private void Start() { StationaryMissScript _smc = Resources.Load <StationaryMissScript>("Prefabs/StationaryMiss"); if (_smc != null && _smc.ToString().ToLower() != "null") { smc = _smc; } GameObject go = Resources.Load <GameObject>("Prefabs/FightInstance"); if (go != null && go.ToString().ToLower() != "null") { FightInstance = go; } line.Set("UI/Battle/spr_targetchoice_0"); instance = this; }