// Use this for initialization void Start() { gameController = GameObject.Find("Main Camera").GetComponent <GameController>(); Time.timeScale = gameController.appTime; hpBar = 100f; gameController.vivo = true; level = int.Parse(SecurePlayerPrefs.GetString("nowLevel", "10", "twistninja")); level = 30; if (gameController.getSound() > 0) { musicaAtual = Mathf.FloorToInt(Random.Range(0f, 1.9f)); objetoMusica = Instantiate(musicasFundo [musicaAtual].GetComponent <AudioSource>(), transform.position, Quaternion.identity); } spwController = objSpawner.GetComponent <SpawnerController>(); //preFabAtual = prefabBalaoJunto; preFabAtual = StaticLevelFactory.getPrefabLevel(level); spwController.DisInstance = StaticLevelFactory.getDistanceLevel(level); spwController.isPlayerBased = StaticLevelFactory.getPlayerBasedLevel(level); spwController.movBallon = StaticLevelFactory.getMovLevel(level); spwController.isMoving = StaticLevelFactory.getIsMovingLevel(level); maxSpawnCount = StaticLevelFactory.getMaxSpawnLevel(level); showChapterLevel(); playGame(); }
IEnumerator MudaInstanciado() { // Debug.Log (StaticLevelFactory.getWaitForLevel(level)); yield return(new WaitForSeconds(StaticLevelFactory.getWaitForLevel(level))); chamaCheese = true; level++; if (level > StaticLevelFactory.getMaxLevelForNumber(level)) { level = StaticLevelFactory.getNextLevelForNumber(level); yield return(new WaitForSeconds(2)); showChapterLevel(); } SecurePlayerPrefs.SetString("nowLevel", level.ToString(), "twistninja"); PlayerPrefs.Save(); preFabAtual = StaticLevelFactory.getPrefabLevel(level); spwController.DisInstance = StaticLevelFactory.getDistanceLevel(level); spwController.isPlayerBased = StaticLevelFactory.getPlayerBasedLevel(level); spwController.movBallon = StaticLevelFactory.getMovLevel(level); spwController.isMoving = StaticLevelFactory.getIsMovingLevel(level); maxSpawnCount = StaticLevelFactory.getMaxSpawnLevel(level); playGame(); }
public void showChapterLevel() { int beltLevel = StaticLevelFactory.convertLevelBelt(level); txtBelt.text = gameController.lang.getBeltLevel(beltLevel); txtChapter.text = gameController.lang.getChapterLabel() + " " + beltLevel.ToString(); StartCoroutine(hideChapterLevel()); }