/// <summary> /// Adds a text status item to the status bar</summary> /// <param name="width">Text panel width</param> /// <returns>Text panel on status bar</returns> public Atf.Applications.IStatusText AddText(int width) { var statusText = new StatusText(width); m_composer.Container.ComposeExportedValue <IStatusItem>(statusText); return(new StatusTextAdapter(statusText)); }
public override int GetHashCode() { int hash = 1; if (RequestId != 0) { hash ^= RequestId.GetHashCode(); } if (UserId.Length != 0) { hash ^= UserId.GetHashCode(); } if (StatusText.Length != 0) { hash ^= StatusText.GetHashCode(); } if (Lat != 0D) { hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(Lat); } if (Long != 0D) { hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(Long); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
protected override void Update(GameTime gameTime) { CurrentGameTime = gameTime; InputKeyboard.UpdateState(); InputMouse.UpdateState(); if (InputKeyboard.KeyNowPressed(Keys.I)) { StatusText.DrawStatus = !StatusText.DrawStatus; } if (InputKeyboard.KeyNowPressed(Keys.H)) { StatusText.DrawControls = !StatusText.DrawControls; } StatusText.Update(); ManipulationMenu.Update(); if (Pause) { PausedActions(); } else { RunningActions(); } CamControl.Update(); }
public static void SetStatusText(int line, string leftText = "", string rightText = "") { if (line > consoleStatus.Length - 1) { if (!string.IsNullOrEmpty(leftText) || !string.IsNullOrEmpty(rightText)) { Array.Resize(ref consoleStatus, line + 1); for (int i = 0; i < consoleStatus.Length; i++) { if (consoleStatus[i] == null) { consoleStatus[i] = new StatusText(); } } } } else { if (string.IsNullOrEmpty(leftText) && string.IsNullOrEmpty(rightText)) { consoleStatus = consoleStatus.RemoveAt(line); return; } } consoleStatus[line].RightText = rightText; consoleStatus[line].LeftText = leftText; }
async Task UploadFileToShare(FilePathSourceAndTarget pathes) { var source = pathes.Get().SourcePath; var target = pathes.Get().TargetPath; Contract.Requires(source != null && !string.IsNullOrEmpty(source.FullName) && !source.Equals(target)); CommonExtensions.Logger(LogTypes.Info, $"Идет отправка файла {source.FullName} -> {target.FullName}"); // StatusText?.Invoke(this, new TextEventArgs($"Идет отправка файла {source.FullName} -> {target.FullName}")); try { await Task.Run(() => fileSystem.File.Copy(source.FullName, target.FullName, true)); CommonExtensions.Logger(LogTypes.Info, $"Файл '{target.FullName}' на сервер доставлен успешно."); StatusFinishedUploading?.Invoke(this, new BoolEventArgs(true)); StatusText?.Invoke(this, new TextEventArgs($"Файл '{target.FullName}' на сервер доставлен успешно.")); } catch (Exception err) { CommonExtensions.Logger(LogTypes.Info, $"Отправка файла '{target.FullName}' на сервер выполнена с ошибками! {err.ToString()}"); StatusFinishedUploading?.Invoke(this, new BoolEventArgs(false)); StatusText?.Invoke(this, new TextEventArgs($"Отправка файла '{target.FullName}' на сервер выполнена с ошибками! {err.ToString()}")); } }
public void addCombatText(string text) { StatusText combatText = gameObject.AddComponent(typeof(StatusText)) as StatusText; combatText.text = text; combatTextStack.Add(combatText); }
public Status(JsonNode jnNode) : base(jnNode) { m_jnNode = jnNode; m_lsReplyNames = new List <string>(); if (m_jnNode.ContainsKey("text") && m_jnNode["text"].IsString()) { JsonNode jnEntities = Entities(); List <JsonObject> ljoUrls = null; if (jnEntities != null && jnEntities.ContainsKey("urls") && jnEntities["urls"].IsList()) { ljoUrls = jnEntities["urls"].ToList(); } m_stStatusText = StatusText.FromString(RemoveRT(m_jnNode["text"].ToString()), ljoUrls); m_bIsReply = (m_stStatusText.Words.Count > 1) && (m_stStatusText.Words[0].Type == StatusTextElement.StatusTextElementType.ScreenName); m_bIsRetweet = (m_jnNode.ContainsKey("retweeted_status")) || (m_stStatusText.Words.Count > 0) && (m_stStatusText.Words[0].Text.Trim() == "RT"); for (int i = 0; i < m_stStatusText.Words.Count; i++) { if (m_stStatusText.Words[i].Type == StatusTextElement.StatusTextElementType.ScreenName) { m_lsReplyNames.Add(m_stStatusText.Words[i].Text); } else { break; } } } }
