IEnumerator Co_Chirp() { yield return(new WaitForSeconds(Random.Range(0.1f, 0.2f) / 2)); StaticHelpers.GetOrCreateCachedAudioSource(Player.GetClipForAnimal(CurrentAnimal), transform, Random.Range(0.8f, 1.2f), 0.5f); GetComponentInChildren <Punchable>().Punch(); GameObject par = StaticHelpers.SpawnPrefab("Particles/ChirpParticle", 1); par.transform.SetParent(transform); par.transform.position = transform.position; par.transform.eulerAngles = transform.eulerAngles; par.transform.localScale = Vector3.one; if (LocalOwned) { foreach (Heck.ChallengeRacket challenge in Heck.UnlockManager.GetAll(typeof(Heck.ChallengeRacket))) { challenge.OnChirp(LocalPlayer.Instance.Player); } } yield return(new WaitForSeconds(Random.Range(0.1f, 0.2f) / 2)); if (Followee != null) { Followee.Chirp(); } }
protected override void Die() { if (!Killed) { base.Die(); // Explode GetComponentInChildren <Animator>().SetTrigger("Die"); GetComponent <Collider>().isTrigger = true; StaticHelpers.GetOrCreateCachedAudioSource("crawler_die", transform.position, Random.Range(0.8f, 1.2f)); //GameObject death = Instantiate( Resources.Load( "Prefabs/Crawler Death" ), Game.RuntimeParent ) as GameObject; //death.transform.position = transform.position; //death.transform.rotation = transform.rotation; //Destroy( death, 1 ); // TODO TEMP spawn new replacement //Game.Instance.SpawnEnemy( Resources.Load( "Prefabs/Crawler" ) as GameObject ); // Communicate with Game Game.Instance.OnEnemyKilled(this); // Delay particle system destruction until trail disappears completely var obj = GetComponentInChildren <ParticleSystem>().gameObject; obj.transform.parent = Game.RuntimeParent; Destroy(obj, 4); // Destroy npc //gameObject.SetActive( false ); this.enabled = false; Destroy(gameObject, KillDelay); Killed = true; } }
public float AddGold(int add) { Data.Gold = Mathf.Max(0, Data.Gold + add); StaticHelpers.GetOrCreateCachedAudioSource("gold_collect", false, Random.Range(0.8f, 1.2f)); UpdateGoldBag(add); return(Data.Gold); }
void Start() { part = GetComponent <ParticleSystem>(); collisionEvents = new List <ParticleCollisionEvent>(); StaticHelpers.GetOrCreateCachedAudioSource(OnCreate, transform.position, Random.Range(0.8f, 1.2f), 1); }
public void Flap() { if (!Follower) { StaticHelpers.GetOrCreateCachedAudioSource("flap" + Random.Range(1, 4), transform, Random.Range(0.8f, 1.2f), 0.5f); } }
public void Lose() { SwitchState(State.MatchToLobbyAnim); HUDMessage.text = "Mission failed..."; Won = false; StaticHelpers.GetOrCreateCachedAudioSource("lose", true); }
private void Jump() { Animator.SetTrigger("Jump"); SwitchState(State.Jump); StaticHelpers.GetOrCreateCachedAudioSource(JumpClip, transform.position, Random.Range(0.8f, 1.2f), 0.5f); StaticHelpers.EmitParticleDust(transform.position); }
void SendEffect(Vector3 pos) { // Effects StaticHelpers.GetOrCreateCachedAudioSource("boing", LocalPlayer.Instance.Player.transform, Random.Range(0.8f, 1.2f), 1, 0, true); GameObject par = StaticHelpers.EmitParticleDust(pos); par.transform.localScale *= 2; Punch.Punch(); }
public override void Attack() { base.Attack(); GetComponentInChildren <Animator>().SetTrigger("Attack"); StaticHelpers.GetOrCreateCachedAudioSource("skeleton_attack", transform.position, Random.Range(0.8f, 1.2f)); Hitbox.Spawn(false, Damage, transform.position + transform.up * 1 + transform.forward * 1, transform.rotation, transform.localScale); }
