public Actor(ActorParameters parameters, System.Drawing.Color color, char symbol) { Parameters = parameters; Hp = Parameters.MaxHp; Sp = Parameters.MaxSp; // TODO: calculate armor from equipment Armor = 30; Energy = 0; Inventory = new InventoryHandler(); StatusHandler = new StatusHandler(this); StatusHandler.AddStatus(StatusType.Phasing, 10); DrawingComponent = new Drawable(color, symbol, false); BlocksLight = true; }