protected void MakeReport(string message) { this.BeginInvoke((Action)(() => { StatusText.AppendText(message + "\r\n"); })); }
// If data is received from the server private void Client_DataReceived(object sender, SimpleTCP.Message e) { StatusText.Invoke((MethodInvoker) delegate() { StatusText.Text += e.MessageString; }); }
void ReleaseDesignerOutlets() { if (StatusDesc != null) { StatusDesc.Dispose(); StatusDesc = null; } if (StatusLanguage != null) { StatusLanguage.Dispose(); StatusLanguage = null; } if (StatusText != null) { StatusText.Dispose(); StatusText = null; } if (TextEditor != null) { TextEditor.Dispose(); TextEditor = null; } }
protected void MakeReport(string message) { this.Invoke(new Function(delegate() { StatusText.AppendText(message + "\r\n"); })); }
// Use this for initialization void Start() { influenceProtocols = FindObjectOfType <InfluenceProtocols> ().GetComponent <InfluenceProtocols> (); playerValues = FindObjectOfType <PlayerValues> ().GetComponent <PlayerValues> (); statusText = FindObjectOfType <StatusText> ().GetComponent <StatusText> (); this.gameObject.SetActive(false); }
public void UpdateStatus(string statusMsg) { StatusText.GetComponent <Text>().text = statusMsg; Debug.Log(statusMsg); if (PeerType == 1) { CardListPanel.SetActive(true); PeerListPanel.SetActive(false); // SendProfileBtn.SetActive(true); foreach (string card in cardList) { Debug.Log("card : " + card); GameObject button = (GameObject)Instantiate(CardPrefab); button.transform.SetParent(cardParent.transform); Debug.Log("Button Created"); button.GetComponent <RawImage>().texture = imageTextures[cardList.IndexOf(card)]; button.GetComponent <Button>().onClick.AddListener(() => CardClick(card)); } } else { Image.SetActive(false); ConnectedImage.SetActive(true); } Debug.Log(statusMsg); }
public override bool Cast() { bool wasCast = false; effectAlpha = 1f; Vector2 mousePosition = player.GetComponent <ClickHandler>().getMousePosition(); Vector2 playerPosition = player.GetComponent <Rigidbody2D>().position; RaycastHit2D[] hits = Physics2D.LinecastAll(playerPosition, mousePosition); foreach (RaycastHit2D hit in hits) { if (hit != null && hit.collider != null) { if (hit.collider.gameObject.GetComponent <EnemyController>() != null) { // CombatText combatText = hit.collider.gameObject.AddComponent(typeof(CombatText)) as CombatText; // combatText.text= damage.ToString(); CombatText.Create(hit.collider.gameObject.transform.position, 100.ToString(), false); StatusText.Create(hit.collider.gameObject.transform.position, "Stunned", false); hit.collider.gameObject.GetComponent <CombatTextFactory>().addCombatText("Hit Enemy with dash"); Debug.Log("Hit Enemy with dash"); } } } player.GetComponent <Rigidbody2D>().position = mousePosition; DashEffect.Create(playerPosition, mousePosition); wasCast = true; Debug.Log("Cast Dash"); return(wasCast); }
public static void NextTurn() { if (!IsGameStarted()) { return; } if (m_currentPlayer == m_player0) { m_currentPlayer = m_player1; m_anotherPlayer = m_player0; } else { m_currentPlayer = m_player0; m_anotherPlayer = m_player1; } if (m_currentPlayer.GetRole() == PlayerRole.Cross) { StatusText.SetText(Constant.STATUS_TEXT.CROSS_TURN); } else { StatusText.SetText(Constant.STATUS_TEXT.ROUND_TURN); } if (m_currentPlayer.IsAI()) { instance.StartCoroutine(CurrentPlayerDoTurnAfterSeconds(Constant.AI_THINKING_SECONDS)); } }
public EMP_ViewProjects(int id, string type) { ID = id; Type = type; controllerObj = new Controller(); InitializeComponent(); if (Type != "Admin") { Add.Hide(); Delete.Hide(); label2.Hide(); label5.Hide(); StatusText.Hide(); Confirm.Hide(); newStatus.Hide(); Company.Hide(); } else { label5.Hide(); Company.Hide(); DataTable C = controllerObj.SelectAllCompanies(); Company.DataSource = C; Company.DisplayMember = "Name"; Company.ValueMember = "CID"; button_ViewProj.Text = "Edit Selected"; } }
