示例#1
0
        public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false)
        {
            var entry = new ActorEntity();

            try
            {
                entry.MapIndex        = 0;
                entry.TargetID        = 0;
                entry.Name            = MemoryHandler.Instance.GetStringFromBytes(source, 48);
                entry.ID              = BitConverter.ToUInt32(source, 0x74);
                entry.NPCID1          = BitConverter.ToUInt32(source, 0x78);
                entry.NPCID2          = BitConverter.ToUInt32(source, 0x80);
                entry.OwnerID         = BitConverter.ToUInt32(source, 0x84);
                entry.Type            = (Actor.Type)source[0x8A];
                entry.TargetType      = (Actor.TargetType)source[0x8C];
                entry.Distance        = source[0x8E];
                entry.GatheringStatus = source[0x8F];
                entry.X                  = BitConverter.ToSingle(source, 0xA0);
                entry.Z                  = BitConverter.ToSingle(source, 0xA4);
                entry.Y                  = BitConverter.ToSingle(source, 0xA8);
                entry.Heading            = BitConverter.ToSingle(source, 0xB0);
                entry.Fate               = BitConverter.ToUInt32(source, 0xE4); // ??
                entry.GatheringInvisible = source[0x11C];                       // ??
                entry.ModelID            = BitConverter.ToUInt32(source, 0x174);
                entry.ActionStatus       = (Actor.ActionStatus)source[0x17C];
                entry.IsGM               = BitConverter.ToBoolean(source, 0x183); // ?
                entry.Icon               = (Actor.Icon)source[0x18C];
                entry.Status             = (Actor.Status)source[0x17E];           //0x18E];
                entry.ClaimedByID        = BitConverter.ToUInt32(source, 0x180);  // 0x1A0);
                var targetID   = BitConverter.ToUInt32(source, 0x188);            // 0x1A8);
                var pcTargetID = BitConverter.ToUInt32(source, 0x938);            // 0xAA8);
                entry.Job              = (Actor.Job)source[0x1540];               // 0x17C0];
                entry.Level            = source[0x1541];                          // 0x17C1];
                entry.GrandCompany     = source[0x1543];                          // 0x17C3];
                entry.GrandCompanyRank = source[0x1544];                          //0x17C4];
                entry.Title            = source[0x1546];                          //0x17C6];
                entry.HPCurrent        = BitConverter.ToInt32(source, 0x1548);    // 0x17C8);
                entry.HPMax            = BitConverter.ToInt32(source, 0x154C);    // 0x17CC);
                entry.MPCurrent        = BitConverter.ToInt32(source, 0x1550);    // 0x17D0);
                entry.MPMax            = BitConverter.ToInt32(source, 0x1554);    // 0x17D4);
                entry.TPCurrent        = BitConverter.ToInt16(source, 0x1558);    // 0x17D8);
                entry.TPMax            = 1000;
                entry.GPCurrent        = BitConverter.ToInt16(source, 0x155A);    // 0x17DA);
                entry.GPMax            = BitConverter.ToInt16(source, 0x155C);    // 0x17DC);
                entry.CPCurrent        = BitConverter.ToInt16(source, 0x155E);    // 0x17DE);
                entry.CPMax            = BitConverter.ToInt16(source, 0x1560);    // 0x17E0);
                entry.Race             = source[0x2808];                          // ??
                entry.Sex              = (Actor.Sex)source[0x2809];               //?
                entry.IsCasting        = BitConverter.ToBoolean(source, 0x2A30);  // 0x2C90);
                entry.CastingID        = BitConverter.ToInt16(source, 0x2A34);    // 0x2C94);
                entry.CastingTargetID  = BitConverter.ToUInt32(source, 0x2A40);   // 0x2CA0);
                entry.CastingProgress  = BitConverter.ToSingle(source, 0x2A64);   // 0x2CC4);
                entry.CastingTime      = BitConverter.ToSingle(source, 0x2A68);   // 0x2DA8);
                entry.Coordinate       = new Coordinate(entry.X, entry.Z, entry.Y);
                if (targetID > 0)
                {
                    entry.TargetID = (int)targetID;
                }
                else
                {
                    if (pcTargetID > 0)
                    {
                        entry.TargetID = (int)pcTargetID;
                    }
                }
                if (entry.CastingTargetID == 3758096384)
                {
                    entry.CastingTargetID = 0;
                }
                entry.MapIndex = 0;
                var limit = 60;
                switch (entry.Type)
                {
                case Actor.Type.PC:
                    limit = 30;
                    break;
                }
                entry.StatusEntries = new List <StatusEntry>();
                const int statusSize     = 12;
                var       statusesSource = new byte[limit * statusSize];
                Buffer.BlockCopy(source, 0x28B8, statusesSource, 0, limit * 12);
                for (var i = 0; i < limit; i++)
                {
                    var statusSource = new byte[statusSize];
                    Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                    var statusEntry = new StatusEntry
                    {
                        TargetName = entry.Name,
                        StatusID   = BitConverter.ToInt16(statusSource, 0x0),
                        Duration   = BitConverter.ToSingle(statusSource, 0x4),
                        CasterID   = BitConverter.ToUInt32(statusSource, 0x8)
                    };
                    try
                    {
                        var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                        statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                        var statusKey = "";
                        switch (Settings.Default.GameLanguage)
                        {
                        case "English":
                            statusKey = statusInfo.Name.English;
                            break;

