private void showStatus() { _turnLabel = new StatusLabel(); _turnLabel.SetPosition(new Vector2F(LabelXIndex, LabelYIndex)); _turnLabel.SetText("経過ターン:" + GameData.PlayerData.Turn.ToString()); _turnLabel.SetNode(this); StatusLabel agricultureLabel = new StatusLabel(); agricultureLabel.SetPosition(new Vector2F(LabelXIndex, LabelYIndex + columnInterval)); agricultureLabel.SetText("農業レベル:" + GameData.PlayerData.AgricultureLevel + "(" + GameData.PlayerData.AgricultureExperience.ToString() + "/" + (GameData.PlayerData.AgricultureLevel * 25).ToString() + ")"); agricultureLabel.SetNode(this); StatusLabel dairyLabel = new StatusLabel(); dairyLabel.SetPosition(new Vector2F(LabelXIndex, LabelYIndex + columnInterval * 2)); dairyLabel.SetText("酪農レベル:" + GameData.PlayerData.DairyLevel + "(" + GameData.PlayerData.DairyExperience.ToString() + "/" + (GameData.PlayerData.DairyLevel * 25).ToString() + ")"); dairyLabel.SetNode(this); StatusLabel processingLabel = new StatusLabel(); processingLabel.SetPosition(new Vector2F(LabelXIndex, LabelYIndex + columnInterval * 3)); processingLabel.SetText("工房レベル:" + GameData.PlayerData.ProcessingLevel + "(" + GameData.PlayerData.ProcessingExperience.ToString() + "/" + (GameData.PlayerData.ProcessingLevel * 25).ToString() + ")"); processingLabel.SetNode(this); StatusLabel managementLabel = new StatusLabel(); managementLabel.SetPosition(new Vector2F(LabelXIndex, LabelYIndex + columnInterval * 4)); managementLabel.SetText("経営レベル:" + GameData.PlayerData.ManagementLevel + "(" + GameData.PlayerData.ManagementExperience.ToString() + "/" + (GameData.PlayerData.ManagementLevel * 25).ToString() + ")"); managementLabel.SetNode(this); }