public IEnumerator ProcessPLY(string input, string output) { string pinput = Path.GetFullPath(input); string poutput = Path.GetFullPath(output); Debug.Log("converting " + pinput + " into " + poutput); if (File.Exists(input)) { string parameters = " \"" + pinput + "\" -o \"" + poutput + "\" -t " + this.siteData.custom.modelType; StatusText.SetText("Converting " + input + "into octree format and caching"); var stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); var proc = System.Diagnostics.Process.Start(Path.GetFullPath(GameManager.pathToPotreeExecutable), parameters); while (!proc.HasExited) { yield return(null); } // proc.WaitForExit(); // proc.CloseMainWindow(); StatusText.Hide(); stopwatch.Stop(); Debug.Log("Done in " + stopwatch.Elapsed.Seconds + " seconds"); } yield return(null); }
public void UpdateFromStatus(Status stStatus) { m_stStatusText = stStatus.StatusText; m_bAlreadyUpdating = true; rtbTextBox.Rtf = m_stStatusText.ToRTF(m_fntFont); m_bAlreadyUpdating = false; }
// Use this for initialization void Awake() { score = 0; //配列の初期化 for (int i = 0; i < board.GetLength(0); i++) { for (int j = 0; j < board.GetLength(1); j++) { board[i, j] = -1; board_num[i, j] = -1; } } //初期用配列設定 board[0, 0] = maxDiceId; board_num[0, 0] = 1; DiceBase = (GameObject)Resources.Load("Dice"); Dice = GameObject.Find("Dice"); dices.Add(Dice); //リストにオブジェクトを追加 Aqui = GameObject.Find("Aqui"); objAquiController = Aqui.GetComponent <AquiController>(); objDiceController = Dice.GetComponent <DiceController>(); if (gameType == 3) { board[0, 0] = -1; board_num[0, 0] = -1; maxDiceId = 0; dices.Clear(); Destroy(Dice); } StatusText = GameObject.Find("StatusText"); objStatusText = StatusText.GetComponent <StatusTextController>(); ScreenText = GameObject.Find("ScreenText"); objScreenText = ScreenText.GetComponent <ScreenTextController>(); gobjOGController = GameObject.Find("OnlineGameController"); //BGM if (gameType != 2) { BgmManager.Instance.Play((stage + 1).ToString()); //BGM } else { BgmManager.Instance.Play("tutorial"); //BGM } //AudioSourceコンポーネントを取得し、変数に格納 AudioSource[] audioSources = GetComponents <AudioSource>(); sound_one = audioSources[0]; sound_levelup = audioSources[1]; sound_vanish = audioSources[2]; }
public IEnumerator CacheTextures(List <Texture2D> textures, string imagePath) { string cacheDirectory = GetCacheDirectory(imagePath); if (Directory.Exists(cacheDirectory)) { foreach (string file in Directory.GetFiles(cacheDirectory)) { File.Delete(file); } Directory.Delete(cacheDirectory); } Directory.CreateDirectory(cacheDirectory); string fileName = Path.GetFileNameWithoutExtension(imagePath); string cachedPathFormat = cacheDirectory + "/" + fileName + "_{0}.png"; for (int i = 0; i < textures.Count; i++) { string finalpath = ""; switch (i) { case FRONT_INDEX: finalpath = string.Format(cachedPathFormat, "front"); break; case BACK_INDEX: finalpath = string.Format(cachedPathFormat, "back"); break; case LEFT_INDEX: finalpath = string.Format(cachedPathFormat, "left"); break; case RIGHT_INDEX: finalpath = string.Format(cachedPathFormat, "right"); break; case UP_INDEX: finalpath = string.Format(cachedPathFormat, "up"); break; case DOWN_INDEX: finalpath = string.Format(cachedPathFormat, "down"); break; } byte[] bytes = textures[i].EncodeToPNG(); StatusText.SetText("Stage 4: Caching Images:\n" + (i + 1) + " of " + textures.Count); yield return(null); File.WriteAllBytes(finalpath, bytes); } }
void Awake() { decision_grid = FindObjectOfType <DecisionGrid>(); game_settings = FindObjectOfType <GameSettings>(); my_characters = gameObject.GetComponent <MyCharacters>(); curr_char_text = FindObjectOfType <CurrCharText>(); status_text = FindObjectOfType <StatusText>(); }
private StatusText statusTextScript; //The script attached to the above object // Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D> (); statusTextScript = statusDisplay.GetComponent("StatusText") as StatusText; hurtSource = GetComponent <AudioSource> (); health = 3; currentWeapon = shot1; }
