private StaticBuilding AddBuilding(string name, string tagName, StaticBuildingType buildingType, RequiredEnum requiredEnum, float goldCost, float maintance, int buildTime) { StaticBuilding building = new StaticBuilding(); building.Name = name; building.TagName = tagName; building.DataType = DataType.Building; building.BuildingType = buildingType; building.RequiredEnum = requiredEnum; building.DefaultGoldCost = goldCost; building.DefaultMaintenance = maintance; building.DefaultBuildTime = buildTime; return building; }
private StaticBuilding AddBuilding(string name, string tagName, StaticBuildingType buildingType, RequiredEnum requiredEnum, float goldCost, float maintance, int buildTime) { StaticBuilding building = new StaticBuilding(); building.Name = name; building.TagName = tagName; building.DataType = DataType.Building; building.BuildingType = buildingType; building.RequiredEnum = requiredEnum; building.DefaultGoldCost = goldCost; building.DefaultMaintenance = maintance; building.DefaultBuildTime = buildTime; return(building); }