protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Medium; inputItems.Add <ItemComponentsPharmaceutical>(count: 100); inputItems.Add <ItemComponentsHighTech>(count: 5); inputItems.Add <ItemPowerCell>(count: 1); inputItems.Add <ItemPlastic>(count: 20); outputItems.Add <ItemNeuralEnhancer>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectFermentationBarrel>(); duration = CraftingDuration.VeryLong; inputItems.Add <ItemVodka>(count: 5); inputItems.Add <ItemBerriesRed>(count: 5); inputItems.Add <ItemSugar>(count: 5); inputItems.Add <ItemHerbGreen>(count: 5); outputItems.Add <ItemLiquor>(count: 5); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemCoffeeBeans>(count: 10); inputItems.Add <ItemToxin>(count: 10); inputItems.Add <ItemHerbRed>(count: 2); inputItems.Add <ItemBottleWater>(count: 1); outputItems.Add <ItemStrengthBoostBig>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemGlassRaw>(count: 100); inputItems.Add <ItemIngotCopper>(count: 10); inputItems.Add <ItemOrePragmium>(count: 5); inputItems.Add <ItemIngotLithium>(count: 1); outputItems.Add <ItemVialEmpty>(count: 25); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotSteel>(count: 20); inputItems.Add <ItemThread>(count: 25); inputItems.Add <ItemTarpaulin>(count: 20); inputItems.Add <ItemGlue>(count: 3); outputItems.Add <ItemMilitaryHelmet>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.VeryLong; inputItems.Add <ItemIngotCopper>(count: 100); inputItems.Add <ItemPlastic>(count: 25); inputItems.Add <ItemComponentsOptical>(count: 20); inputItems.Add <ItemPowerCell>(count: 1); outputItems.Add <ItemLaserPistol>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); duration = CraftingDuration.Short; inputItems.Add <ItemCanEmpty>(count: 1); inputItems.Add <ItemPreservative>(count: 1); inputItems.Add <ItemMeatRaw>(count: 1); inputItems.Add <ItemWheatFlour>(count: 1); outputItems.Add <ItemCannedFish>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.Short; inputItems.Add <ItemExplosives>(count: 400); inputItems.Add <ItemIngotSteel>(count: 100); inputItems.Add <ItemComponentsElectronic>(count: 10); inputItems.Add <ItemComponentsWeapon>(count: 2); outputItems.Add <ItemBombModern>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemRope>(count: 5); inputItems.Add <ItemFur>(count: 2); inputItems.Add <ItemThread>(count: 10); inputItems.Add <ItemGlue>(count: 1); outputItems.Add <ItemBraidedArmor>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemPlastic>(count: 10); inputItems.Add <ItemComponentsElectronic>(count: 5); inputItems.Add <ItemOrePragmium>(count: 5); inputItems.Add <ItemPowerCell>(count: 1); outputItems.Add <ItemPragmiumSensor>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemLogs>(count: 5); inputItems.Add <ItemCoal>(count: 2); inputItems.Add <ItemFibers>(count: 10); inputItems.Add <ItemPaper>(count: 10); outputItems.Add <ItemFirelog>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Long; inputItems.Add <ItemIngotSteel>(count: 5); inputItems.Add <ItemPragmiumHeart>(count: 1); inputItems.Add <ItemOrePragmium>(count: 5); inputItems.Add <ItemComponentsElectronic>(count: 1); outputItems.Add <ItemHatchetPragmium>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemPlastic>(count: 5); inputItems.Add <ItemCanisterMineralOil>(count: 5); inputItems.Add <ItemComponentsIndustrialChemicals>(count: 5); outputItems.Add <ItemAramidFiber>(count: 10); outputItems.Add <ItemCanisterEmpty>(count: 5); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Medium; inputItems .Add <ItemIngotSteel>(count: 10) .Add <ItemComponentsMechanical>(count: 1); outputItems .Add <ItemStructuralPlating>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemKeiniteRaw>(count: 25); inputItems.Add <ItemSolvent>(count: 5); inputItems.Add <ItemAcidSulfuric>(count: 1); outputItems.Add <ItemKeinite>(count: 5); outputItems.Add <ItemBottleEmpty>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); duration = CraftingDuration.Short; inputItems.Add <ItemCanEmpty>(count: 1); inputItems.Add <ItemPreservative>(count: 1); inputItems.Add <ItemCorn>(count: 1); inputItems.Add <ItemTomato>(count: 1); outputItems.Add <ItemCannedBeans>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.Long; inputItems.Add <ItemPlastic>(count: 25); inputItems.Add <ItemWire>(count: 