                        case "French":
                            statusKey = statusInfo.Name.French;
                            break;

                        case "German":
                            statusKey = statusInfo.Name.German;
                            break;

                        case "Japanese":
                            statusKey = statusInfo.Name.Japanese;
                            break;
                        }
                        statusEntry.StatusName = statusKey;
                    }
                    catch (Exception ex)
                    {
                        statusEntry.StatusName = "UNKNOWN";
                    }
                    if (statusEntry.IsValid())
                    {
                        entry.StatusEntries.Add(statusEntry);
                    }
                }
            }
            catch (Exception ex)
            {
            }
            CleanXPValue(ref entry);

            if (isCurrentUser)
            {
                PCWorkerDelegate.CurrentUser = entry;
            }
            entry.CurrentUser = PCWorkerDelegate.CurrentUser;
            return(entry);
        }
示例#2
0
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private void ScanTimerElapsed(object sender, ElapsedEventArgs e)
        {
            if (_isScanning)
            {
                return;
            }
            _isScanning = true;
            double refresh = 1000;

            if (Double.TryParse(Settings.Default.PartyInfoWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh))
            {
                _scanTimer.Interval = refresh;
            }
            Func <bool> scannerWorker = delegate
            {
                if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP"))
                {
                    if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYMAP"))
                    {
                        if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYCOUNT"))
                        {
                            PartyInfoMap  = MemoryHandler.Instance.SigScanner.Locations["PARTYMAP"];
                            PartyCountMap = MemoryHandler.Instance.SigScanner.Locations["PARTYCOUNT"];
                            try
                            {
                                var partyEntities = new List <PartyEntity>();
                                var partyCount    = MemoryHandler.Instance.GetByte(PartyCountMap);
                                if (partyCount > 0 && partyCount < 9)
                                {
                                    for (uint i = 0; i < partyCount; i++)
                                    {
                                        uint size;
                                        switch (Settings.Default.GameLanguage)
                                        {
                                        case "Chinese":
                                            size = 594;
                                            break;

                                        default:
                                            size = 544;
                                            break;
                                        }
                                        var address = PartyInfoMap + (i * size);
                                        var actor   = MemoryHandler.Instance.GetStructure <Structures.PartyMember>(address);
                                        var entry   = new PartyEntity
                                        {
                                            Name       = MemoryHandler.Instance.GetString(address, 32),
                                            ID         = actor.ID,
                                            Coordinate = new Coordinate(actor.X, actor.Z, actor.Y),
                                            X          = actor.X,
                                            Z          = actor.Z,
                                            Y          = actor.Y,
                                            Level      = actor.Level,
                                            HPCurrent  = actor.HPCurrent,
                                            HPMax      = actor.HPMax,
                                            MPCurrent  = actor.MPCurrent,
                                            MPMax      = actor.MPMax,
                                            Job        = actor.Job
                                        };
                                        if (entry.HPMax == 0)
                                        {
                                            entry.HPMax = 1;
                                        }
                                        foreach (var status in actor.Statuses)
                                        {
                                            var statusEntry = new StatusEntry
                                            {
                                                TargetName = entry.Name,
                                                StatusID   = status.StatusID,
                                                Duration   = status.Duration,
                                                CasterID   = status.CasterID
                                            };
                                            try
                                            {
                                                var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                                var statusKey = statusInfo.Name.English;
                                                switch (Settings.Default.GameLanguage)
                                                {
                                                case "French":
                                                    statusKey = statusInfo.Name.French;
                                                    break;

