private void PlayerDetached()
 {
     if (!CurrentlyControlled)
     {
         return;
     }
     _ui?.Dispose();
 }
示例#2
0
 private void PlayerDetached()
 {
     _ui?.Dispose();
     _ui = null;
 }
示例#3
0
 private void PlayerDetached()
 {
     _ui?.Dispose();
     _ui = null;
     _cooldown.Clear();
 }