public static void Create(string serverTitle, string password, int maxPlayerCount) { UnityEngine.Network.InitializeSecurity(); try { G.Sys.NetworkingManager_.password_ = password; G.Sys.NetworkingManager_.serverTitle_ = serverTitle; G.Sys.NetworkingManager_.maxPlayerCount_ = maxPlayerCount; G.Sys.GameData_.SetString("ServerTitleDefault", serverTitle); G.Sys.GameData_.SetInt("MaxPlayersDefault", maxPlayerCount); var ncError = UnityEngine.Network.InitializeServer(maxPlayerCount - 1, 32323, true); if (ncError == NetworkConnectionError.NoError) { StaticEvent <ServerCreatedEventArgs> .Broadcast(new ServerCreatedEventArgs(serverTitle, password, maxPlayerCount)); return; } Log.Error("Failed to start server"); } catch (Exception ex) { Log.Error(ex.Message); } }
private void EnableCheats(bool byToggle) { var localCar = PlayerDataLocal.localCar_; localCar.invincible_ = true; localCar.minInstaRespawnTriggerTime_ = 0; localCar.minInstaRespawnTime_ = 0; var boost = localCar.GetComponent <BoostGadget>(); boost.accelerationMul_ = 3; boost.heatUpRate_ = 0; if (byToggle) { JetsGadget.thrusterBoostFullPowerLimit_ = 3; JetsGadget.thrusterBoostDepletedLimit_ = 3; } foreach (var gadget in localCar.GetComponents <Gadget>()) { gadget.SetAbilityEnabled(true, false); } if (byToggle) { // send the funny chat message const string MESSAGE = "I just turned cheats on. My leaderboard stuff wont be submitted. Make fun of me :)"; StaticEvent <ChatSubmitMessage.Data> .Broadcast(new ChatSubmitMessage.Data(MESSAGE)); } }
internal static IEnumerator PatchCoroutine(HalloweenAudioLogic __instance) { for (; ;) { float randomShortTime = Random.Range(0.1f, 1.5f); float randomLongTime = Random.Range(5f, 10f); if (__instance.vhs_) { __instance.vhs_.enabled = false; } if (__instance.glitch_) { __instance.glitch_.enabled = false; } AudioManager.PostEvent("Enable_Bypass_Darkness_Insane"); if (__instance.pMan_ && __instance.pMan_.CurrentProfile_ && __instance.pMan_.CurrentProfile_.CarName_ == "Spectrum") { __instance.FlickerObjects(true, randomLongTime); } yield return(new WaitForSeconds(randomLongTime)); if (__instance.vhs_) { __instance.vhs_.enabled = true; } if (__instance.glitch_) { __instance.glitch_.enabled = true; } AudioManager.PostEvent("Disable_Bypass_Darkness_Insane"); StaticEvent <VirusSpiritShake.Data> .Broadcast(new VirusSpiritShake.Data(0.075f)); if (__instance.pMan_ && __instance.pMan_.CurrentProfile_ && __instance.pMan_.CurrentProfile_.CarName_ == "Spectrum") { __instance.FlickerObjects(false, randomShortTime); } yield return(new WaitForSeconds(randomShortTime)); } }
public void AddPersonal(NetworkPlayer p, string message) { if (p.IsLocal()) { StaticEvent <AddMessage.Data> .Broadcast(new AddMessage.Data(message)); } var personalBuffer = GetPersonalBuffer(p); string[] array = message.Split(Environment.NewLine.ToCharArray(), StringSplitOptions.None); foreach (string text in array) { if (text.Length > 0) { personalBuffer.Add(text); } } }
public static bool Prefix(AdventureMode __instance) { string path = Utils.Common.LevelFile; __instance.UpdateRaceModeDistanceToFinish(); if (__instance.hasEnded_ || __instance.GetDisplayTime(0) > 0.0 || __instance.campaignPlusEnabled_) { return(false); } __instance.hasEnded_ = true; bool flag_a = Utils.Campaign.IsCustomCampaignLevel(path) && Utils.Campaign.GetLevelCountdown(path) > 0; flag_a |= !Utils.Campaign.IsCustomCampaignLevel(path); if (!__instance.countdownDisabled_ && flag_a) { int currentPlaylistIndex = __instance.gameMan_.GetCurrentPlaylistIndex(); PlayerDataLocal firstLocalPlayer = PlayerDataLocal.FirstLocalPlayer_; bool flag_b = !Utils.Campaign.IsCustomCampaignLevel(path) && (currentPlaylistIndex == 0 || currentPlaylistIndex == __instance.gameMan_.LevelPlaylist_.Count_ - 1); if (flag_b || __instance.HasFinished(firstLocalPlayer) || firstLocalPlayer is null || (firstLocalPlayer.Car_ is null || __instance.finishTriggerObj_ is null)) { return(false); } __instance.finishTriggerObj_.transform.position = firstLocalPlayer.Car_.transform.position; __instance.finishTriggerObj_.SetActive(true); } else { StaticEvent <ZEvent.Data> .Broadcast(new ZEvent.Data("AdventureModeClockHitZero", true)); } return(false); }