public void Win() { SwitchState(State.MatchToLobbyAnim); HUDMessage.text = "Mission success!"; Won = true; Player.Instance.AddGold(10); StaticHelpers.GetOrCreateCachedAudioSource("win", true); }
private void Attack() { AttackAnim = !AttackAnim; Animator.SetTrigger("Attack" + (AttackAnim ? 1 : 3)); // + Mathf.RoundToInt( Random.Range( 1, 3 ) ) ); SwitchState(State.Attack); float pitch = Random.Range(0.8f, 1.2f); StaticHelpers.GetOrCreateCachedAudioSource(SwordClip, Camera.main.transform.position, pitch, 1); }
public void Open() { if (OpenTime != -1) { return; } OpenTime = Time.time; StaticHelpers.GetOrCreateCachedAudioSource(OpenClip, Lid.position, Random.Range(0.8f, 1.2f), Random.Range(0.8f, 1)); }
private void OnGrounded() { Animator.SetFloat("FallSpeed", 0); // If landed after a while of air time, play effects if (CurrentStateTime > 0.1f) { StaticHelpers.EmitParticleDust(transform.position); StaticHelpers.GetOrCreateCachedAudioSource("player_land", transform.position, Random.Range(0.8f, 1.2f), 0.5f); } }
private void ButtonClickBuyListing(GameObject listing, BaseItem item) { if (Player.Instance.HasGold(item.Cost)) { Player.Instance.AddGold(-item.Cost); Player.Instance.AddItem(item); StaticHelpers.GetOrCreateCachedAudioSource("gold_spend", false, Random.Range(0.8f, 1.2f)); Destroy(listing); } }
public override void OnHit(Collider other) { base.OnHit(other); if (!Dead) { Animator.SetTrigger("TakeDamage"); Game.ChromAb.intensity.value = 1; Game.LensDis.intensity.value = -0.2f; StaticHelpers.GetOrCreateCachedAudioSource("player_hurt", transform.position, Random.Range(0.8f, 1.2f)); } }
public void Hit(Transform other) { HasHit.Add(other); // First hit of players always makes a noise if (HasHit.Count == 1 && PlayerTeam == true) { StaticHelpers.GetOrCreateCachedAudioSource("skeleton_attack", transform.position, Random.Range(0.8f, 1.2f)); } // Only hit one thing per? transform.position = Vector3.one * 1000; gameObject.SetActive(false); }
public void OnDrag(DragItem item) { // Store correct slot if removed from Equipped var listing = Listings[item.gameObject]; var slot = listing.Element.GetComponentInParent <EquipSlot>(); if (slot != null) { listing.EquippedIn = slot.AcceptsItemType.ToString(); Listings[item.gameObject] = listing; } StaticHelpers.GetOrCreateCachedAudioSource("ui_drag", true, Random.Range(0.8f, 1.2f)); }
public void OnTriggerEnter(Collider other) { bool isplayer = (other.transform == Player.Instance.transform); bool noteam = !isplayer && !other.GetComponent <BaseEnemy>(); if (!HasHit && ((PlayerTeam != isplayer) || noteam)) { Hit(other); HasHit = true; StaticHelpers.GetOrCreateCachedAudioSource(HitClip, transform.position, Random.Range(0.8f, 1.2f)); Destroy(gameObject); } }
public override void Attack() { base.Attack(); GetComponentInChildren <Animator>().SetTrigger("Attack"); StaticHelpers.GetOrCreateCachedAudioSource("slimer_attack", transform.position, Random.Range(0.8f, 1.2f)); // Spawn projectile GameObject projectile = Instantiate(Resources.Load("Prefabs/SlimerProjectile"), Game.RuntimeParent) as GameObject; projectile.transform.position = Animator.transform.position + Animator.transform.up * 0.5f; projectile.transform.LookAt(Player.Instance.transform.Find("CenterMass")); projectile.GetComponent <BaseProjectile>().PlayerTeam = false; projectile.GetComponent <BaseProjectile>().Damage = Damage; Destroy(projectile, 5); }
