示例#1
0
    public void activate(GameObject player)
    {
        var p = player.GetComponent <Player>();

        p.hitPoints += this.health;

        //TODO - armor
        //TODO - other activations.
        if (this.speedBoost > 0f)
        {
            p.speedBoost = this.speedBoost;
            if (p.speedBoostResetTime > Time.time)
            {
                p.speedBoostResetTime += this.activeTime;
            }
            else
            {
                p.speedBoostResetTime = Time.time + this.activeTime;
            }
        }

        if (this.invulnerability)
        {
            p.invulnerable = true;
            if (p.invulnerableResetTime > Time.time)
            {
                p.invulnerableResetTime += this.activeTime;
            }
            else
            {
                p.invulnerableResetTime = Time.time + this.activeTime;
            }
        }

        if (this.weapondamagemultiplier > 0f)
        {
            p.weaponDamageMultiplier += this.weapondamagemultiplier - 1f;//offset by 1 as 1 is at bottom.
            if (p.weaponDamageMultiplierResetTime > Time.time)
            {
                p.weaponDamageMultiplierResetTime += this.activeTime;
            }
            else
            {
                p.weaponDamageMultiplierResetTime = Time.time + this.activeTime;
            }
        }
        if (this.weaponspeedmultiplier > 0f)
        {
            p.weaponSpeedMultiplier += this.weaponspeedmultiplier - 1f;
            if (p.weaponSpeedMultiplierResetTime > Time.time)
            {
                p.weaponSpeedMultiplierResetTime += this.activeTime;
            }
            else
            {
                p.weaponSpeedMultiplierResetTime = Time.time + this.activeTime;
            }
        }

        this._useCount--;
        if (this.useCount <= 0)
        {
            if (!this.useOnPickup)
            {
                p.items[p.items.IndexOf(this.gameObject.GetComponent <IItem>())] = null;
            }
            this.gameObject.SetActive(false);
        }

        StatisticManager.calculatePowerupStatistics(p, this.type);
    }