                                                case "Japanese":
                                                    statusKey = statusInfo.Name.Japanese;
                                                    break;

                                                case "German":
                                                    statusKey = statusInfo.Name.German;
                                                    break;

                                                case "Chinese":
                                                    statusKey = statusInfo.Name.Chinese;
                                                    break;
                                                }
                                                statusEntry.StatusName = statusKey;
                                            }
                                            catch (Exception ex)
                                            {
                                                statusEntry.StatusName = "UNKNOWN";
                                            }
                                            if (statusEntry.IsValid())
                                            {
                                                entry.StatusEntries.Add(statusEntry);
                                            }
                                        }
                                        if (entry.IsValid)
                                        {
                                            partyEntities.Add(entry);
                                        }
                                    }
                                }
                                AppContextHelper.Instance.RaiseNewPartyEntries(partyEntities);
                            }
                            catch (Exception ex)
                            {
                            }
                        }
                    }
                }
                _isScanning = false;
                return(true);
            };

            scannerWorker.BeginInvoke(delegate { }, scannerWorker);
        }
示例#3
0
        public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorEntity entry = null)
        {
            entry = entry ?? new ActorEntity();
            try
            {
                uint targetID;
                uint pcTargetID;
                entry.MapIndex = 0;
                entry.TargetID = 0;
                switch (Settings.Default.GameLanguage)
                {
                case "Chinese":
                    entry.Name            = MemoryHandler.Instance.GetStringFromBytes(source, 48);
                    entry.ID              = BitConverter.ToUInt32(source, 0x74);
                    entry.NPCID1          = BitConverter.ToUInt32(source, 0x78);
                    entry.NPCID2          = BitConverter.ToUInt32(source, 0x80);
                    entry.OwnerID         = BitConverter.ToUInt32(source, 0x84);
                    entry.Type            = (Actor.Type)source[0x8A];
                    entry.TargetType      = (Actor.TargetType)source[0x8C];
                    entry.GatheringStatus = source[0x8E];
                    entry.Distance        = source[0x8F];
                    entry.X                  = BitConverter.ToSingle(source, 0xA0);
                    entry.Z                  = BitConverter.ToSingle(source, 0xA4);
                    entry.Y                  = BitConverter.ToSingle(source, 0xA8);
                    entry.Heading            = BitConverter.ToSingle(source, 0xB0);
                    entry.Fate               = BitConverter.ToUInt32(source, 0xE4); // ??
                    entry.GatheringInvisible = source[0x11C];                       // ??
                    entry.ModelID            = BitConverter.ToUInt32(source, 0x174);
                    entry.ActionStatus       = (Actor.ActionStatus)source[0x17C];
                    entry.IsGM               = BitConverter.ToBoolean(source, 0x183); // ?
                    entry.Icon               = (Actor.Icon)source[0x18C];
                    entry.Status             = (Actor.Status)source[0x18E];
                    entry.ClaimedByID        = BitConverter.ToUInt32(source, 0x1A0);
                    targetID                 = BitConverter.ToUInt32(source, 0x1A8);
                    pcTargetID               = BitConverter.ToUInt32(source, 0xAA8);
                    entry.Job                = (Actor.Job)source[0x17C0];
                    entry.Level              = source[0x17C1];
                    entry.GrandCompany       = source[0x17C3];
                    entry.GrandCompanyRank   = source[0x17C4];
                    entry.Title              = source[0x17C6];
                    entry.HPCurrent          = BitConverter.ToInt32(source, 0x17C8);
                    entry.HPMax              = BitConverter.ToInt32(source, 0x17CC);
                    entry.MPCurrent          = BitConverter.ToInt32(source, 0x17D0);
                    entry.MPMax              = BitConverter.ToInt32(source, 0x17D4);
                    entry.TPCurrent          = BitConverter.ToInt16(source, 0x17D8);
                    entry.TPMax              = 1000;
                    entry.GPCurrent          = BitConverter.ToInt16(source, 0x17DA);
                    entry.GPMax              = BitConverter.ToInt16(source, 0x17DC);
                    entry.CPCurrent          = BitConverter.ToInt16(source, 0x17DE);
                    entry.CPMax              = BitConverter.ToInt16(source, 0x17E0);
                    entry.Race               = source[0x2E58];            // ??
                    entry.Sex                = (Actor.Sex)source[0x2E59]; //?
                    entry.IsCasting          = BitConverter.ToBoolean(source, 0x32E0);
                    entry.CastingID          = BitConverter.ToInt16(source, 0x32E4);
                    entry.CastingTargetID    = BitConverter.ToUInt32(source, 0x32F0);
                    entry.CastingProgress    = BitConverter.ToSingle(source, 0x3314);
                    entry.CastingTime        = BitConverter.ToSingle(source, 0x33F8);
                    entry.Coordinate         = new Coordinate(entry.X, entry.Z, entry.Y);
                    break;