public static string ToDescriptionString(this StatusText val) { DescriptionAttribute[] attributes = (DescriptionAttribute[])val .GetType() .GetField(val.ToString()) .GetCustomAttributes(typeof(DescriptionAttribute), false); return(attributes.Length > 0 ? attributes[0].Description : string.Empty); }
protected void MakeName(string message) { this.Invoke(new Function(delegate() { textBox1.Text = message; StatusText.AppendText(message + "\r\n"); })); }
private void Start() { //if statusText is null try to find from scene if (statusText == null) { statusText = FindObjectOfType <StatusText>(); } }
protected void MakeReport(string message) { //if (!StatusText.IsHandleCreated) //{ // this.CreateHandle(); //} Invoke(new Function(() => StatusText.AppendText(message + "\r\n"))); }
public ActionResult ViewStatus(int ReleaseId, int CPID = 0, bool IsDraft = true) { using (ReleaseCPRepository db = new ReleaseCPRepository()) { status = new StatusVM(); status.ReleaseID = ReleaseId; NavigationBreadCrums.SetSesionReleaseID(ReleaseId); List <StatusAreaText> statusAreaTexts; using (IStatusAreaTextRepository dbStatusAreaText = new StatusAreaTextRepository()) { statusAreaTexts = dbStatusAreaText.Where(a => a.ReleaseID == ReleaseId).ToList(); } using (IStatusTextRepository dbStatusText = new StatusTextRepository()) { StatusText statusText = dbStatusText.Where(a => a.ReleaseID == ReleaseId).FirstOrDefault(); if (statusText != null) { status.StatusText = new StatusTextVM() { ReleaseID = statusText.ReleaseID, HighLightText = statusText.HighLightText } } ; } using (IReleaseChecklistAnswerRepository dbChecklist = new ReleaseChecklistAnswerRepository()) { status.AreaScores = dbChecklist.GetStatus(ReleaseId).Select(q => new AreaScoreVM() { AreaID = q.Area.AreaID, ReleaseID = ReleaseId, Name = q.Area.Name, Score = q.Score, ScoreStatus = IndicatorList.First(i => q.Score >= i.Min && q.Score < i.Max).ScoreIMG, Trand = q.LastScore != null ? TrandCalculation(q.Score, (double)q.LastScore) : Trand.none, StatusAreaText = statusAreaTexts != null && statusAreaTexts.Where(s => s.AreaID == q.Area.AreaID).FirstOrDefault() != null ? statusAreaTexts.Where(s => s.AreaID == q.Area.AreaID).FirstOrDefault().AreaText : "", SubAreaScors = q.SubAreaScores.Select(s => new SubAreaScoreVM() { Name = s.SubArea.Name, Score = s.Score, ScoreStatus = IndicatorList.First(i => s.Score >= i.Min && s.Score < i.Max).ScoreIMG, SubAreaID = s.SubArea.SubAreaID, Trand = s.LastScore != null ? TrandCalculation(s.Score, (double)s.LastScore) : Trand.none, }).ToList() }).ToList(); } } status.Details = new ReleaseGeneralDetails() { ReleaseID = ReleaseId }; status.CPID = CPID; status.IsDraft = IsDraft; return(View(status)); }
public ImageWriteTilesGdal(Dataset ds, int sizeTile, string path, StatusText funcST, StatusProgressBar funcSPB) { _ds = ds; _sizeTile = sizeTile; _path = path; _funcStatusText = funcST; _funcStatusProgressBar = funcSPB; }
// Set the text that will display. public static void SetText(string text) { if (statusText != null) { // Show the text if it exists. StatusText.Show(); statusText.text = text; } }
/// <summary> /// 状況表示(テキスト表示のみ) /// </summary> public void DispStatus(string addLogText) { var statusText = new StatusText(); statusText.AddLogText = addLogText; //ステータス表示 this.BackgroundWorker.ReportProgress(( int )this.NowPercent, statusText); }
private void Bug663834(OpenXmlValidator validator) { DocumentFormat.OpenXml.Wordprocessing.StatusText st = new StatusText(); st.Val = "111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111"; var errors = validator.Validate(st); Assert.Equal(1, errors.Count()); Assert.Equal(ValidationErrorType.Schema, errors.First().ErrorType); Assert.Equal("Sch_AttributeValueDataTypeDetailed", errors.First().Id); AssertValidationErrorCategory("Sch_MaxLengthConstraintFailed", errors.First()); Assert.True(errors.First().Description.EndsWith("The length must be smaller than or equal to 140.")); }