public void AnalyzeData(Music music) { music.GetFFTSuperPosition(AudioResources.audioBufferArrayInS_); var num3 = Mathf.Log10(512); for (var i = 0; i < 512; i++) { AudioResources.audioBufferArrayInSSmooth_[i] = AudioResources.audioBufferArrayInSSmooth_[i] * 0.4f + AudioResources.audioBufferArrayInS_[i] * 0.6f; if (AudioResources.audioBufferArrayInS_[i] > AudioResources.audioBufferArrayInSPeak_[i]) { AudioResources.audioBufferArrayInSPeak_[i] = AudioResources.audioBufferArrayInS_[i]; } int num4 = (int)(Mathf.Log10(i + 1) * 512 / num3); int num5 = (int)(Mathf.Log10(i + 2) * 512 / num3); float num6 = num5 - num4; for (int j = num4; j < num5; j++) { float num7 = Mathf.Lerp(AudioResources.AudioBufferArray_[i] / AudioResources.AudioBufferPeakArray_[i], AudioResources.AudioBufferArray_[i + 1] / AudioResources.AudioBufferPeakArray_[i + 1], (j - num4) / num6); float num8 = Mathf.Log10(num7 + 1f) * 512 / num3; G.Sys.AudioManager_.ProcessedData_[j] = num8; } } float num9 = 0f; AudioResources.qSamples = 512; for (int i = 0; i < (int)(AudioResources.qSamples * 0.33f); i++) { AudioResources.dbValueL += G.Sys.AudioManager_.ProcessedData_[i]; num9 += 1f; } AudioResources.dbValueL = Mathf.Clamp01(AudioResources.dbValueL / (num9 * 25f)); num9 = 0f; for (int i = (int)(AudioResources.qSamples * 0.33f); i < (int)(AudioResources.qSamples * 0.66f); i++) { AudioResources.dbValueM += G.Sys.AudioManager_.ProcessedData_[i]; num9 += 1f; } AudioResources.dbValueM = Mathf.Clamp01(AudioResources.dbValueM / (num9 * 25f)); num9 = 0f; for (int i = (int)(AudioResources.qSamples * 0.66f); i < AudioResources.qSamples; i++) { AudioResources.dbValueH += G.Sys.AudioManager_.ProcessedData_[i]; num9 += 1f; } AudioResources.dbValueH = Mathf.Clamp01(AudioResources.dbValueH / (num9 * 25f)); if (AudioResources.dbValueL < 0f) { AudioResources.dbValueL = 0f; } if (AudioResources.dbValueM < 0f) { AudioResources.dbValueM = 0f; } if (AudioResources.dbValueH < 0f) { AudioResources.dbValueH = 0f; } G.Sys.AudioManager_.smoothH = AudioResources.dbValueH * 2; G.Sys.AudioManager_.smoothM = AudioResources.dbValueM * 2; G.Sys.AudioManager_.smoothL = AudioResources.dbValueL * 2; if (G.Sys.OptionsManager_.General_.BoomBoxMode_) { float num10 = G.Sys.OptionsManager_.General_.BoomBoxIntensity_; float num11 = G.Sys.OptionsManager_.General_.BoomBoxShakeIntensity_; float num12 = AudioResources.dbValueL; float num13 = num10 * num12 * 4f; float num14 = num11 * num12 * 4f; if (num13 > 1.5f) { AudioResources.bloomVal_ = num13; } if (num14 > 1.5f) { StaticEvent <VirusSpiritShake.Data> .Broadcast(new VirusSpiritShake.Data(num14 / 35f)); } if (GameManager.IsInMainMenuScene_) { foreach (PlayerDataBase current in PlayerDataBase.Players_) { current.GlowColor_ = current.OriginalGlowColor_ * num13; } } } if (AudioResources.bloomVal_ > 0.5f) { AudioResources.bloomVal_ = Mathf.Clamp(AudioResources.bloomVal_ - Time.deltaTime * 2f, 0.5f, 2f); foreach (Camera current2 in OptimizationManager.Cameras_) { Bloom component = current2.GetComponent <Bloom>(); if (component) { component.bloomIntensity = AudioResources.bloomVal_; } } } }
public static void SendAction(string actionMessage) { StaticEvent <PlayerActionMessage.Data> .Broadcast(new PlayerActionMessage.Data(" " + actionMessage)); }
public static void SendMessage(string message) { StaticEvent <ChatSubmitMessage.Data> .Broadcast(new ChatSubmitMessage.Data(message)); }