {
                    if (DoMultiProcess)
                    {
                        Helper.ForEachGPUOnce(gpuID =>
                        {
                            Workers[gpuID].MPAPreparePopulation(ActivePopulation.Path);
                        }, UsedDevices);

                        foreach (var species in ActivePopulation.Species)
                        {
                            species.PrepareRefinementRequisites(false, 0);
                        }
                    }
                    else
                    {
                        foreach (var species in ActivePopulation.Species)
                        {
                            Dispatcher.InvokeAsync(() => Progress.SetMessage($"Preprocessing {species.Name}..."));

                            species.PrepareRefinementRequisites();
                        }
                    }

                    GPU.CheckGPUExceptions();

                    Dispatcher.InvokeAsync(() => Progress.SetTitle("Performing refinement"));

                    Image.PrintObjectIDs();
                    //if (false)
                    foreach (var source in ActivePopulation.Sources)
                    {
                        //break;
                        Dispatcher.InvokeAsync(() => Progress.SetMessage($"Loading gain reference for {source.Name}..."));

                        Image[] GainRefs = new Image[GPU.GetDeviceCount()];

                        try
                        {
                            if (DoMultiProcess)
                            {
                                Helper.ForEachGPUOnce(gpuID =>
                                {
                                    if (!string.IsNullOrEmpty(source.GainPath))
                                    {
                                        Workers[gpuID].LoadGainRef(source.GainPath,
                                                                   source.GainFlipX,
                                                                   source.GainFlipY,
                                                                   source.GainTranspose);
                                    }
                                    else
                                    {
                                        Workers[gpuID].LoadGainRef("", false, false, false);
                                    }
                                }, UsedDevices);
                            }
                            else
                            {
                                Image GainRef = source.LoadAndPrepareGainReference();
                                if (GainRef != null)
                                {
                                    GainRefs = Helper.ArrayOfFunction(i => GainRef.GetCopy(), GPU.GetDeviceCount());
                                }
                            }
                        }
                        catch
                        {
                            throw new Exception($"Could not load gain reference for {source.Name}.");
                        }

                        if (DoMultiProcess)
                        {
                            StatusUpdater.Start();
                        }

                        Helper.ForEachGPU(source.Files, (pair, GPUID) =>
                        {
                            if (DoMultiProcess)
                            {
                                lock (CurrentlyRefinedItems)
                                    CurrentlyRefinedItems[GPUID] = pair.Value;

                                Workers[GPUID].MPARefine(source.FolderPath + pair.Value,
                                                         WorkerFolders[GPUID],
                                                         WorkerLogs[GPUID],
                                                         options,
                                                         source);

                                lock (CurrentlyRefinedItems)
                                    CurrentlyRefinedItems[GPUID] = null;
                            }
                            else
                            {
                                Movie Item = null;

                                if (source.IsTiltSeries)
                                {
                                    Item = new TiltSeries(source.FolderPath + pair.Value);
                                }
                                else
                                {
                                    Item = new Movie(source.FolderPath + pair.Value);
                                }

                                Dispatcher.InvokeAsync(() => Progress.SetTitle($"Refining {Item.Name}..."));

                                Item.PerformMultiParticleRefinement(WorkerFolders[GPUID], options, ActivePopulation.Species.ToArray(), source, GainRefs[GPUID], (s) =>
                                {
                                    Dispatcher.InvokeAsync(() =>
                                    {
                                        Progress.SetMessage(s);
                                    });
                                });

                                Item.SaveMeta();

                                GPU.CheckGPUExceptions();
                            }

                            Dispatcher.Invoke(() =>
                            {
                                ItemsCompleted++;

                                Progress.Maximum = ItemsToDo;
                                Progress.SetProgress(ItemsCompleted);
                            });

                            return(false);
                        }, 1, UsedDevices);

                        if (DoMultiProcess)
                        {
                            StatusUpdater.Stop();
                        }

                        source.Commit();
                    }

                    Image.PrintObjectIDs();

                    Dispatcher.InvokeAsync(() => Progress.SetTitle("Finishing refinement"));

                    if (DoMultiProcess)
                    {
                        Dispatcher.InvokeAsync(() => Progress.SetMessage("Saving intermediate results"));

                        Helper.ForEachGPUOnce(gpuID =>
                        {
                            Workers[gpuID].MPASaveProgress(WorkerFolders[gpuID]);
                            Workers[gpuID].Dispose();
                        }, UsedDevices);

                        Dispatcher.InvokeAsync(() => Progress.SetMessage("Gathering intermediate results"));

                        ActivePopulation.GatherRefinementProgress(UsedDevices.Select(gpuID => WorkerFolders[gpuID]).ToArray());

                        foreach (var folder in WorkerFolders)
                        {
                            try
                            {
                                Directory.Delete(folder, true);
                            }
                            catch { }
                        }
                    }

                    foreach (var species in ActivePopulation.Species)
                    {
                        Dispatcher.InvokeAsync(() => Progress.SetMessage($"Reconstructing and filtering {species.Name}..."));

                        species.FinishRefinement();
                        species.Commit();
                    }
                });
            }
            catch (Exception exc)
            {
                await Progress.CloseAsync();

                await this.ShowMessageAsync("Oopsie", "Something went wrong during refinement. Sorry! Here are the details:\n\n" +
                                            exc.ToString());
            }

            await Progress.CloseAsync();
        }