//镜头跟踪 TODO csk public void CameraFocus(float time, Vector3 focus, Statics.FunType type) { focus.z = -10; StartCoroutine(Statics.MoveWorld(Camera.main.transform, Camera.main.transform.position, focus, time, type)); //StartCoroutine(IECameraFocus(Camera.main.transform.position, focus, time)); }
public void Flash(Color st, Color ed, float time, float last, Statics.FunType t = Statics.FunType.X) { //Mask.color = st; StartCoroutine(Statics.Flash(Mask, st, ed, time, t)); StartCoroutine(Statics.WorkAfterSeconds(() => { StartCoroutine(Statics.Flash(Mask, ed, st, time)); }, time + last)); }
public void CameraFocus(float time, Transform focus, Statics.FunType type) { StartCoroutine(Statics.MoveWorld(Camera.main.transform, Camera.main.transform.position, focus, time, type, -10)); }
public void Flash(Color st, Color ed, float time, Statics.FunType t = Statics.FunType.X) { //Mask.color = st; StartCoroutine(Statics.Flash(Mask, st, ed, time, t)); }