示例#1
0
 public void Damage(float _damage)
 {
     health -= _damage;
     stats.UpdateEnemyHpUI(health);
     DebugMobileManager.Log("Enemy health is: " + health);
     if (health <= 0)
     {
         DebugMobileManager.Log("ENEMY DEFEATED");
         Destroy(this.gameObject);
         UnityEngine.SceneManagement.SceneManager.LoadScene(0);
     }
 }