示例#1
0
        public static void LoadModels()
        {
            BodyTexture     = StaticRenderer.LoadTexture(GameResources.body_img);
            BodyDeadTexture = StaticRenderer.LoadTexture(GameResources.bodydead_img);

            SledTexture       = StaticRenderer.LoadTexture(GameResources.sled_img);
            BrokenSledTexture = StaticRenderer.LoadTexture(GameResources.brokensled_img);

            ArmTexture = StaticRenderer.LoadTexture(GameResources.arm_img);
            LegTexture = StaticRenderer.LoadTexture(GameResources.leg_img);
        }
示例#2
0
        public static void LoadModels(Bitmap body_img, Bitmap bodydead_img, Bitmap sled_img, Bitmap brokensled_img, Bitmap arm_img, Bitmap leg_img)
        {
            BodyTexture     = StaticRenderer.LoadTexture(body_img);
            BodyDeadTexture = StaticRenderer.LoadTexture(bodydead_img);

            SledTexture       = StaticRenderer.LoadTexture(sled_img);
            BrokenSledTexture = StaticRenderer.LoadTexture(brokensled_img);

            ArmTexture = StaticRenderer.LoadTexture(arm_img);
            LegTexture = StaticRenderer.LoadTexture(leg_img);
        }
示例#3
0
        public static void LoadModels(string folder)
        {
            if (folder.Equals("*default*"))
            {
                LoadModels(); return;
            }

            string riderLocation = Program.UserDirectory + "\\Riders\\" + folder + "\\";

            BodyTexture     = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "body.png"));
            BodyDeadTexture = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "bodydead.png"));

            SledTexture       = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "sled.png"));
            BrokenSledTexture = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "brokensled.png"));

            ArmTexture = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "arm.png"));
            LegTexture = StaticRenderer.LoadTexture(new Bitmap(riderLocation + "leg.png"));
        }