示例#1
0
    public override void Awake()
    {
        base.Awake();
        MMX.GameManager.MainMenu = this;

        gameObject.FindObject("包裹").GetComponent<ButtonController>().clickEvent = () =>
        {
            var packageController = PackageMenuController.Create();
            packageController.show();
        };
        gameObject.FindObject("强度").GetComponent<ButtonController>().clickEvent = () =>
        {
            var controller = HumanStatusController.Create();
            controller.show();
        };
        gameObject.FindObject("装备").GetComponent<ButtonController>().clickEvent = () =>
        {
            var roleMenu = RoleMenuController.Create();
            roleMenu.selectRoleCompletionAction = (humanInfo) =>
            {
                var humanStatusController = HumanStatusController.Create();
                humanStatusController.viewType = HumanStatusController.HumanStatusViewType.equipment;
                humanStatusController.currentHumanIndex = TeamQueue.shared.humans.IndexOf(humanInfo.gameObject);
                humanStatusController.show();
            };
            roleMenu.show();
        };
        gameObject.FindObject("乘降").GetComponent<ButtonController>().clickEvent = () =>
        {
            StationMenuController stationMenu = StationMenuController.Create();
            stationMenu.show();
        };


        inputs.UI.A.performed += ctx =>
        {
            EventSystem.current.currentSelectedGameObject.GetComponent<ButtonController>().clickEvent?.Invoke();
        };

        inputs.UI.B.performed += ctx => hide();
    }
示例#2
0
    private void Awake()
    {
        inputs = new InputControls();
        inputs.Player.Move.performed += ctx => moveVect = ctx.ReadValue <Vector2>();
        inputs.Player.Move.canceled  += ctx => moveVect = Vector2.zero;

        inputs.Player.A.performed += ctx =>
        {
            var hit = Physics2D.Raycast(gameObject.transform.position, GetComponent <Movement>().lookDirection, 1, 1 << 10 | 1 << 8);

            if (hit.collider == null)
            {
                return;
            }
            var sceneEventGraphs = hit.collider.gameObject.GetComponents <BaseSceneGraph>();
            foreach (var eventGraph in sceneEventGraphs)
            {
                eventGraph.graph.trigger(TriggerType.KeyTrigger);
            }

            var eventActions = hit.collider.gameObject.GetComponents <EventAction>();
            foreach (var action in eventActions)
            {
                if (action.startCondition == StartConditions.KeyTrigger)
                {
                    action.execute();
                    break;
                }
            }
        };

        inputs.Player.X.performed += ctx => MMX.GameManager.MainMenu.show();

        inputs.Player.Y.performed += ctx =>
        {
            StationMenuController stationMenu = StationMenuController.Create();
            stationMenu.show();
        };
    }