private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("EnemyAttack"))
        {
            civStats.TakeDamage(other.GetComponentInParent <StatsEnemy>().damage);
            //civStats.currentHP -= other.GetComponentInParent<StatsEnemy>().damage;

            if (civStats.currentHP <= 0)
            {
                //other.GetComponentInParent<EnemyActivity>().target = null;
                Die();
            }
        }
    }