void Update() { // Debugging and testing code // TODO: remove once there are ui buttons for these in the test scene if (Input.GetKeyDown(KeyCode.S)) { SavePlayerData(); } if (Input.GetKeyDown(KeyCode.C)) { TestChangePlayerData(); } if (Input.GetKeyDown(KeyCode.D)) { TestDeleteData(); } if (Input.GetKeyDown(KeyCode.V)) { TestLoadCSVData(); } if (Input.GetKeyDown(KeyCode.Alpha4)) { TestCurrencyChange(); } if (Input.GetKeyDown(KeyCode.G)) { StaticDataManager.SaveGameData(Application.dataPath); } }