                default:
                    entry.Name            = MemoryHandler.Instance.GetStringFromBytes(source, 48);
                    entry.ID              = BitConverter.ToUInt32(source, 0x74);
                    entry.NPCID1          = BitConverter.ToUInt32(source, 0x7C);
                    entry.NPCID2          = BitConverter.ToUInt32(source, 0x80);
                    entry.OwnerID         = BitConverter.ToUInt32(source, 0x84);
                    entry.Type            = (Actor.Type)source[0x8A];
                    entry.TargetType      = (Actor.TargetType)source[0x8C];
                    entry.GatheringStatus = source[0x8F];
                    entry.Distance        = source[0x91];
                    var defaultBaseOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x10 : 0;
                    entry.X                  = BitConverter.ToSingle(source, 0xA0 + defaultBaseOffset);
                    entry.Z                  = BitConverter.ToSingle(source, 0xA4 + defaultBaseOffset);
                    entry.Y                  = BitConverter.ToSingle(source, 0xA8 + defaultBaseOffset);
                    entry.Heading            = BitConverter.ToSingle(source, 0xB0 + defaultBaseOffset);
                    entry.HitBoxRadius       = BitConverter.ToSingle(source, 0xC0 + defaultBaseOffset);
                    entry.Fate               = BitConverter.ToUInt32(source, 0xE4 + defaultBaseOffset); // ??
                    entry.GatheringInvisible = source[0x11C];                                           // ??
                    entry.ModelID            = BitConverter.ToUInt32(source, 0x174);
                    entry.ActionStatus       = (Actor.ActionStatus)source[0x17C];
                    // 0x17D - 0 = Green name, 4 = non-agro (yellow name)
                    entry.IsGM        = BitConverter.ToBoolean(source, 0x183);                         // ?
                    entry.Icon        = (Actor.Icon)source[0x18C];
                    entry.Status      = (Actor.Status)source[0x17E];                                   //0x18E];
                    entry.ClaimedByID = BitConverter.ToUInt32(source, 0x180);                          // 0x1A0);
                    targetID          = BitConverter.ToUInt32(source, 0x188);                          // 0x1A8);
                    pcTargetID        = BitConverter.ToUInt32(source, 0x938);                          // 0xAA8);
                    var defaultStatOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x230 : 0;
                    entry.Job              = (Actor.Job)source[0x14C0 + defaultStatOffset];            // 0x17C0];
                    entry.Level            = source[0x14C1 + defaultStatOffset];                       // 0x17C1];
                    entry.GrandCompany     = source[0x14C3 + defaultStatOffset];                       // 0x17C3];
                    entry.GrandCompanyRank = source[0x14C4 + defaultStatOffset];                       //0x17C4];
                    entry.Title            = source[0x1546 + defaultStatOffset];                       //0x17C6];
                    entry.HPCurrent        = BitConverter.ToInt32(source, 0x14C8 + defaultStatOffset); // 0x17C8);
                    entry.HPMax            = BitConverter.ToInt32(source, 0x14CC + defaultStatOffset); // 0x17CC);
                    entry.MPCurrent        = BitConverter.ToInt32(source, 0x14D0 + defaultStatOffset); // 0x17D0);
                    entry.MPMax            = BitConverter.ToInt32(source, 0x14D4 + defaultStatOffset); // 0x17D4);
                    entry.TPCurrent        = BitConverter.ToInt16(source, 0x14D8 + defaultStatOffset); // 0x17D8);
                    entry.TPMax            = 1000;
                    entry.GPCurrent        = BitConverter.ToInt16(source, 0x14DA + defaultStatOffset); // 0x17DA);
                    entry.GPMax            = BitConverter.ToInt16(source, 0x14DC + defaultStatOffset); // 0x17DC);
                    entry.CPCurrent        = BitConverter.ToInt16(source, 0x14DE + defaultStatOffset); // 0x17DE);
                    entry.CPMax            = BitConverter.ToInt16(source, 0x14E0 + defaultStatOffset); // 0x17E0);
                    entry.Race             = source[0x2808];                                           // ??
                    entry.Sex              = (Actor.Sex)source[0x2809];                                //?
                    entry.IsCasting        = BitConverter.ToBoolean(source, 0x2A30);                   // 0x2C90);
                    entry.CastingID        = BitConverter.ToInt16(source, 0x2A34);                     // 0x2C94);
                    entry.CastingTargetID  = BitConverter.ToUInt32(source, 0x2A40);                    // 0x2CA0);
                    entry.CastingProgress  = BitConverter.ToSingle(source, 0x2A64);                    // 0x2CC4);
                    entry.CastingTime      = BitConverter.ToSingle(source, 0x2A68);                    // 0x2DA8);
                    entry.Coordinate       = new Coordinate(entry.X, entry.Z, entry.Y);
                    break;
                }
                if (targetID > 0)
                {
                    entry.TargetID = (int)targetID;
                }
                else
                {
                    if (pcTargetID > 0)
                    {
                        entry.TargetID = (int)pcTargetID;
                    }
                }
                if (entry.CastingTargetID == 3758096384)
                {
                    entry.CastingTargetID = 0;
                }
                entry.MapIndex = 0;
                var limit = 60;
                switch (entry.Type)
                {
                case Actor.Type.PC:
                    limit = 30;
                    break;
                }
                entry.StatusEntries = new List <StatusEntry>();
                const int statusSize     = 12;
                var       statusesSource = new byte[limit * statusSize];
                switch (Settings.Default.GameLanguage)
                {
                case "Chinese":
                    Buffer.BlockCopy(source, 0x3168, statusesSource, 0, limit * 12);
                    break;

