public override void OnInspectorGUI() { DrawDefaultInspector(); StatusEffectMainViewCtl d = (StatusEffectMainViewCtl)target; TestID = EditorGUILayout.IntField("Test ID", TestID); CD = EditorGUILayout.IntField("Test CD", CD); if (GUILayout.Button("Insert Status into Self ")) { d.InsertStatusToSelf(TestID, CD); } if (GUILayout.Button("Insert Status into Duel")) { d.InsertStatusToDuel(TestID, CD); } if (GUILayout.Button("Remove Status into Self ")) { d.RemoveCDToSelf(CD); } if (GUILayout.Button("Remove Status into Duel")) { d.RemoveCDToDuel(CD); } }
public void RemoveStatusToSelf(int CD) { StatusCtl.RemoveCDToSelf(CD); }