25); inputItems.Add <ItemComponentsElectronic>(count: 5); inputItems.Add <ItemBatteryHeavyDuty>(count: 2); outputItems.Add <ItemBagFreezer>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectArmorerWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemBones>(count: 5); inputItems.Add <ItemLeather>(count: 3); inputItems.Add <ItemThread>(count: 5); inputItems.Add <ItemGlue>(count: 1); outputItems.Add <ItemBoneHelmetClosed>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Long; inputItems.Add <ItemComponentsPharmaceutical>(count: 50); inputItems.Add <ItemOrePragmium>(count: 50); inputItems.Add <ItemIngotSteel>(count: 50); inputItems.Add <ItemComponentsIndustrialChemicals>(count: 50); outputItems.Add <ItemImplantNanofiberSkin>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan craftDuration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); craftDuration = CraftingDuration.VeryShort; inputItems.Add <ItemWheatFlour>(count: 2); inputItems.Add <ItemSalt>(count: 1); inputItems.Add <ItemBottleWater>(count: 1); outputItems.Add <ItemPasta>(count: 1); outputItems.Add <ItemBottleEmpty>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Long; inputItems.Add <ItemComponentsPharmaceutical>(count: 20); inputItems.Add <ItemOrePragmium>(count: 20); inputItems.Add <ItemVialBiomaterial>(count: 20); inputItems.Add <ItemComponentsIndustrialChemicals>(count: 5); outputItems.Add <ItemImplantHealingGland>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectMedicalLab>(); duration = CraftingDuration.Medium; inputItems.Add <ItemComponentsPharmaceutical>(count: 10); inputItems.Add <ItemOreLithium>(count: 10); inputItems.Add <ItemHerbRed>(count: 1); inputItems.Add <ItemFlowerBlueSage>(count: 1); outputItems.Add <ItemPsiPreExposure>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectCookingTable>(); duration = CraftingDuration.Short; inputItems.Add <ItemLeaf>(count: 5); inputItems.Add <ItemMeatCharred>(count: 1); inputItems.Add <ItemRoastedMushrooms>(count: 1); inputItems.Add <ItemSalt>(count: 1); outputItems.Add <ItemMREImprovised>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectFurnace>() .Add <ObjectFurnaceElectric>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotIron>(count: 1); inputItems.Add <ItemCharcoal>(count: 1); inputItems.Add <ItemFluxPowder>(count: 1); outputItems.Add <ItemIngotSteel>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWorkbench>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemComponentsElectronic>(count: 10); inputItems.Add <ItemIngotCopper>(count: 20); inputItems.Add <ItemIngotGold>(count: 4); inputItems.Add <ItemIngotLithium>(count: 4); outputItems.Add <ItemComponentsHighTech>(count: 5); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemKeinite>(count: 35); inputItems.Add <ItemVialBiomaterial>(count: 15); inputItems.Add <ItemSlime>(count: 50); inputItems.Add <ItemInsectMeatRaw>(count: 10); outputItems.Add <ItemSwarmLauncher>(count: 1); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.Short; inputItems.Add <ItemIngotCopper>(count: 4); inputItems.Add <ItemNitrocellulosePowder>(count: 30); inputItems.Add <ItemCanisterGasoline>(count: 2); outputItems.Add <ItemAmmoGrenadeIncendiary>(count: 10); outputItems.Add <ItemCanisterEmpty>(count: 2); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.Medium; inputItems.Add <ItemIngotSteel>(count: 12); inputItems.Add <ItemIngotCopper>(count: 12); inputItems.Add <ItemLeather>(count: 5); inputItems.Add <ItemRubberVulcanized>(count: 3); outputItems.Add <ItemRifleBoltAction>(); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectWeaponWorkbench>(); duration = CraftingDuration.VeryShort; inputItems.Add <ItemIngotCopper>(count: 2); inputItems.Add <ItemPaper>(count: 10); inputItems.Add <ItemBlackpowder>(count: 15); inputItems.Add <ItemSalt>(count: 10); outputItems.Add <ItemAmmo12gaSaltCharge>(count: 20); }
protected override void SetupRecipe( StationsList stations, out TimeSpan duration, InputItems inputItems, OutputItems outputItems) { stations.Add <ObjectChemicalLab>(); duration = CraftingDuration.Short; inputItems.Add <ItemFibers>(count: 10); inputItems.Add <ItemAcidNitric>(count: 1); inputItems.Add <ItemBottleWater>(count: 1); outputItems.Add <ItemNitrocellulosePowder>(count: 10); outputItems.Add <ItemBottleEmpty>(count: 2); }