                default:
                    var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x3740 : 0x2878;
                    Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                    break;
                }
                for (var i = 0; i < limit; i++)
                {
                    var statusSource = new byte[statusSize];
                    Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                    var statusEntry = new StatusEntry
                    {
                        TargetEntity = entry,
                        TargetName   = entry.Name,
                        StatusID     = BitConverter.ToInt16(statusSource, 0x0),
                        Stacks       = statusSource[0x2],
                        Duration     = BitConverter.ToSingle(statusSource, 0x4),
                        CasterID     = BitConverter.ToUInt32(statusSource, 0x8)
                    };
                    try
                    {
                        var pc      = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        var npc     = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                    }
                    catch (Exception ex)
                    {
                    }
                    try
                    {
                        var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                        statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                        var statusKey = statusInfo.Name.English;
                        switch (Settings.Default.GameLanguage)
                        {
                        case "French":
                            statusKey = statusInfo.Name.French;
                            break;

                        case "Japanese":
                            statusKey = statusInfo.Name.Japanese;
                            break;

                        case "German":
                            statusKey = statusInfo.Name.German;
                            break;

                        case "Chinese":
                            statusKey = statusInfo.Name.Chinese;
                            break;
                        }
                        statusEntry.StatusName = statusKey;
                    }
                    catch (Exception ex)
                    {
                        statusEntry.StatusName = "UNKNOWN";
                    }
                    if (statusEntry.IsValid())
                    {
                        entry.StatusEntries.Add(statusEntry);
                    }
                }
            }
            catch (Exception ex)
            {
            }
            CleanXPValue(ref entry);

            if (isCurrentUser)
            {
                PCWorkerDelegate.CurrentUser = entry;
            }
            entry.CurrentUser = PCWorkerDelegate.CurrentUser;
            return(entry);
        }
示例#4
0
        public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null)
        {
            if (actorEntity != null)
            {
                var entry = new PartyEntity
                {
                    X             = actorEntity.X,
                    Y             = actorEntity.Y,
                    Z             = actorEntity.Z,
                    Coordinate    = actorEntity.Coordinate,
                    ID            = actorEntity.ID,
                    UUID          = actorEntity.UUID,
                    Name          = actorEntity.Name,
                    Job           = actorEntity.Job,
                    Level         = actorEntity.Level,
                    HPCurrent     = actorEntity.HPCurrent,
                    HPMax         = actorEntity.HPMax,
                    MPCurrent     = actorEntity.MPCurrent,
                    MPMax         = actorEntity.MPMax,
                    StatusEntries = actorEntity.StatusEntries
                };
                CleanXPValue(ref entry);
                return(entry);
            }
            else
            {
                var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyEntity.DefaultStatusEffectOffset;
                var entry = new PartyEntity();
                try
                {
                    entry.X          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.X);
                    entry.Z          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Z);
                    entry.Y          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Y);
                    entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z);
                    entry.ID         = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID);
                    entry.UUID       = Guid.NewGuid()
                                       .ToString();
                    entry.Name      = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyEntity.Name);
                    entry.JobID     = source[MemoryHandler.Instance.Structures.PartyEntity.Job];
                    entry.Job       = (Actor.Job)entry.JobID;
                    entry.Level     = source[MemoryHandler.Instance.Structures.PartyEntity.Level];
                    entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPCurrent);
                    entry.HPMax     = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPMax);
                    entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPCurrent);
                    entry.MPMax     = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPMax);
                    const int limit = 15;
                    entry.StatusEntries = new List <StatusEntry>();
                    const int statusSize     = 12;
                    var       statusesSource = new byte[limit * statusSize];

