private void SetProbingRadiusUI(int radius) { if ((UnityEngine.Object) this.target == (UnityEngine.Object)null || (UnityEngine.Object) this.configurator == (UnityEngine.Object)null) { return; } PSliderSingle.SetCurrentValue(this.ProbingRadiusSlider, radius); StationaryChoreRangeVisualizer choreRangeVisualizer = this.target.GetComponent <StationaryChoreRangeVisualizer>(); if ((UnityEngine.Object)choreRangeVisualizer == (UnityEngine.Object)null) { return; } choreRangeVisualizer.x = -radius; choreRangeVisualizer.width = 2 + 2 * radius; Traverse.Create(choreRangeVisualizer).Method("UpdateVisualizers").GetValue(); if ((UnityEngine.Object) this.ProbingRadiusText == (UnityEngine.Object)null) { return; } PUIElements.SetText(this.ProbingRadiusText, radius.ToString("0")); }
private void SetButtonStates(bool enabled) { if (this.FindSweepyButton != null) { PButton.SetButtonEnabled(this.FindSweepyButton, enabled); } if (this.ResetSweepyButton != null) { PButton.SetButtonEnabled(this.ResetSweepyButton, enabled); } if (!enabled) { if ((UnityEngine.Object) this.MoveSpeedText != (UnityEngine.Object)null) { PUIElements.SetText(this.MoveSpeedText, "N/A"); } StationaryChoreRangeVisualizer choreRangeVisualizer = this.target.GetComponent <StationaryChoreRangeVisualizer>(); if ((UnityEngine.Object)choreRangeVisualizer != (UnityEngine.Object)null) { choreRangeVisualizer.x = 0; choreRangeVisualizer.width = 0; Traverse.Create(choreRangeVisualizer).Method("UpdateVisualizers").GetValue(); } if ((UnityEngine.Object) this.ProbingRadiusText != (UnityEngine.Object)null) { PUIElements.SetText(this.ProbingRadiusText, "N/A"); } } }
public static void Postfix(GameObject go) { StationaryChoreRangeVisualizer choreRangeVisualizer = go.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -RANGE; choreRangeVisualizer.y = -RANGE; choreRangeVisualizer.width = (RANGE * 2) + 1; choreRangeVisualizer.height = (RANGE * 2) + 1; }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer choreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -23; choreRangeVisualizer.y = -23; choreRangeVisualizer.width = 47; choreRangeVisualizer.height = 47; choreRangeVisualizer.movable = movable; }
private static void AddVisualizer(GameObject go, bool movable) { StationaryChoreRangeVisualizer stationaryChoreRangeVisualizer = go.AddOrGet <StationaryChoreRangeVisualizer>(); Rotatable rotatable = go.AddOrGet <Rotatable>(); CellOffset offset = Rotatable.GetRotatedCellOffset(new CellOffset(0, 1), rotatable.GetOrientation()); stationaryChoreRangeVisualizer.x = offset.x; stationaryChoreRangeVisualizer.y = offset.y; stationaryChoreRangeVisualizer.width = 1; stationaryChoreRangeVisualizer.height = 1; stationaryChoreRangeVisualizer.movable = movable; }
private static bool Prefix(GameObject prefab, bool movable) { int range = CustomizeBuildingsState.StateManager.State.AutoSweeperRange; StationaryChoreRangeVisualizer choreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -range; choreRangeVisualizer.y = -range; choreRangeVisualizer.width = range * 2 + 1; choreRangeVisualizer.height = range * 2 + 1; choreRangeVisualizer.movable = movable; return(false); }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer choreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = X; choreRangeVisualizer.y = Y; choreRangeVisualizer.width = WIDTH; choreRangeVisualizer.height = HEIGHT; choreRangeVisualizer.vision_offset = new CellOffset(0, 1); choreRangeVisualizer.movable = movable; choreRangeVisualizer.blocking_tile_visible = false; KPrefabID component = prefab.GetComponent <KPrefabID>(); }
public static void Postfix(GameObject go) { go.AddOrGet <SolidTransferArm>().pickupRange = RANGE; StationaryChoreRangeVisualizer choreRangeVisualizer = go.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -RANGE; choreRangeVisualizer.y = -RANGE; choreRangeVisualizer.width = (RANGE * 2) + 1; choreRangeVisualizer.height = (RANGE * 2) + 1; //configfile._streamwriter.Write("Load autosweeper"); //Debug.Log("Autosweepermod"); //configfile.moddebuglog("Autosweeper Loaded"); }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer stationaryChoreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); stationaryChoreRangeVisualizer.x = -RANGE; stationaryChoreRangeVisualizer.y = 0; stationaryChoreRangeVisualizer.width = RANGE * 2; stationaryChoreRangeVisualizer.height = RANGE; stationaryChoreRangeVisualizer.vision_offset = new CellOffset(0, 1); stationaryChoreRangeVisualizer.movable = movable; stationaryChoreRangeVisualizer.blocking_tile_visible = false; KPrefabID component = prefab.GetComponent <KPrefabID>(); component.instantiateFn += delegate(GameObject go) { go.GetComponent <StationaryChoreRangeVisualizer>().blocking_cb = (int cell) => Grid.VisibleBlockingCB(cell) || (Vector2.Distance(go.transform.position, Grid.CellToPosCCC(cell, Grid.SceneLayer.NoLayer)) > RANGE); }; }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer choreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -RANGE / 2; choreRangeVisualizer.y = 0; choreRangeVisualizer.width = RANGE; choreRangeVisualizer.height = RANGE; /*choreRangeVisualizer.x = -2; * choreRangeVisualizer.y = 0; * choreRangeVisualizer.width = 5; * choreRangeVisualizer.height = 5; */ choreRangeVisualizer.movable = movable; }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer stationaryChoreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); stationaryChoreRangeVisualizer.x = UV_LEFT; stationaryChoreRangeVisualizer.y = UV_BOTTOM; stationaryChoreRangeVisualizer.width = UV_WIDTH; stationaryChoreRangeVisualizer.height = UV_HEIGHT; stationaryChoreRangeVisualizer.movable = movable; stationaryChoreRangeVisualizer.blocking_tile_visible = true; prefab.GetComponent <KPrefabID>().instantiateFn += delegate(GameObject go) { go.GetComponent <StationaryChoreRangeVisualizer>().blocking_cb = (cell) => { return(Grid.VisibleBlockingCB(cell)); }; }; }
private static void AddVisualizer(GameObject prefab, bool movable) { StationaryChoreRangeVisualizer stationaryChoreRangeVisualizer = prefab.AddOrGet <StationaryChoreRangeVisualizer>(); stationaryChoreRangeVisualizer.x = -7; stationaryChoreRangeVisualizer.y = 0; stationaryChoreRangeVisualizer.width = 16; stationaryChoreRangeVisualizer.height = 9; stationaryChoreRangeVisualizer.vision_offset = new CellOffset(0, 1); stationaryChoreRangeVisualizer.movable = movable; stationaryChoreRangeVisualizer.blocking_tile_visible = false; KPrefabID component = prefab.GetComponent <KPrefabID>(); component.instantiateFn += delegate(GameObject go) { go.GetComponent <StationaryChoreRangeVisualizer>().blocking_cb = AutoMiner.DigBlockingCB; }; }
private static void Postfix(GameObject prefab, bool movable) { int width = CustomizeBuildingsState.StateManager.State.RoboMinerWidth; int height = CustomizeBuildingsState.StateManager.State.RoboMinerHeight; int offset = CustomizeBuildingsState.StateManager.State.RoboMinerOffset; StationaryChoreRangeVisualizer choreRangeVisualizer = prefab.GetComponent <StationaryChoreRangeVisualizer>(); if (choreRangeVisualizer != null) { choreRangeVisualizer.x = 1 - (width / 2); choreRangeVisualizer.y = offset; choreRangeVisualizer.width = width; choreRangeVisualizer.height = height; //choreRangeVisualizer.vision_offset = new CellOffset(0, 1); //choreRangeVisualizer.movable = movable; //choreRangeVisualizer.blocking_tile_visible = false; } }
private static void AddVisualizer(GameObject go, bool movable) { StationaryChoreRangeVisualizer choreRangeVisualizer = go.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.width = ShaftRoboMiner.Range.width; choreRangeVisualizer.height = ShaftRoboMiner.Range.height; choreRangeVisualizer.x = ShaftRoboMiner.Range.xOffset; choreRangeVisualizer.y = ShaftRoboMiner.Range.yOffset; choreRangeVisualizer.vision_offset = ShaftRoboMiner.Range.VisionOffset; choreRangeVisualizer.movable = movable; choreRangeVisualizer.blocking_tile_visible = false; go.GetComponent <KPrefabID>().instantiateFn += (prefab => { StationaryChoreRangeVisualizer component = prefab.GetComponent <StationaryChoreRangeVisualizer>(); Func <int, bool> callback = AutoMiner.DigBlockingCB; component.blocking_cb = callback; }); }
public static void Postfix(GameObject go) { StationaryChoreRangeVisualizer choreRangeVisualizer = go.AddOrGet <StationaryChoreRangeVisualizer>(); choreRangeVisualizer.x = -SweepyConfigChecker.BaseProbingRadius; choreRangeVisualizer.y = 0; choreRangeVisualizer.width = (2 * SweepyConfigChecker.BaseProbingRadius) + 2; choreRangeVisualizer.height = 1; choreRangeVisualizer.movable = false; Storage stationStorage = go.GetComponents <Storage>()[1]; stationStorage.capacityKg = SweepyConfigChecker.StationStorageCapacity; stationStorage.showInUI = true; if (SweepyConfigChecker.StationHasConveyorOutput) { SolidConduitSweepStationDispenser dispenser = go.AddOrGet <SolidConduitSweepStationDispenser>(); dispenser.storage = stationStorage; } }
protected override void OnCleanUp() { visualizer = null; transferArm = null; base.OnCleanUp(); }