private void AddStat() { if (hero.Stats > 0) { switch (activeId) { case 0: //demagee hero.Basedamage++; StatsWindow.RenderItem(0, hero.Damage.ToString()); break; case 1: //def hero.BaseDef++; StatsWindow.RenderItem(1, hero.Def.ToString()); break; case 2: //speed hero.Speed++; StatsWindow.RenderItem(2, hero.Speed.ToString()); break; case 3: //health hero.Health++; StatsWindow.RenderItem(3, hero.Health.ToString()); break; default: break; } hero.Stats--; RenderHero(); } //RenderHeroStats(); }