                    Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                    for (var i = 0; i < limit; i++)
                    {
                        var statusSource = new byte[statusSize];
                        Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                        var statusEntry = new StatusEntry
                        {
                            TargetName = entry.Name,
                            StatusID   = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID),
                            Stacks     = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks],
                            Duration   = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration),
                            CasterID   = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID)
                        };
                        try
                        {
                            var pc      = PCWorkerDelegate.GetEntity(statusEntry.CasterID);
                            var npc     = NPCWorkerDelegate.GetEntity(statusEntry.CasterID);
                            var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID);
                            statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                        try
                        {
                            if (statusEntry.StatusID > 0)
                            {
                                var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID);
                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                var statusKey = statusInfo.Name.English;
                                switch (MemoryHandler.Instance.GameLanguage)
                                {
                                case "French":
                                    statusKey = statusInfo.Name.French;
                                    break;

                                case "Japanese":
                                    statusKey = statusInfo.Name.Japanese;
                                    break;

                                case "German":
                                    statusKey = statusInfo.Name.German;
                                    break;

                                case "Chinese":
                                    statusKey = statusInfo.Name.Chinese;
                                    break;

                                case "Korean":
                                    statusKey = statusInfo.Name.Korean;
                                    break;
                                }
                                statusEntry.StatusName = statusKey;
                            }
                        }
                        catch (Exception)
                        {
                            statusEntry.StatusName = "UNKNOWN";
                        }
                        if (statusEntry.IsValid())
                        {
                            entry.StatusEntries.Add(statusEntry);
                        }
                    }
                }
                catch (Exception ex)
                {
                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                }
                CleanXPValue(ref entry);
                return(entry);
            }
        }
        public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorEntity entry = null)
        {
            entry = entry ?? new ActorEntity();
            var defaultBaseOffset         = MemoryHandler.Instance.Structures.ActorEntity.DefaultBaseOffset;
            var defaultStatOffset         = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatOffset;
            var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.ActorEntity.DefaultStatusEffectOffset;

            try
            {
                entry.MapTerritory = 0;
                entry.MapIndex     = 0;
                entry.MapID        = 0;
                entry.TargetID     = 0;
                entry.Name         = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.ActorEntity.Name);
                entry.ID           = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ID);
                entry.UUID         = string.IsNullOrEmpty(entry.UUID) ? Guid.NewGuid()
                                     .ToString() : entry.UUID;
                entry.NPCID1       = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID1);
                entry.NPCID2       = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID2);
                entry.OwnerID      = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.OwnerID);
                entry.TypeID       = source[MemoryHandler.Instance.Structures.ActorEntity.Type];
                entry.Type         = (Actor.Type)entry.TypeID;
                entry.TargetTypeID = source[MemoryHandler.Instance.Structures.ActorEntity.TargetType];
                entry.TargetType   = (Actor.TargetType)entry.TargetTypeID;

                entry.GatheringStatus = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringStatus];
                entry.Distance        = source[MemoryHandler.Instance.Structures.ActorEntity.Distance];

                entry.X                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.X + defaultBaseOffset);
                entry.Z                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Z + defaultBaseOffset);
                entry.Y                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Y + defaultBaseOffset);
                entry.Heading            = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.Heading + defaultBaseOffset);
                entry.HitBoxRadius       = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.HitBoxRadius + defaultBaseOffset);
                entry.Fate               = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.Fate + defaultBaseOffset); // ??
                entry.GatheringInvisible = source[MemoryHandler.Instance.Structures.ActorEntity.GatheringInvisible];                                 // ??
                entry.ModelID            = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ModelID);
                entry.ActionStatusID     = source[MemoryHandler.Instance.Structures.ActorEntity.ActionStatus];
                entry.ActionStatus       = (Actor.ActionStatus)entry.ActionStatusID;

