void Update()
 {
     // Debugging and testing code
     // TODO: remove once there are ui buttons for these in the test scene
     if (Input.GetKeyDown(KeyCode.S))
     {
         SavePlayerData();
     }
     if (Input.GetKeyDown(KeyCode.C))
     {
         TestChangePlayerData();
     }
     if (Input.GetKeyDown(KeyCode.D))
     {
         TestDeleteData();
     }
     if (Input.GetKeyDown(KeyCode.V))
     {
         TestLoadCSVData();
     }
     if (Input.GetKeyDown(KeyCode.Alpha4))
     {
         TestCurrencyChange();
     }
     if (Input.GetKeyDown(KeyCode.G))
     {
         StaticDataManager.SaveGameData(Application.dataPath);
     }
 }