void OnTriggerEnter(Collider collider) { GameObject hitObject = collider.gameObject; StatsController stats = hitObject.GetComponent <StatsController>(); Animator animator = hitObject.GetComponent <Animator>(); if (animator) { if (stats) { animator.SetTrigger("Hit"); animator.SetInteger("HitDirection", -1); stats.MinusHealth(30); if (stats.health <= 0) { stats.Die(); } } } }