                // 0x17D - 0 = Green name, 4 = non-agro (yellow name)
                entry.IsGM   = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorEntity.IsGM); // ?
                entry.IconID = source[MemoryHandler.Instance.Structures.ActorEntity.Icon];
                entry.Icon   = (Actor.Icon)entry.IconID;

                entry.StatusID = source[MemoryHandler.Instance.Structures.ActorEntity.Status];
                entry.Status   = (Actor.Status)entry.StatusID;

                entry.ClaimedByID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ClaimedByID);
                var targetID   = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.TargetID);
                var pcTargetID = targetID;

                entry.JobID            = source[MemoryHandler.Instance.Structures.ActorEntity.Job + defaultStatOffset];
                entry.Job              = (Actor.Job)entry.JobID;
                entry.Level            = source[MemoryHandler.Instance.Structures.ActorEntity.Level + defaultStatOffset];
                entry.GrandCompany     = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompany + defaultStatOffset];
                entry.GrandCompanyRank = source[MemoryHandler.Instance.Structures.ActorEntity.GrandCompanyRank + defaultStatOffset];
                entry.Title            = source[MemoryHandler.Instance.Structures.ActorEntity.Title + defaultStatOffset];
                entry.HPCurrent        = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPCurrent + defaultStatOffset);
                entry.HPMax            = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.HPMax + defaultStatOffset);
                entry.MPCurrent        = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPCurrent + defaultStatOffset);
                entry.MPMax            = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorEntity.MPMax + defaultStatOffset);
                entry.TPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.TPCurrent + defaultStatOffset);
                entry.TPMax            = 1000;
                entry.GPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPCurrent + defaultStatOffset);
                entry.GPMax            = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.GPMax + defaultStatOffset);
                entry.CPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPCurrent + defaultStatOffset);
                entry.CPMax            = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CPMax + defaultStatOffset);
                //entry.Race = source[0x2578]; // ??
                //entry.Sex = (Actor.Sex) source[0x2579]; //?
                entry.IsCasting       = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorEntity.IsCasting1) && BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorEntity.IsCasting2); // 0x2C90);
                entry.CastingID       = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorEntity.CastingID);                                                                                                   // 0x2C94);
                entry.CastingTargetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTargetID);                                                                                            // 0x2CA0);
                entry.CastingProgress = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingProgress);                                                                                            // 0x2CC4);
                entry.CastingTime     = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorEntity.CastingTime);                                                                                                // 0x2DA8);
                entry.Coordinate      = new Coordinate(entry.X, entry.Z, entry.Y);
                if (targetID > 0)
                {
                    entry.TargetID = (int)targetID;
                }
                else
                {
                    if (pcTargetID > 0)
                    {
                        entry.TargetID = (int)pcTargetID;
                    }
                }
                if (entry.CastingTargetID == 3758096384)
                {
                    entry.CastingTargetID = 0;
                }
                entry.MapIndex = 0;
                var limit = 60;
                switch (entry.Type)
                {
                case Actor.Type.PC:
                    limit = 30;
                    break;
                }
                entry.StatusEntries = new List <StatusEntry>();
                const int statusSize     = 12;
                var       statusesSource = new byte[limit * statusSize];

                Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize);
                for (var i = 0; i < limit; i++)
                {
                    var statusSource = new byte[statusSize];
                    Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                    var statusEntry = new StatusEntry
                    {
                        TargetEntity = entry,
                        TargetName   = entry.Name,
                        StatusID     = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID),
                        Stacks       = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks],
                        Duration     = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration),
                        CasterID     = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID)
                    };
                    try
                    {
                        var pc      = PCWorkerDelegate.GetEntity(statusEntry.CasterID);
                        var npc     = NPCWorkerDelegate.GetEntity(statusEntry.CasterID);
                        var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID);
                        statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                    }
                    catch (Exception ex)
                    {
                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                    }
                    try
                    {
                        var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID);
                        if (statusInfo != null)
                        {
                            statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                            var statusKey = statusInfo.Name.English;
                            switch (MemoryHandler.Instance.GameLanguage)
                            {
                            case "French":
                                statusKey = statusInfo.Name.French;
                                break;

                            case "Japanese":
                                statusKey = statusInfo.Name.Japanese;
                                break;

                            case "German":
                                statusKey = statusInfo.Name.German;
                                break;

