private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.name == "Wheel") { StatusEffectBehaviour statusEffectBehaviour = other.gameObject.GetComponentInParent <StatusEffectBehaviour>(); if (statusEffectBehaviour != null) { statusEffectBehaviour.Apply <StatusEffectMelting>(Duration, Damage, DamageRate, sfx); } } }
private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.name == "Wheel") { StatusEffectBehaviour statusEffectBehaviour = other.gameObject.GetComponentInParent <StatusEffectBehaviour>(); if (statusEffectBehaviour != null) { statusEffectBehaviour.Apply <StatusEffectSlower>(Duration, AccelerationFactor, FrictionFactor, sfx); } } }