// Start is called before the first frame update void Start() { spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); countControled = -1; spriteRenderer.color = new Color(0, 0, 0); currentStatus = StatusOfTV.Off; }
public void optTurnTV() { countControled++; if (currentStatus == StatusOfTV.Off) { currentStatus = StatusOfTV.On; FindObjectOfType <AudioManager>().Play("tv"); tvZoom_off.SetActive(false); tvlight.SetActive(true); } else { currentStatus = StatusOfTV.Off; FindObjectOfType <AudioManager>().Pause("tv"); tvZoom_on.SetActive(false); tvlight.SetActive(false); } option.SetActive(false); EventSystem.current.SetSelectedGameObject(null); }