void Start() { GameObject container = GameObject.Find("BaseHealthStatusBar"); Debug.Assert(container != null, "Could not find BaseHealthStatusBar GameObject"); statusBar = container.GetComponentInChildren <StatusBarBehaviour> (); Debug.Assert(statusBar != null, "Could not find StatusBarBehaviour Component"); statusBar.message = "Memory"; life = maxLife; }
void Start() { if (statusBar == null) { GameObject container = GameObject.Find("CurrencyStatusBar"); Debug.Assert(container != null, "Could not find CurrencyStatusBar GameObject"); statusBar = container.GetComponentInChildren <StatusBarBehaviour> (); Debug.Assert(statusBar != null, "Could not find StatusBarBehaviour Component"); } UpdateStatus(); }