public bool SwitchLobbyState(LobbyState state, bool first = false, bool force = false) { if (SwitchLobbyTime != 0 && !force) { return(false); } FinishLobbyState(CurrentLobbyState); CurrentLobbyState = state; StartLobbyState(CurrentLobbyState, first); OnLoad(); StaticHelpers.GetOrCreateCachedAudioSource("ui_swoosh", true, Random.Range(0.8f, 1.2f)); return(true); }
IEnumerator Co_Scoreout() { StaticHelpers.GetOrCreateCachedAudioSource("scoreout", LocalPlayer.Instance.Player.transform, 1, 1, 0, true); // UI var score = ClipboardItems[JustUnlocked].transform.GetChild(0); score.gameObject.SetActive(true); var text = score.GetComponent <Text>(); var length = text.text.Length; text.text = ""; var between = 0.2f / length; for (int i = 0; i < length; i++) { text.text += "-"; yield return(new WaitForSeconds(between)); } }
void SendChirp(bool addfollower) { // Sound StaticHelpers.GetOrCreateCachedAudioSource(GetClipForAnimal(CurrentAnimal), transform, Random.Range(0.8f, 1.2f), 1, 0, true); if (Followee != null) { Followee.Chirp(); } GameObject par = StaticHelpers.SpawnPrefab("Particles/ChirpParticle", 1); par.transform.position = transform.position; par.transform.eulerAngles = transform.eulerAngles; GetComponentInChildren <Punchable>().Punch(); foreach (Heck.ChallengeRacket challenge in Heck.UnlockManager.GetAll(typeof(Heck.ChallengeRacket))) { challenge.OnChirp(this); } }
// Called from Animator Events public void Step() { Left = !Left; bool grounded = true; if (Player != null) { grounded = Player.Grounded; } if (grounded) { int index = Left ? 0 : 1; Vector2 pitch = Left ? PitchA : PitchB; StaticHelpers.GetOrCreateCachedAudioSource(Clip, Feet[index].position, Random.Range(pitch.x, pitch.y), Random.Range(Volume.x, Volume.y)); var dust = StaticHelpers.EmitParticleImpact(Feet[index].position); if (dust != null) { dust.transform.localScale = Vector3.one * 0.2f; } } }
public void ChirpLocal(bool force = false) { if (Game.Instance.CurrentState != Game.State.Play && !force) { return; } // Sound StaticHelpers.GetOrCreateCachedAudioSource(GetClipForAnimal(CurrentAnimal), transform, Random.Range(0.8f, 1.2f), 1, 0, true); if (Followee != null) { Followee.Chirp(); } GameObject par = StaticHelpers.SpawnPrefab("Particles/ChirpParticle", 1); par.transform.position = transform.position; par.transform.eulerAngles = transform.eulerAngles; GetComponentInChildren <Punchable>().Punch(); foreach (Heck.ChallengeRacket challenge in Heck.UnlockManager.GetAll(typeof(Heck.ChallengeRacket))) { challenge.OnChirp(this); } // Check for close objects with tags GameObject obj = FindClosestEnemy(); if (obj != null) { // Delete object, Vector3 pos = obj.transform.position; Destroy(obj); PhotonView.RPC("SendSpawnFollower", PhotonTargets.All, pos, CurrentAnimal, photonView.viewID); } Chirp(obj != null); }
protected void OnDrop() { StaticHelpers.GetOrCreateCachedAudioSource("ui_drop", true, Random.Range(0.8f, 1.2f)); }
public void Footstep() { StaticHelpers.GetOrCreateCachedAudioSource("footstep", transform, Random.Range(0.8f, 1.2f), Follower ? 0.1f : 0.2f, 0, !Follower); }