                            case "Chinese":
                                statusKey = statusInfo.Name.Chinese;
                                break;

                            case "Korean":
                                statusKey = statusInfo.Name.Korean;
                                break;
                            }
                            statusEntry.StatusName = statusKey;
                        }
                    }
                    catch (Exception)
                    {
                        statusEntry.StatusName = "UNKNOWN";
                    }
                    if (statusEntry.IsValid())
                    {
                        entry.StatusEntries.Add(statusEntry);
                    }
                }
            }
            catch (Exception ex)
            {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }
            CleanXPValue(ref entry);

            if (isCurrentUser)
            {
                PCWorkerDelegate.CurrentUser = entry;
            }
            return(entry);
        }
示例#6
0
        public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null)
        {
            if (actorEntity != null)
            {
                var entry = new PartyEntity
                {
                    X             = actorEntity.X,
                    Y             = actorEntity.Y,
                    Z             = actorEntity.Z,
                    Coordinate    = actorEntity.Coordinate,
                    ID            = actorEntity.ID,
                    Name          = actorEntity.Name,
                    Job           = actorEntity.Job,
                    Level         = actorEntity.Level,
                    HPCurrent     = actorEntity.HPCurrent,
                    HPMax         = actorEntity.HPMax,
                    MPCurrent     = actorEntity.MPCurrent,
                    MPMax         = actorEntity.MPMax,
                    StatusEntries = actorEntity.StatusEntries,
                };
                CleanXPValue(ref entry);
                return(entry);
            }
            else
            {
                var entry = new PartyEntity();
                try
                {
                    switch (Settings.Default.GameLanguage)
                    {
                    case "Chinese":
                    default:
                        entry.X          = BitConverter.ToSingle(source, 0x0);
                        entry.Z          = BitConverter.ToSingle(source, 0x4);
                        entry.Y          = BitConverter.ToSingle(source, 0x8);
                        entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z);
                        entry.ID         = BitConverter.ToUInt32(source, 0x10);
                        entry.Name       = MemoryHandler.Instance.GetStringFromBytes(source, 0x20);
                        entry.Job        = (Actor.Job)source[0x61];
                        entry.Level      = source[0x63];
                        entry.HPCurrent  = BitConverter.ToInt32(source, 0x68);
                        entry.HPMax      = BitConverter.ToInt32(source, 0x6C);
                        entry.MPCurrent  = BitConverter.ToInt16(source, 0x70);
                        entry.MPMax      = BitConverter.ToInt16(source, 0x72);
                        break;
                    }
                    const int limit = 15;
                    entry.StatusEntries = new List <StatusEntry>();
                    const int statusSize     = 12;
                    var       statusesSource = new byte[limit * statusSize];
                    switch (Settings.Default.GameLanguage)
                    {
                    case "Chinese":
                    default:
                        var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x88 : 0x80;
                        Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                        break;
                    }
                    for (var i = 0; i < limit; i++)
                    {
                        var statusSource = new byte[statusSize];
                        Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                        var statusEntry = new StatusEntry
                        {
                            TargetName = entry.Name,
                            StatusID   = BitConverter.ToInt16(statusSource, 0x0),
                            Stacks     = statusSource[0x2],
                            Duration   = BitConverter.ToSingle(statusSource, 0x4),
                            CasterID   = BitConverter.ToUInt32(statusSource, 0x8)
                        };
                        try
                        {
                            var pc      = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            var npc     = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                        }
                        catch (Exception ex)
                        {
                        }
                        try
                        {
                            if (statusEntry.StatusID > 0)
                            {
                                var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                var statusKey = statusInfo.Name.English;
                                switch (Settings.Default.GameLanguage)
                                {
                                case "French":
                                    statusKey = statusInfo.Name.French;
                                    break;

                                case "Japanese":
                                    statusKey = statusInfo.Name.Japanese;
                                    break;

                                case "German":
                                    statusKey = statusInfo.Name.German;
                                    break;

                                case "Chinese":
                                    statusKey = statusInfo.Name.Chinese;
                                    break;
                                }
                                statusEntry.StatusName = statusKey;
                            }
                        }
                        catch (Exception ex)
                        {
                            statusEntry.StatusName = "UNKNOWN";
                        }
                        if (statusEntry.IsValid())
                        {
                            entry.StatusEntries.Add(statusEntry);
                        }
                    }
                }
                catch (Exception ex)
                {
                }
                CleanXPValue(ref entry);
                return(entry);
            }
        }